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 Post subject: CS:GO mapping - new* maps
PostPosted: Sun Sep 01, 2013 4:27 pm 
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Joined: Tue Mar 19, 2002 8:49 pm
Posts: 10679
*ports of old source maps

Hey so I've been porting some old maps and just uploaded two that have custom sounds. If someone could be so kind as to check one or both out to see if the sounds work that would be great.

I pakratted the master.cache file and I'm thinking that's all you need to include but I can't test it myself because my game won't even start without that file :/

my workshop: http://steamcommunity.com/id/nipper/myworkshopfiles/

maps with custom sounds:
http://steamcommunity.com/sharedfiles/f ... =174992336

http://steamcommunity.com/sharedfiles/f ... =174606023


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 Post subject: Re: CS:GO mapping - new* maps
PostPosted: Sun Sep 01, 2013 6:55 pm 
 Tall Man with Feelings
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Joined: Wed Dec 22, 2010 11:56 pm
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SteamID: STEAM_0:1:11871470
Nipper is making maps for counter strike again 8O




...so majestic, so beautiful

:cry: sorry but i can't hold my tears of joy

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 Post subject: Re: CS:GO mapping - new* maps
PostPosted: Sun Sep 01, 2013 9:24 pm 
 Im hungry, i need a fur burger
 <font color=blue>Im hungry, i need a fur burger</font>
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SteamID: STEAM_0:0:17398366
rottencheeseCA wrote:
Nipper is making maps for counter strike again 8O
NIPPER wrote:
*ports of old source maps

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 Post subject: Re: CS:GO mapping - new* maps
PostPosted: Mon Sep 02, 2013 9:16 am 

Joined: Mon Sep 02, 2013 9:14 am
Posts: 56
sounds in de_radiance_go work, though quiet. i assume it's the same problem we had in source

downloading the other map now

edit: reginald p linux, i heard you needed a cop. doomhouse sounds work


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 Post subject: Re: CS:GO mapping - new* maps
PostPosted: Mon Sep 02, 2013 11:08 am 
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Joined: Tue Mar 19, 2002 8:49 pm
Posts: 10679
I assumed part of the reason they sounded quiet was because of the god damn music cs:go plays at the start and end of every round. But anyway that's cool they at least work, now to try and port zuhhh


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 Post subject: Re: CS:GO mapping - new* maps
PostPosted: Mon Sep 02, 2013 1:56 pm 

Joined: Mon Sep 02, 2013 9:14 am
Posts: 56
the music that plays at the start of every round is tied to the MUSIC sound setting. i raised my master volume to 1 and lowered music to 0, easier to hear the map music now


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 Post subject: Re: CS:GO mapping - new* maps
PostPosted: Mon Sep 02, 2013 2:24 pm 
 Martyn J. Bootyspoon
 Martyn J. Bootyspoon
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Joined: Thu Sep 23, 2010 9:02 pm
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Give me arghhh or give me death.

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 Post subject: Re: CS:GO mapping - new* maps
PostPosted: Mon Sep 02, 2013 5:35 pm 
 KoD [@at] joe . to
 <b>KoD</b> <i>[@at]</i> <u>joe</u> . to
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Joined: Fri Jul 30, 2004 2:48 pm
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love func_vehicle on highhouse


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 Post subject: Re: CS:GO mapping - new* maps
PostPosted: Mon Sep 02, 2013 6:16 pm 

Joined: Mon Sep 02, 2013 9:14 am
Posts: 56
we're further away from func_vehicle than we ever were before because func_physbox now passes right through players without even so much as a nudge


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 Post subject: Re: CS:GO mapping - new* maps
PostPosted: Mon Sep 02, 2013 11:52 pm 
 Bow down to your King!
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nice post rotten

ggg is mr blip

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 Post subject: Re: CS:GO mapping - new* maps
PostPosted: Tue Sep 03, 2013 12:09 am 
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Posts: 2095
ggg is axred

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 Post subject: Re: CS:GO mapping - new* maps
PostPosted: Wed Sep 11, 2013 6:10 pm 
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Joined: Tue Mar 19, 2002 8:49 pm
Posts: 10679
zuhhh is up
http://steamcommunity.com/sharedfiles/f ... =177754941


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 Post subject: Re: CS:GO mapping - new* maps
PostPosted: Sun Feb 09, 2014 6:23 pm 
 KoD [@at] joe . to
 <b>KoD</b> <i>[@at]</i> <u>joe</u> . to
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NIPPER wrote:

great piece of art right there


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 Post subject: Re: CS:GO mapping - new* maps
PostPosted: Sun Mar 02, 2014 11:18 am 

Joined: Sun Mar 02, 2014 11:15 am
Posts: 2
Hello, Nipper! This might be too much to ask for, but i'm a huge fan of your maps, and specially "xmas_nipperhouse"
It it possible, to make this map work on CS:GO? I remeber back in the days, me and my friend, playing this map for hours, and we had so much fun!

Is it any way you could bring xmas_nipperhouse to CS:GO? I would love to make a server running the map


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 Post subject: Re: CS:GO mapping - new* maps
PostPosted: Sun Mar 02, 2014 1:56 pm 

Joined: Mon Sep 02, 2013 9:14 am
Posts: 56
its actually illegal in nippers state to make xmas maps when its not xmas time


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