Ok, so it took me about an hour to make the basic layout of this map. It's playable, but it's pretty boring and is pretty much a fy/aim map. Both teams start on opposites sides of eachother, and are in a desert like environment with palm trees, and shrub, as well as dirt mounds for cover. Anyone have any ideas to implement in the map?
EDIT:
OK, so I've been working on this map non-stop. I decided not to be lazy and surrounded the map with rocks and shit to make it look even more awesome. I put in some vehicles on the CT Spawn, but they're not drivable, they're just there for eye candy. I basically just did a bunch of other shit.
NA_OUTPOST *NEW PICTURES*
NA_OUTPOST *NEW PICTURES*
Last edited by SerpAnkh on Sun Apr 24, 2011 4:48 am, edited 1 time in total.
- Wolsk
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Re: Map suggestions/ideas
Make it on the moon with low gravity.
- Lad Stankfoot
- Martyn J. Bootyspoon
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Re: Map suggestions/ideas
That's looking pretty damn good so far.
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- ehlohel
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Re: Map suggestions/ideas
blown up humvees or something
and big rocks
and big rocks
- reaper4172
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Re: Map suggestions/ideas
Yeah humvee's or maybe an APC on as a func_train to transport troops across the field
<1.6 mapper>
reaper
reaper
Re: Map suggestions/ideas
Here's a new photo, I added buildings. This changes the game-play a whole lot, and it makes the map look more prettier:
I've considered the idea of a func_train on an APC, or flat-bed truck, but it seems a bit too much. I might do it though.
I've considered the idea of a func_train on an APC, or flat-bed truck, but it seems a bit too much. I might do it though.
- ehlohel
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Re: NA_OUTPOST *NEW PICTURES*
maybe add some munitions crates with guns/grenades in them.