Rollback (and forward) zones on hud!

Like such as the NIPPER
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Eviltechie
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Rollback (and forward) zones on hud!

Post by Eviltechie » Wed Jul 14, 2010 3:21 am

I have discovered valve's trick to making the rollback and roll forward zones appear on your hud.

Image

If you check the developer wiki on path_track, you will notice the flags section.

* 1 : Disabled
* 2 : Fire once
* 4 : Branch Reverse
* 8 : Disable train
* 16 : Teleport to THIS path track

If you open up hammer, and check the flags section, you will notice an additional flag called Rollback zone on HUD (Payload Race). This flag's value is 32. What they don't tell you is that an additional value exists, one that makes the cart roll forward. This value is 64. You will have to set this flag manually in your vmf. Just search for your relevant path_track and change the number yourself.

The one bug that I know of right now is that you are limited to five of these zones, which sucks for me because I want seven.

Happy Mapping!

Note: This does not actually make the cart roll forward or back, you have to do that some other way, which I don't know of.
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Re: Rollback (and forward) zones on hud!

Post by joe » Wed Jul 14, 2010 8:17 am

you should make a crazy map where the cart teleports all over
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Re: Rollback (and forward) zones on hud!

Post by MrBlip » Wed Jul 14, 2010 12:27 pm

KoD has some cool pack thing he found on tf2maps.net (I think) that fixes stuff like this.
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Re: Rollback (and forward) zones on hud!

Post by Eviltechie » Wed Jul 14, 2010 1:50 pm

MrBlip wrote:KoD has some cool pack thing he found on tf2maps.net (I think) that fixes stuff like this.
I already have it, but my version might be out dated.

Besides, even valve hasn't documented this yet.
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20:37 -!- mbaxter was kicked from #minecraft by creeper [Creeper Crepe]
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Re: Rollback (and forward) zones on hud!

Post by jazzy » Wed Jul 14, 2010 4:13 pm

make a PL cart that automatically rolls to the point but add control points that red/blu must capture before the cart hits their base. a awesome substitute for time limits
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Re: Rollback (and forward) zones on hud!

Post by Dr Lecter » Wed Jul 14, 2010 4:19 pm

I like joe's idea of a map where the bomb teleports around. Would make for an interesting scramble to move to another part of the map for blue and a scramble to set up defenses on the other side for red.
Because, since you don't know me, there is a great possibility that I'm on an higher intellectuel level then you are on.
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