Models (1.6)

Like such as the NIPPER
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func_?
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Models (1.6)

Post by func_? » Thu Aug 19, 2010 3:00 am

Hi again, I was just wondering what entity is needed for putting in a model, like a tree, into my map.
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Re: Models (1.6)

Post by Avvatar » Thu Aug 19, 2010 3:33 am

cycler iirc
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reaper4172
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Re: Models (1.6)

Post by reaper4172 » Thu Aug 19, 2010 7:22 am

cycler_sprite. where you brows for a sprite in its properties browse for a model. the model will be illusionary so you will need to use clip or func_wall to make it appear as if it is a solid.
<1.6 mapper>
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