CS:GO mapping - new* maps
- Django
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Re: CS:GO mapping - new* maps
what bout some Hanuka maps nipper
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Re: CS:GO mapping - new* maps
it's also illegal to play them outside of Decemberggg wrote:its actually illegal in nippers state to make xmas maps when its not xmas time
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Re: CS:GO mapping - new* maps
So I assume there are no servers playing these, just like in Source?
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Re: CS:GO mapping - new* maps
Yeah probably.
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Re: CS:GO mapping - new* maps
It would be cool to get 10 j2ers together for some competitive rounds on these maps. Although it seems like that might be pretty difficult these days.
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Re: CS:GO mapping - new* maps
i'd be down for a j2 counter-strike anything
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Re: CS:GO mapping - new* maps
So NIPPER, what's the deal with porting CS:S maps to GO? Is it just a matter of replacing textures?
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Re: CS:GO mapping - new* maps
and props, plus if you did anything out of the ordinary entity-wise it probably needs to be fixed too
Also don't forget to bspzip the mapname.cache in csgo/maps/soundcache if you have custom sounds.
Also don't forget to bspzip the mapname.cache in csgo/maps/soundcache if you have custom sounds.
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Re: CS:GO mapping - new* maps
Got it.
Any plans for more ports? I would love livehouse or deadhouse.
Any plans for more ports? I would love livehouse or deadhouse.
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Re: CS:GO mapping - new* maps
On the topic of bspzip, make sure the nav file is last. Whenever I bspzipped anything the nav file would corrupt all other files that came after it.NIPPER wrote:Also don't forget to bspzip the mapname.cache in csgo/maps/soundcache if you have custom sounds.
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Re: CS:GO mapping - new* maps
Can't even get the SDK to work. Perhaps I have to update hl2:ep1, ep2, source sdk base 2006/2007...
I don't see why, but I suppose it's worth a try. I certainly have everything configured correctly.
I am looking at the list of entities and really want to play around with these
I don't see why, but I suppose it's worth a try. I certainly have everything configured correctly.
I am looking at the list of entities and really want to play around with these
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Re: CS:GO mapping - new* maps
I don't even think you need to bspzip the nav if you're uploading to the steam workshop. I think it automatically takes the nav file with the map for you, or something.. I forgot how it worked but I'm pretty sure I never bspzipped my nav files for my CS:GO maps on the workshop.
I'm hoping I'll have some time this summer.AMMO wrote:Any plans for more ports? I would love livehouse or deadhouse.
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Re: CS:GO mapping - new* maps
We are in summahhh! : )NIPPER wrote:I don't even think you need to bspzip the nav if you're uploading to the steam workshop. I think it automatically takes the nav file with the map for you, or something.. I forgot how it worked but I'm pretty sure I never bspzipped my nav files for my CS:GO maps on the workshop.
I'm hoping I'll have some time this summer.AMMO wrote:Any plans for more ports? I would love livehouse or deadhouse.
Jjjjjust checking.... if not, there is always fall/winter (xmas maps)
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Re: CS:GO mapping - new* maps
Keep an eye on my workshop, I've already posted four more CS:S map ports and have more in the works: http://steamcommunity.com/id/nipper/myworkshopfiles/
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Re: CS:GO mapping - new* maps
Hey I just made two all new* maps for CS, which I haven't done since 2008. So uhh check these out
pistoltron / tasertron - http://steamcommunity.com/sharedfiles/f ... =304730850
A gimmick map that is sort of a remake of a really old 1.6 map but I made this from the ground up so I consider it new
and
cs_gonehome - http://steamcommunity.com/sharedfiles/f ... =312102481
A recreation of the house from Gone Home!
pistoltron / tasertron - http://steamcommunity.com/sharedfiles/f ... =304730850
A gimmick map that is sort of a remake of a really old 1.6 map but I made this from the ground up so I consider it new
and
cs_gonehome - http://steamcommunity.com/sharedfiles/f ... =312102481
A recreation of the house from Gone Home!