problem seeing other parts of map through skybox
problem seeing other parts of map through skybox
Do any of you know how to fix this?
I don't know if I'm doing something wrong, or it's a glitch in source.
The only fix i can think of is to move that portion of the map below where i stand.
That's a last resort though.
I've also checked to see if my maps leaking.
I ran point file and nothing came up.
Shit's annoying
That's glass in the top right area. yeah, it's pretty hard to see.
I don't know if I'm doing something wrong, or it's a glitch in source.
The only fix i can think of is to move that portion of the map below where i stand.
That's a last resort though.
I've also checked to see if my maps leaking.
I ran point file and nothing came up.
Shit's annoying
That's glass in the top right area. yeah, it's pretty hard to see.
Re: problem seeing other parts of map through skybox
have you tried adding more parts like that to make it look like its on purpose?
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Re: problem seeing other parts of map through skybox
The answer may lie in optimizing your map. Ensure that those other areas aren't drawn when they're not needed.
Re: problem seeing other parts of map through skybox
yeah, i'll nodraw that shit and see what happens
Re: problem seeing other parts of map through skybox
I don't understand what's happening in that screenshot.
Re: problem seeing other parts of map through skybox
I'm standing in one room looking towards the skybox.AMMO wrote:I don't understand what's happening in that screenshot.
What you see in the screenshot is two parts of another room visible through the skybox. (The two parts highlighted with a Green border.)
Re: problem seeing other parts of map through skybox
Check your map for leaks.
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Re: problem seeing other parts of map through skybox
This happens in fieldtrip also.
I would suggest moving it.
I honestly don't see why moving the stuff down would be a last resort.
It isn't hard at all.
I would suggest moving it.
I honestly don't see why moving the stuff down would be a last resort.
It isn't hard at all.
Re: problem seeing other parts of map through skybox
Since i don't think there is a fix, I did move the stuff underneath. The reason i didn't want to do that is because I don't want EVERY SINGLE ROOM floating in space, rather than connected together. It's more/less of a mental understanding of the map for me. It's also the fact that teleporting from room to room does cause problems.
Re: problem seeing other parts of map through skybox
Is this an abstract map? please tell me it is. Would be nice to see someone else is still making them.
Re: problem seeing other parts of map through skybox
yepKipperTheDog.j2 wrote:Is this an abstract map? please tell me it is. Would be nice to see someone else is still making them.
Last edited by Franklin on Tue May 18, 2010 3:00 pm, edited 2 times in total.
Re: problem seeing other parts of map through skybox
I love youFranklin wrote:yepKipperTheDog.j2 wrote:Is this an abstract map? please tell me it is. Would be nice to see someone else is still making them.
Re: problem seeing other parts of map through skybox
I decided this is the map I'm actually going to finish. I've gone through about 5 unfinished maps in hammer.
I either end up getting bored of making it, or some error/ bug I can't fix causes me to give up on it.
But this map I WILL FINISH.
It's also my first attempt at an actual full sized bomb/ defuse map.
I either end up getting bored of making it, or some error/ bug I can't fix causes me to give up on it.
But this map I WILL FINISH.
It's also my first attempt at an actual full sized bomb/ defuse map.
Re: problem seeing other parts of map through skybox
haha weird I am EXACTLY like that too, I either leave it and never go back to it, get bored or have an anoyying error (or it just is a huge mess). and mine is my first defuse map too!Franklin wrote:I decided this is the map I'm actually going to finish. I've gone through about 5 unfinished maps in hammer.
I either end up getting bored of making it, or some error/ bug I can't fix causes me to give up on it.
But this map I WILL FINISH.
It's also my first attempt at an actual full sized bomb/ defuse map.