I want to use the episode 2 foliage models in my portal level but I'm not sure how I would do this.
I moved the episode 2 (props_foliage) folder from gcfscape into the portal models folder and they do appear but with the purple and black checkers of death.
any help?
Episode 2 models to portal?
- Eviltechie
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Re: Episode 2 models to portal?
I think you need to move the textures as well, not just the props.
20:37 <@mbaxter> !crepe
20:37 <@creeper> mbaxter eats a delicious crepe. Suddenly, SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS *KABLOOEY*
20:37 -!- mbaxter was kicked from #minecraft by creeper [Creeper Crepe]
20:37 <@creeper> mbaxter eats a delicious crepe. Suddenly, SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS *KABLOOEY*
20:37 -!- mbaxter was kicked from #minecraft by creeper [Creeper Crepe]
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Re: Episode 2 models to portal?
I cant find the props_foliage materials folder if there is one.Eviltechie wrote:I think you need to move the textures as well, not just the props.
Re: Episode 2 models to portal?
s'all good found it, apparently episode 2's materials are in a completely different gcf file.
- Eviltechie
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Re: Episode 2 models to portal?
Don't forget that when you release a version of your map, you'll have to compile the models and their textures inside of it. You shouldn't need to do that when you're testing though.
20:37 <@mbaxter> !crepe
20:37 <@creeper> mbaxter eats a delicious crepe. Suddenly, SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS *KABLOOEY*
20:37 -!- mbaxter was kicked from #minecraft by creeper [Creeper Crepe]
20:37 <@creeper> mbaxter eats a delicious crepe. Suddenly, SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS *KABLOOEY*
20:37 -!- mbaxter was kicked from #minecraft by creeper [Creeper Crepe]
Snugglebear wrote:Not everyone has a conscience.
Avvatar wrote:Welcome to joe.to. Where the men are men, the women are ogled, the children are mocked and we're all assholes. Donate up top.
01:35 <@TheNewt> the game ends when everyone quits
Re: Episode 2 models to portal?
with pakrat? and now I don't know where I should place the props_foliage materials folder...I put it in portal/materials/models folder and still pruple and black checkers of death. what am I doing wrong? plus I cannot open the vtf's in vtfedit "file corrupt, file to small for it's header"Eviltechie wrote:Don't forget that when you release a version of your map, you'll have to compile the models and their textures inside of it. You shouldn't need to do that when you're testing though.
Re: Episode 2 models to portal?
Models are compiled with a directory of where the materials for that model are. You're still having the missing texture issue because the model does not know to look in portal/materials/models. The only way you can fix this is to recompile the model with the new directory information.
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Re: Episode 2 models to portal?
and that sounds complicatedMrBlip wrote:Models are compiled with a directory of where the materials for that model are. You're still having the missing texture issue because the model does not know to look in portal/materials/models. The only way you can fix this is to recompile the model with the new directory information.