New 3ds to Source Model Compiling

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shawnolson
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Re: New 3ds to Source Model Compiling

Post by shawnolson » Sun Jan 01, 2012 12:02 pm

KoD wrote:Awesome dude, I'll have to take a look into this. I'm glad you bumped the thread because I use 3ds max.
You're welcome.

For those of you who don't have Max... Autodesk now offers a free, three year student license for free. It's fully functional for three years... long enough time to decide if you love it or hate it :)
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Re: New 3ds to Source Model Compiling

Post by 510 Baud One » Tue Dec 25, 2012 8:00 am

Thanks Shawn, and glad I came across this. My first time using 3ds Max was v1.2 : ) very long ago.

I will definitely put your "Wall Worm Model" toolset to use. I also checked out your main page. I will try and visit often, keep outputting the great code/art, you are good at what you do.
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Re: New 3ds to Source Model Compiling

Post by Hoodedsniper » Tue Dec 25, 2012 11:56 am

Why are you bumping year old shit.
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Re: New 3ds to Source Model Compiling

Post by 510 Baud One » Tue Dec 25, 2012 4:48 pm

My bad, was not paying attention to date, was just excited about the tool.
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Re: New 3ds to Source Model Compiling

Post by TheNewt » Sun Dec 30, 2012 1:44 pm

Hoodedsniper wrote:Why are you bumping year old shit.
Because:
1) We have new members in the community since the last year, some may find this thread useful and may not have seen it.
2) He didn't just bump it, he's showing some gratitude. This tool is actually pretty cool.

Actually, since this is a tool related thread, and this is the map making forum. Why hasn't this tool been stickied?
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Re: New 3ds to Source Model Compiling

Post by Avvatar » Sun Dec 30, 2012 2:22 pm

TheNewt wrote:Why hasn't this tool been stickied?
Lol what? We should sticky every on-topic thread? What in the fuck, man.
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Re: New 3ds to Source Model Compiling

Post by TheNewt » Mon Dec 31, 2012 1:55 am

Avvatar wrote:Lol what? We should sticky every on-topic thread? What in the fuck, man.
*face palm* I meant that this a tool to aid in the process of mapmaking.
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Re: New 3ds to Source Model Compiling

Post by Avvatar » Mon Dec 31, 2012 1:41 pm

TheNewt wrote:
Avvatar wrote:Lol what? We should sticky every on-topic thread? What in the fuck, man.
*face palm* I meant that this a tool to aid in the process of mapmaking.
Right. And deserves a normal thread.
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Re: New 3ds to Source Model Compiling

Post by 510 Baud One » Mon Dec 31, 2012 8:02 pm

When 2 elephants fight, it is the grass that suffers
-African Proverb


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