mg_gravitycastle (CS:S, Abstract)

Like such as the NIPPER
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BK-TN
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mg_gravitycastle (CS:S, Abstract)

Post by BK-TN » Fri Jun 29, 2012 9:16 am

http://gamebanana.com/css/maps/166166

I made this last month due to lack of life content, enjoy.

Decompile/remake it at own risk. Feedback pls
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Hoodedsniper
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Re: mg_gravitycastle (CS:S, Abstract)

Post by Hoodedsniper » Fri Jun 29, 2012 11:17 pm

Colored rooms with basic brush work and made up of only a few textures.

Rooms turned either sideways/upside down, along with props.

That stair room thats been in every abstract map

Broken up floor with black making it seem mysterious

Room made up of 1 texture, strictly square flat brushes, with a ball and im gonna take a wild guess on this one, the circles rotate around it, with just a hint of purple and green.

10/10 would fuck.
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Re: mg_gravitycastle (CS:S, Abstract)

Post by BK-TN » Sat Jun 30, 2012 4:31 am

Thank you for the sarcasm. I'll go cry in a corner.

Edit: Instead why not give some actual constructive critism? Tell me what's wrong in a way I can understand it without having to read though a layer of verbal shit.
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Re: mg_gravitycastle (CS:S, Abstract)

Post by Hoodedsniper » Sat Jul 07, 2012 10:12 am

BK-TN wrote:Thank you for the sarcasm. I'll go cry in a corner.

Edit: Instead why not give some actual constructive critism? Tell me what's wrong in a way I can understand it without having to read though a layer of verbal shit.
Look at what I wrote, that is what is wrong with it, needs more detail and needs to be more unique, not stuff straight from nipper maps.
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Re: mg_gravitycastle (CS:S, Abstract)

Post by BK-TN » Sun Jul 08, 2012 4:06 pm

Thanks, although I didn't know that Nipper made most of this first. I haven't played a lot of his maps.
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