Preventing players form buying weapons (1.6)

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func_?
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Preventing players form buying weapons (1.6)

Post by func_? » Fri Aug 27, 2010 1:54 pm

I inserted the info_map_parameters and selected "Neither ct's nor T's can buy", but they still can. Did I miss something?
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Re: Preventing players form buying weapons (1.6)

Post by Avvatar » Fri Aug 27, 2010 5:21 pm

Check the flags. Make sure it's not starting disabled.
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Dr.Boo
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Re: Preventing players form buying weapons (1.6)

Post by Dr.Boo » Sun Aug 29, 2010 5:10 am

Make two small buyzones somewhere in an unreachable area.
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reaper4172
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Re: Preventing players form buying weapons (1.6)

Post by reaper4172 » Sun Aug 29, 2010 5:06 pm

Did you make buyzone entitys? If you just have the spawns without buyzone entitys it should fix the problem, player spawns automatically make buyzones where the spawn entity is, and should disable it with the permameter entity. So if you have a func_buyzone in the areas delete those.
<1.6 mapper>
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