Dota 2 in Team Fortress 2
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Dota 2 in Team Fortress 2
So, I had a thought. Dota 2 is running on the source engine. I browsed the folder, and sure enough in a 'maps' folder is 'dota.bsp'. Copy it over to the TF2 maps folder. Fails to load "bsp version 23, expected 20". Hex edit the file header, change it to version 20. TF2 crashes. Google "bsp version 23" first hit is a decompiler. Decompile apparently successfully. Attempt to open in Hammer. Hammer crashes. Decompile the hex editted bsp. Attempt to open in Hammer. Hammer throws an 'unexpected end of file'. I think version 20 must use more lumps than version 23. Try to open both bsps with Crafty. Both fail "Error: Lump displacement info size not divisible by lump type size." I think the lumps are also out of order.
I give up.
I give up.
Re: Dota 2 in Team Fortress 2
Try opening it with Alien Swarm? Remember that Dota 2 was made with the Alien Swarm SDK, not the one that TF2 uses.
edit:
CModelLoader::Map_IsValid: Map 'maps/dota.bsp' bsp version 23, expecting 21
map load failed: dota not found or invalid
well, alien swarm, same with csgo as it has the same error. could you give me the hex'd map file? or you could try it yourself with alien swarm. maybe v21 might have better luck
edit2: opening the decompiled map (using bspsource) in hammer on alien swarm sdk SEEMS to work, i have to mount myself some dota 2 files which is gonna take a while extracting with gcfscape
edit:
CModelLoader::Map_IsValid: Map 'maps/dota.bsp' bsp version 23, expecting 21
map load failed: dota not found or invalid
well, alien swarm, same with csgo as it has the same error. could you give me the hex'd map file? or you could try it yourself with alien swarm. maybe v21 might have better luck
edit2: opening the decompiled map (using bspsource) in hammer on alien swarm sdk SEEMS to work, i have to mount myself some dota 2 files which is gonna take a while extracting with gcfscape
Re: Dota 2 in Team Fortress 2
I was really hoping this would be a first person DOTA mod link.
Because, since you don't know me, there is a great possibility that I'm on an higher intellectuel level then you are on.
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Re: Dota 2 in Team Fortress 2
oh you mean super monday night combat?
that seems like a huge amount of work for no good reason - joe
or, you know, sarcasm - Neelpos
or, you know, sarcasm - Neelpos
Re: Dota 2 in Team Fortress 2
Yeah, but it isn't even close to the type of crack dota is
Because, since you don't know me, there is a great possibility that I'm on an higher intellectuel level then you are on.
Re: Dota 2 in Team Fortress 2
I suspect he wanted one that doesn't suck.NightFantom wrote:oh you mean super monday night combat?
Re: Dota 2 in Team Fortress 2
for the most part the decompiled map loads in hammer using alienswarm sdk but the materials and shit are completely bugged, and compiling the map is a no go. map looks very well done though
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Re: Dota 2 in Team Fortress 2
Good news. Thanks, bh:). I'll poke at it a bit more later.
Re: Dota 2 in Team Fortress 2
>implying that super monday night combat suckmbaxter wrote:I suspect he wanted one that doesn't suck.NightFantom wrote:oh you mean super monday night combat?
>implying that super monday night combat is just like regular monday night combat
>implying that other mobas are fun
Wahahahahaha~
Re: Dota 2 in Team Fortress 2
are you really greentexting right nowDjango wrote:>implying that super monday night combat suckmbaxter wrote:I suspect he wanted one that doesn't suck.NightFantom wrote:oh you mean super monday night combat?
>implying that super monday night combat is just like regular monday night combat
>implying that other mobas are fun
Wahahahahaha~
also hi-rez (the guys who make tribes:ascend, global agenda, and that other tribes mmo game) are also making a fps moba called Smite I believe. I think it's in closed beta.
edit: i also remembered today the csgo sdk is out, maybe try that for much better results
Re: Dota 2 in Team Fortress 2
Just FYI, Dota2 map won't load in SFM or other source games because it uses a different rendering technique. Probably due to the multiple lighting mechanics they used. Sorry, but it's unlikely we'll see it working for them unless maybe Garry's mod 13 supports it...
http://gamepsyche.wordpress.com/ <--My blog.Yatta! wrote: *Probability of not fucking up the engine is correlated to the chance of M&Ms being in an M&M cookie, which are really fucking delicious, mind you.
NEVER GIVE UP, NEVER SURRENDER
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Re: Dota 2 in Team Fortress 2
Uhhh, how the screen is rendered has nothing to do with the BSP. Lighting, maybe. That's hardly insurmountable for the task we had already uncovered here. It just requires a deeper understanding of BSP than I have or am willing to acquire. So, you bumped the everliving shit out of this thread to tell us we are where we already knew we were. Thanks!
Re: Dota 2 in Team Fortress 2
Official Smite Threadbh :) wrote:are you really greentexting right nowDjango wrote:>implying that super monday night combat suckmbaxter wrote:I suspect he wanted one that doesn't suck.NightFantom wrote:oh you mean super monday night combat?
>implying that super monday night combat is just like regular monday night combat
>implying that other mobas are fun
snap.
Wahahahahaha~
also hi-rez (the guys who make tribes:ascend, global agenda, and that other tribes mmo game) are also making a fps moba called Smite I believe. I think it's in closed beta.
edit: i also remembered today the csgo sdk is out, maybe try that for much better results
Third person, very fun. I'm the #1 Smite enthusiast here.
I can send you a key if you send me your email address.
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Re: Dota 2 in Team Fortress 2
Or you could just skip that hassle and go grab one of the many as-of-yet unused keys from the Smite keys thread.narwal wrote:I can send you a key if you send me your email address.
But narwal needs friends. Go ahead and drop him a line so he can do you a solid.
Re: Dota 2 in Team Fortress 2
Will abuse admin for friends qq
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