j2 Halloween Mappack 2008
- joe
- The Big Cheese
- Posts: 32538
- Joined: Sun Mar 03, 2002 2:40 am
- Location: northern california
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Re: j2 Halloween Mappack 2008
i agree fuck FPSB, the first maps will get thousands of downloads no matter how good they are or where they are hosted. look at lazytown on TF2, it was the first custom map, buggy and ugly as hell, and it STILL has servers hosting it.
"To perceive is to suffer" - Aristotle
mbaxter appreciates the beef
mbaxter appreciates the beef
Re: j2 Halloween Mappack 2008
Oh god finally there's more than 4 concrete ceiling textures.
9:18 PM - mrblip: im allowed to have my own opinions
9:19 PM - Dr. Doctorpus: no youre not
9:19 PM - Dr. Doctorpus: no youre not
Re: j2 Halloween Mappack 2008
Fuck FPSB we can't just not port any textures to our maps because FPSB will do stupid about it. I bet even Valve doesn't give a shit.
By the way, I added fearmansion to Digg:
http://digg.com/pc_games/Terror_in_Counterstrike_Source
By the way, I added fearmansion to Digg:
http://digg.com/pc_games/Terror_in_Counterstrike_Source
- AlphaKennyOne
- Posts: 1142
- Joined: Thu Apr 29, 2004 12:37 pm
- Location: California
Re: j2 Halloween Mappack 2008
Yeah. During the demo, I put all settings at their lowest possible settings, and my computer still choked during the large hoards of Infected. An upgrade for this computer has been long overdue. I just have to wait until I have the funds to finally give myself the bad-ass game-playing computer that I deserve!NIPPER wrote:you have tried lowering the texture and model detail and disabling all the fancy shit right?
There used to be a signature here, but it's gone now.
Re: j2 Halloween Mappack 2008
sv_cheats 1AlphaKennyOne wrote:Yeah. During the demo, I put all settings at their lowest possible settings, and my computer still choked during the large hoards of Infected. An upgrade for this computer has been long overdue. I just have to wait until I have the funds to finally give myself the bad-ass game-playing computer that I deserve!NIPPER wrote:you have tried lowering the texture and model detail and disabling all the fancy shit right?
mat_picmip 4 (or higher)
Re: j2 Halloween Mappack 2008
So instead of bumping this old mappack thread with l4d stuff, maybe it's time to make it more or less official.
Can someone (*cough*NIPPER*cough*) make the project on FPSB so the ones interested can join? I didn't start mapping yet but I already have a bunch of textures. I made a 1 room testmap with those textures and they look pretty dark... fitting for a zombie theme as long as it indoors. I plan to make the only outdoor areas safe zones.
Just a question: how big is a map supposed to be? Is a size rougly the same as as_moria (1.6) big enough?
Also, how much time do we have? To be honest, I think I'll need quite some time since I make the textures myself + the bumpmaps. But I'll try to hurry up.
Can someone (*cough*NIPPER*cough*) make the project on FPSB so the ones interested can join? I didn't start mapping yet but I already have a bunch of textures. I made a 1 room testmap with those textures and they look pretty dark... fitting for a zombie theme as long as it indoors. I plan to make the only outdoor areas safe zones.
Just a question: how big is a map supposed to be? Is a size rougly the same as as_moria (1.6) big enough?
Also, how much time do we have? To be honest, I think I'll need quite some time since I make the textures myself + the bumpmaps. But I'll try to hurry up.
Re: j2 Halloween Mappack 2008
Re: j2 Halloween Mappack 2008
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