Dota 2 in Team Fortress 2

Like such as the NIPPER
Post Reply
User avatar
Avvatar
Veni. Legi. Docuit, inportuna.
Posts: 10183
Joined: Fri Feb 21, 2003 3:58 am
Location: San Jose

Dota 2 in Team Fortress 2

Post by Avvatar » Fri Apr 27, 2012 11:15 pm

So, I had a thought. Dota 2 is running on the source engine. I browsed the folder, and sure enough in a 'maps' folder is 'dota.bsp'. Copy it over to the TF2 maps folder. Fails to load "bsp version 23, expected 20". Hex edit the file header, change it to version 20. TF2 crashes. Google "bsp version 23" first hit is a decompiler. Decompile apparently successfully. Attempt to open in Hammer. Hammer crashes. Decompile the hex editted bsp. Attempt to open in Hammer. Hammer throws an 'unexpected end of file'. I think version 20 must use more lumps than version 23. Try to open both bsps with Crafty. Both fail "Error: Lump displacement info size not divisible by lump type size." I think the lumps are also out of order.
I give up.
Image
bh :)
Posts: 161
Joined: Wed Mar 07, 2012 1:39 am

Re: Dota 2 in Team Fortress 2

Post by bh :) » Wed May 02, 2012 12:39 am

Try opening it with Alien Swarm? Remember that Dota 2 was made with the Alien Swarm SDK, not the one that TF2 uses.


edit:
CModelLoader::Map_IsValid: Map 'maps/dota.bsp' bsp version 23, expecting 21
map load failed: dota not found or invalid
well, alien swarm, same with csgo as it has the same error. could you give me the hex'd map file? or you could try it yourself with alien swarm. maybe v21 might have better luck

edit2: opening the decompiled map (using bspsource) in hammer on alien swarm sdk SEEMS to work, i have to mount myself some dota 2 files which is gonna take a while extracting with gcfscape
User avatar
Dr Lecter
Posts: 3231
Joined: Sat Jul 20, 2002 1:31 am
Location: Hell with old people, florida..

Re: Dota 2 in Team Fortress 2

Post by Dr Lecter » Wed May 02, 2012 11:05 am

I was really hoping this would be a first person DOTA mod link.
Because, since you don't know me, there is a great possibility that I'm on an higher intellectuel level then you are on.
User avatar
NightFantom
fuck you i'm a dragon
<font color=#800000>fuck you i'm a dragon</font>
Posts: 4692
Joined: Wed Oct 07, 2009 6:16 am
Location: Belgium

Re: Dota 2 in Team Fortress 2

Post by NightFantom » Wed May 02, 2012 3:14 pm

oh you mean super monday night combat? :p
that seems like a huge amount of work for no good reason - joe
or, you know, sarcasm - Neelpos
User avatar
Dr Lecter
Posts: 3231
Joined: Sat Jul 20, 2002 1:31 am
Location: Hell with old people, florida..

Re: Dota 2 in Team Fortress 2

Post by Dr Lecter » Wed May 02, 2012 3:47 pm

Yeah, but it isn't even close to the type of crack dota is
Because, since you don't know me, there is a great possibility that I'm on an higher intellectuel level then you are on.
User avatar
mbaxter
Now With Added Calcium!
<b>Now With <font color=#00689c>Added Calcium!</font></b>
Posts: 11465
Joined: Sat Sep 27, 2008 12:04 am
Contact:

Re: Dota 2 in Team Fortress 2

Post by mbaxter » Wed May 02, 2012 4:40 pm

NightFantom wrote:oh you mean super monday night combat? :p
I suspect he wanted one that doesn't suck.
Image
bh :)
Posts: 161
Joined: Wed Mar 07, 2012 1:39 am

Re: Dota 2 in Team Fortress 2

Post by bh :) » Thu May 03, 2012 1:23 am

for the most part the decompiled map loads in hammer using alienswarm sdk but the materials and shit are completely bugged, and compiling the map is a no go. map looks very well done though
User avatar
Avvatar
Veni. Legi. Docuit, inportuna.
Posts: 10183
Joined: Fri Feb 21, 2003 3:58 am
Location: San Jose

Re: Dota 2 in Team Fortress 2

Post by Avvatar » Thu May 03, 2012 2:17 pm

Good news. Thanks, bh:). I'll poke at it a bit more later.
Image
User avatar
Django
Bow down to your King!
<font color=black><i>Bow down to your King!</i></font>
Posts: 8535
Joined: Thu Aug 27, 2009 1:13 am

Re: Dota 2 in Team Fortress 2

Post by Django » Thu May 03, 2012 4:33 pm

mbaxter wrote:
NightFantom wrote:oh you mean super monday night combat? :p
I suspect he wanted one that doesn't suck.
>implying that super monday night combat suck
>implying that super monday night combat is just like regular monday night combat
>implying that other mobas are fun

Image
Wahahahahaha~
Image
"Dream, Django, but dream with your eyes open."
bh :)
Posts: 161
Joined: Wed Mar 07, 2012 1:39 am

Re: Dota 2 in Team Fortress 2

Post by bh :) » Fri May 04, 2012 9:09 pm

Django wrote:
mbaxter wrote:
NightFantom wrote:oh you mean super monday night combat? :p
I suspect he wanted one that doesn't suck.
>implying that super monday night combat suck
>implying that super monday night combat is just like regular monday night combat
>implying that other mobas are fun

Image
Wahahahahaha~
are you really greentexting right now


also hi-rez (the guys who make tribes:ascend, global agenda, and that other tribes mmo game) are also making a fps moba called Smite I believe. I think it's in closed beta.

edit: i also remembered today the csgo sdk is out, maybe try that for much better results
User avatar
Base
Posts: 1286
Joined: Tue Feb 10, 2009 10:14 pm

Re: Dota 2 in Team Fortress 2

Post by Base » Wed Sep 19, 2012 10:56 am

Just FYI, Dota2 map won't load in SFM or other source games because it uses a different rendering technique. Probably due to the multiple lighting mechanics they used. Sorry, but it's unlikely we'll see it working for them unless maybe Garry's mod 13 supports it...
Yatta! wrote: *Probability of not fucking up the engine is correlated to the chance of M&Ms being in an M&M cookie, which are really fucking delicious, mind you.
http://gamepsyche.wordpress.com/ <--My blog.

NEVER GIVE UP, NEVER SURRENDER
User avatar
Avvatar
Veni. Legi. Docuit, inportuna.
Posts: 10183
Joined: Fri Feb 21, 2003 3:58 am
Location: San Jose

Re: Dota 2 in Team Fortress 2

Post by Avvatar » Wed Sep 19, 2012 2:39 pm

Uhhh, how the screen is rendered has nothing to do with the BSP. Lighting, maybe. That's hardly insurmountable for the task we had already uncovered here. It just requires a deeper understanding of BSP than I have or am willing to acquire. So, you bumped the everliving shit out of this thread to tell us we are where we already knew we were. Thanks!
Image
narwal
Praise the 2D Booty
Posts: 4208
Joined: Wed Nov 30, 2011 10:18 pm
Location: Tampa, FL

Re: Dota 2 in Team Fortress 2

Post by narwal » Wed Sep 19, 2012 4:51 pm

bh :) wrote:
Django wrote:
mbaxter wrote:
NightFantom wrote:oh you mean super monday night combat? :p
I suspect he wanted one that doesn't suck.
>implying that super monday night combat suck
>implying that super monday night combat is just like regular monday night combat
>implying that other mobas are fun

snap.
Wahahahahaha~
are you really greentexting right now


also hi-rez (the guys who make tribes:ascend, global agenda, and that other tribes mmo game) are also making a fps moba called Smite I believe. I think it's in closed beta.

edit: i also remembered today the csgo sdk is out, maybe try that for much better results
Official Smite Thread
Third person, very fun. I'm the #1 Smite enthusiast here.

I can send you a key if you send me your email address.
¡Viva Los Unban Threads!
PSN: IAMQuetzalcoatl // Steam: daruma.j2 // Add me and we'll play some games! ^_^
User avatar
Avvatar
Veni. Legi. Docuit, inportuna.
Posts: 10183
Joined: Fri Feb 21, 2003 3:58 am
Location: San Jose

Re: Dota 2 in Team Fortress 2

Post by Avvatar » Wed Sep 19, 2012 6:20 pm

narwal wrote:I can send you a key if you send me your email address.
Or you could just skip that hassle and go grab one of the many as-of-yet unused keys from the Smite keys thread.

But narwal needs friends. Go ahead and drop him a line so he can do you a solid.
Image
narwal
Praise the 2D Booty
Posts: 4208
Joined: Wed Nov 30, 2011 10:18 pm
Location: Tampa, FL

Re: Dota 2 in Team Fortress 2

Post by narwal » Wed Sep 19, 2012 6:29 pm

Will abuse admin for friends qq
¡Viva Los Unban Threads!
PSN: IAMQuetzalcoatl // Steam: daruma.j2 // Add me and we'll play some games! ^_^
Post Reply