CS:S Triggers

Like such as the NIPPER
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CS:S Triggers

Post by Avvatar » Thu Aug 05, 2010 5:43 am

What entity can generate output on round start and round end?
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Re: CS:S Triggers

Post by Avvatar » Thu Aug 05, 2010 6:07 pm

Okay, logic_auto>OnMapSpawn fires at the start of every round. Now I just need to know what fires at the end of every round.
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bl4nk
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Re: CS:S Triggers

Post by bl4nk » Thu Aug 05, 2010 6:55 pm

Need a plugin?
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Re: CS:S Triggers

Post by Avvatar » Thu Aug 05, 2010 7:17 pm

Got it settled by covering the individual victory conditions. If all players on either team are dead or if the bomb goes off or if the bomb is defused or if time runs out.

Thanks, bl4nk.
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