Wahhh abstract map *UPDATE*

Like such as the NIPPER

Joe.to Css Abstract Map Pack?

no
3
33%
yes, DO IT!
6
67%
 
Total votes: 9
User avatar
Optics
Posts: 328
Joined: Sat Dec 26, 2009 12:41 pm
Location: England, Southampton

Wahhh abstract map *UPDATE*

Post by Optics » Tue Jun 01, 2010 3:58 pm

Here is the second update for my abstract map (hopefully if anyone else starts on one we could create the css joe.to map pack 2010?)

Wasteland room
Image

Futuristic pathway/alien infestation
Image

The chair of self un-awareness
Image

Hotel corridor
Image

Other end to corridor but upside down.
Image

De_prol33tmap0rz hammer editor room
Image

Gallery of illusions and secrets paths.
Image

Checkers room
Image

Infested hallways/paths
Image

Lightmap room
Image

From above so far...
Image

Firstly i'd like to ask is the name "wahhh" already taken? I googled it and didn't find any nipper related maps which have that name so just to be on the safe side.

Secondly I'm having problems with sounds looping, they only play once for one round...they have no flags checked so they should loop? I made them in Goldwave so that when I open the file they still loop there but not in hammer.

Thirdly does this inspire anyone else to make a css abstract map? I am really dedicated to getting it done and it would be really cool for the joe.to mappers to comeback for maybe one last map pack for css?

Post your ideas below also...
User avatar
NIPPER
Posts: 10684
Joined: Tue Mar 19, 2002 9:49 pm
Contact:

Re: Wahhh abstract map *UPDATE*

Post by NIPPER » Tue Jun 01, 2010 5:50 pm

sounds have to be triggered at the start of every round. easiest way to do it is to cover one team's spawn with a trigger_once

The first ever "abstract" map of mine was called "whaaa" and was named after a catchphrase (sort of?) of Moe's on the Simpsons.
User avatar
Optics
Posts: 328
Joined: Sat Dec 26, 2009 12:41 pm
Location: England, Southampton

Re: Wahhh abstract map *UPDATE*

Post by Optics » Tue Jun 01, 2010 6:00 pm

NIPPER wrote:sounds have to be triggered at the start of every round. easiest way to do it is to cover one team's spawn with a trigger_once

The first ever "abstract" map of mine was called "whaaa" and was named after a catchphrase (sort of?) of Moe's on the Simpsons.
ok thanks, was starting to get on my nerves every time I tested the map. aha jeeze that must of been what 7-8 years ago? so is it okay for me to use "wahhh"?
User avatar
MrBlip
It was inevitable.
Posts: 6918
Joined: Fri Jan 28, 2005 9:55 pm
Location: Narshe

Re: Wahhh abstract map *UPDATE*

Post by MrBlip » Tue Jun 01, 2010 6:54 pm

You should be creative and come up with your own name!
9:18 PM - mrblip: im allowed to have my own opinions
9:19 PM - Dr. Doctorpus: no youre not
User avatar
AMMO
Posts: 3217
Joined: Fri Apr 06, 2007 11:35 pm
Location: The Belafonte

Re: Wahhh abstract map *UPDATE*

Post by AMMO » Tue Jun 01, 2010 7:21 pm

wahhhhhhhhhhhhhhhhhhhh
User avatar
jazzy
Posts: 1954
Joined: Wed Mar 03, 2010 8:41 pm
Location: South Dakota, USA

Re: Wahhh abstract map *UPDATE*

Post by jazzy » Tue Jun 01, 2010 7:33 pm

MrBlip wrote:You should be creative and come up with your own name!
pff i know a thousand mr blips
The Dude Abides.
User avatar
Optics
Posts: 328
Joined: Sat Dec 26, 2009 12:41 pm
Location: England, Southampton

Re: Wahhh abstract map *UPDATE*

Post by Optics » Tue Jun 01, 2010 7:50 pm

MrBlip wrote:You should be creative and come up with your own name!
I wanted to carry on the whole "map with many h's" thing, as those are my favourite maps.
User avatar
Optics
Posts: 328
Joined: Sat Dec 26, 2009 12:41 pm
Location: England, Southampton

Re: Wahhh abstract map *UPDATE*

Post by Optics » Tue Jun 01, 2010 7:52 pm

glad to see that's the only thing people are talking about here...the name.
it's not like I've just spent weeks/month making the map itself or anything don't worry...lol
User avatar
NIPPER
Posts: 10684
Joined: Tue Mar 19, 2002 9:49 pm
Contact:

Re: Wahhh abstract map *UPDATE*

Post by NIPPER » Tue Jun 01, 2010 9:38 pm

ok here's some feedback

It looks like stuff we've done before. Like you followed the "abstract map formula" or something. It looks good though, you've made some cool rooms.

Another problem is a pretty common thing for new mappers, you have everything sectioned off like Room>doorway>room>doorway etc You wanna blend them together, like add overlap and elevation changes.

The biggest room also seems to be the least interesting one. The white and blue grid paper
User avatar
Optics
Posts: 328
Joined: Sat Dec 26, 2009 12:41 pm
Location: England, Southampton

Re: Wahhh abstract map *UPDATE*

Post by Optics » Tue Jun 01, 2010 10:14 pm

NIPPER wrote:ok here's some feedback

It looks like stuff we've done before. Like you followed the "abstract map formula" or something. It looks good though, you've made some cool rooms.

Another problem is a pretty common thing for new mappers, you have everything sectioned off like Room>doorway>room>doorway etc You wanna blend them together, like add overlap and elevation changes.

The biggest room also seems to be the least interesting one. The white and blue grid paper
Yeah first bit is true but how can I not? does this mean I would have to make my own theme/type of maps? after all it is damn hard to think of ideas that haven't already been done as my inspiration comes mainly from ones already created.

I know what you mean, I thought about that just after I made the bomb site, it's all one ground surface (nearly)

I get ya, but that was the theme of the room, lightmap grid with cubes,prisms spinning around.
User avatar
Franklin
Posts: 305
Joined: Thu Aug 13, 2009 3:13 pm

Re: Wahhh abstract map *UPDATE*

Post by Franklin » Tue Jun 01, 2010 11:03 pm

Looks awesome!
I like the hotel corridor idea. That once you enter the other side of the room the hallway is turned upside down.
Also, something about the chair room really intrigues me.
What you have so far looks really well done.

I started an abstract map about a week or so ago.
I don't have much completed so far, but this really makes me want to
start working on it again.
User avatar
Optics
Posts: 328
Joined: Sat Dec 26, 2009 12:41 pm
Location: England, Southampton

Re: Wahhh abstract map *UPDATE*

Post by Optics » Wed Jun 02, 2010 12:14 am

Franklin wrote:Looks awesome!
I like the hotel corridor idea. That once you enter the other side of the room the hallway is turned upside down.
Also, something about the chair room really intrigues me.
What you have so far looks really well done.

I started an abstract map about a week or so ago.
I don't have much completed so far, but this really makes me want to
start working on it again.
Thanks!, yeah I thought that bit was pretty smart too and yeah the chair im not sure if there are going to be any secrets that link to it but yeah.
yeah I ditched this map 2 months back and iv noticed that you stay away from it for about a week and you feel fresh to work on it again.
do updates like this :) I wanna se someone elses work in progress :)
User avatar
Dr.Boo
Posts: 2948
Joined: Mon Oct 24, 2005 2:47 pm
Location: The haunted Hang Castle

Re: Wahhh abstract map *UPDATE*

Post by Dr.Boo » Wed Jun 02, 2010 2:20 am

I like the chair room and the checkers room but yeah, what Nipper said. It seems to really follow the abstract map formula well but it's really square, square, square, square. It could use different shapes of room, tunnels and sublevels, passageways that go over a room, etc.
Image
joe wrote:what's it like, being stupid? try to describe it for us please
User avatar
Optics
Posts: 328
Joined: Sat Dec 26, 2009 12:41 pm
Location: England, Southampton

Re: Wahhh abstract map *UPDATE*

Post by Optics » Wed Jun 02, 2010 12:22 pm

Dr.Boo wrote:I like the chair room and the checkers room but yeah, what Nipper said. It seems to really follow the abstract map formula well but it's really square, square, square, square. It could use different shapes of room, tunnels and sublevels, passageways that go over a room, etc.
okay I get ya, I do need different elevations of rooms and not just square. thanks :) I will get to work right away, should see another update soon.
mR.MouseR
Posts: 666
Joined: Mon Mar 22, 2010 10:35 pm

Re: Wahhh abstract map *UPDATE*

Post by mR.MouseR » Wed Jun 02, 2010 11:36 pm

MrBlip wrote:You should be creative and come up with your own name!
For Realz
Post Reply