My first abstract map
I seem to have a displacement problem that won't go away.
I orginaly had a clock on that tree that looked Salvador Dali-ish
But for some reason, it isn't happening to this displacement :?:
So I had to change it to this and then I added the tire swing from http://www.snarkpit.net/index.php?s=forums&f=7&t=11241 and made the rope invsible
Abstract Map
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Re: Abstract Map
I was about to suggest you take some inspiration from Dali, but it looks like you already have. Hah.
Also, neat.
Also, neat.
Re: Abstract Map
ya know we really should have called these maps Surrealist maps, they aren't really abstract at all.
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Re: Abstract Map
Agreed.NIPPER wrote:ya know we really should have called these maps Surrealist maps, they aren't really abstract at all.
More rooms
Destroyed part of cs_italy
Clocktower (If anyone want's to tell me how to make his head move like in the game (Rotates normally, except that it doesn't go to the top, but instead switches directions)
And yes, that is a homage to Nipper's "Reason I don't go into nipper's old maps"
Lava Pit
- ehlohel
- that's why they call me Mr. Fahrenheit
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Re: Abstract Map
you got some work to do on neatness, that is a huuuuge map, just make a little hallway that connects a bunch of rooms, etc
don't make a big box and put rooms inside it, it just looks ugly
other than that, looks like you put some serious time into it, good work
don't make a big box and put rooms inside it, it just looks ugly
other than that, looks like you put some serious time into it, good work
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- Posts: 29
- Joined: Sun Jan 02, 2011 4:12 pm
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- Posts: 29
- Joined: Sun Jan 02, 2011 4:12 pm
Re: Abstract Map
you might not wanna use those 128x128 1.6 textures