I played it with ammo and boo (yes i was one of the players he mentioned) and i liked the campaign. There wasnt realy a storyline but i didnt realy care because each map is soo diffirent that its clear that each stage has its own story/theme. I dont mind that it are random maps stuck together, i prefer good gameplay (i have seen some which are well connected but fail in gameplay because of that).
Anyway my comments/problems about the campaign (excluding the nav problems ofc unless they are new ones)
All nipper maps:
- Lack of items, for advanced its playable but on expert its as good as impossible
- I didnt notice alot of respawn lockers. Especialy close to crecendos they are needed.
Part 1:
- At the start you are frozen for a few seconds but you can get swarmed by hordes already.
- The door of the house with the crecendo has an elevator sound for the crecendo, should be more like a grate one.
- For a first part its quite long plus the house needs a bit more signs of where to walk as the first time it was quite confusing.
- The forest part was fine, i realy liked it
Part 2:
- 100% perfect except for that nav (which i hope youll manage to fix).
Part 3:
- First crecendo with the book, some pipebomb there would be ideal. molotovs however wont be as its a tank killer. Also, the tank spawn sometimes is bugged... sometimes you only get the horde but no tank and so the door wont open. As alternative have the door also open after a few minutes to ensure the team can proceed if the tank spawn bugged. (happened twice to me already - in both cases we did have the nav error but many times the tank still spawned there)
- Second crecendo at the hall, there is no warning that its coming except from the monster's sound which then is too late. If the T2 weapons get spawned there at least spawn them in front of that event and not somewhere in the middle. Its quite a pain otherwise. I actualy thing you should allways get the T2 weapons there.
- 3rd crecendo at the bridge, loved the tank again but in this case there should be an indication that you have to run over that bridge instead of fighting it. Because of the earlier crecendo i made the mistake to try to kill it (i allmost succeeded though as after the incap i killed it with my pistols)
- By overall the best stage even though you have to get used to the crecendos. It looks great and played great.
Part 4:
- Pills, pills, molotovs, molotovs and pipes.
- Dont know about respawn lockers (thanks to pills you dont die)
Part 5:
- Nice idea of that bed with its clock
- Nice funky tunnel as the exit
- It would be nice if everyone had to stand on a huge bed indicating they have to stop sleeping as end :P
- It didnt feel like a placeholder as it actualy makes clear why the maps are randomly connected. You simply are sleeping.
Its a great campaign, definitely going to try beta 2 when its out.