CS:Go

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reaper4172
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CS:Go

Post by reaper4172 » Sun May 13, 2012 10:23 pm

Anyone looking forward to mapping for Counter-Strike: Global Offensive? It will be coming out soon. It should be a large improvement over CS:S. It uses the Portal 2 base.
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Dr. Fisch
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Re: CS:Go

Post by Dr. Fisch » Mon May 14, 2012 1:24 pm

portal 2 base means non euclidean maps
fuck yes
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Re: CS:Go

Post by bh :) » Mon May 14, 2012 9:59 pm

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Re: CS:Go

Post by reaper4172 » Mon May 14, 2012 11:15 pm

Oh yes they certainly need func_vehicle in CS:GO, when Nipper mentioned throwing cocktail bombs and what not at the tanks I thought holy shit!
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Re: CS:Go

Post by akamjballar » Sun May 27, 2012 3:49 am

Looking forward as well.
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renesis
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Re: CS:Go

Post by renesis » Mon Jul 02, 2012 12:53 am

Maybe. Should I?
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Re: CS:Go

Post by KoD » Sun Aug 19, 2012 3:12 pm

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AMMO
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Re: CS:Go

Post by AMMO » Sun Aug 19, 2012 6:31 pm

That just screams out, "Abstract maps."
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Naticus
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Re: CS:Go

Post by Naticus » Sat Aug 25, 2012 5:35 am

Would love to participate in another J2 map pack. I agree that it is time for another run at it. The new tools would be fun to work with. I've got Nakatomi Plaza still in the hopper. I hope to get a lot closer to completion over the next few weeks.
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Re: CS:Go

Post by bl4nk » Tue Sep 25, 2012 11:56 pm

http://64bitvps.com/csgo/

Request func_vehicle there and get people to upvote it and see if we can get Valve/HPE to prioritize putting it in the game.
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Re: CS:Go

Post by NIPPER » Wed Sep 26, 2012 9:19 pm

somebody already did that http://64bitvps.com/csgo/ticket/proposa ... ty-to-sdk/
I don't understand that site at all
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