I have discovered valve's trick to making the rollback and roll forward zones appear on your hud.
If you check the developer wiki on path_track, you will notice the flags section.
* 1 : Disabled
* 2 : Fire once
* 4 : Branch Reverse
* 8 : Disable train
* 16 : Teleport to THIS path track
If you open up hammer, and check the flags section, you will notice an additional flag called Rollback zone on HUD (Payload Race). This flag's value is 32. What they don't tell you is that an additional value exists, one that makes the cart roll forward. This value is 64. You will have to set this flag manually in your vmf. Just search for your relevant path_track and change the number yourself.
The one bug that I know of right now is that you are limited to five of these zones, which sucks for me because I want seven.
Happy Mapping!
Note: This does not actually make the cart roll forward or back, you have to do that some other way, which I don't know of.
Rollback (and forward) zones on hud!
- Eviltechie
- Happiness Committee
- Posts: 4720
- Joined: Fri Aug 21, 2009 1:48 am
Rollback (and forward) zones on hud!
20:37 <@mbaxter> !crepe
20:37 <@creeper> mbaxter eats a delicious crepe. Suddenly, SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS *KABLOOEY*
20:37 -!- mbaxter was kicked from #minecraft by creeper [Creeper Crepe]
20:37 <@creeper> mbaxter eats a delicious crepe. Suddenly, SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS *KABLOOEY*
20:37 -!- mbaxter was kicked from #minecraft by creeper [Creeper Crepe]
Snugglebear wrote:Not everyone has a conscience.
Avvatar wrote:Welcome to joe.to. Where the men are men, the women are ogled, the children are mocked and we're all assholes. Donate up top.
01:35 <@TheNewt> the game ends when everyone quits
- joe
- The Big Cheese
- Posts: 32538
- Joined: Sun Mar 03, 2002 2:40 am
- Location: northern california
- Contact:
Re: Rollback (and forward) zones on hud!
you should make a crazy map where the cart teleports all over
"To perceive is to suffer" - Aristotle
mbaxter appreciates the beef
mbaxter appreciates the beef
Re: Rollback (and forward) zones on hud!
KoD has some cool pack thing he found on tf2maps.net (I think) that fixes stuff like this.
9:18 PM - mrblip: im allowed to have my own opinions
9:19 PM - Dr. Doctorpus: no youre not
9:19 PM - Dr. Doctorpus: no youre not
- Eviltechie
- Happiness Committee
- Posts: 4720
- Joined: Fri Aug 21, 2009 1:48 am
Re: Rollback (and forward) zones on hud!
I already have it, but my version might be out dated.MrBlip wrote:KoD has some cool pack thing he found on tf2maps.net (I think) that fixes stuff like this.
Besides, even valve hasn't documented this yet.
20:37 <@mbaxter> !crepe
20:37 <@creeper> mbaxter eats a delicious crepe. Suddenly, SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS *KABLOOEY*
20:37 -!- mbaxter was kicked from #minecraft by creeper [Creeper Crepe]
20:37 <@creeper> mbaxter eats a delicious crepe. Suddenly, SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS *KABLOOEY*
20:37 -!- mbaxter was kicked from #minecraft by creeper [Creeper Crepe]
Snugglebear wrote:Not everyone has a conscience.
Avvatar wrote:Welcome to joe.to. Where the men are men, the women are ogled, the children are mocked and we're all assholes. Donate up top.
01:35 <@TheNewt> the game ends when everyone quits
Re: Rollback (and forward) zones on hud!
make a PL cart that automatically rolls to the point but add control points that red/blu must capture before the cart hits their base. a awesome substitute for time limits
The Dude Abides.
Re: Rollback (and forward) zones on hud!
I like joe's idea of a map where the bomb teleports around. Would make for an interesting scramble to move to another part of the map for blue and a scramble to set up defenses on the other side for red.
Because, since you don't know me, there is a great possibility that I'm on an higher intellectuel level then you are on.