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CS:GO mapping - new* maps

Posted: Sun Sep 01, 2013 6:27 pm
by NIPPER
*ports of old source maps

Hey so I've been porting some old maps and just uploaded two that have custom sounds. If someone could be so kind as to check one or both out to see if the sounds work that would be great.

I pakratted the master.cache file and I'm thinking that's all you need to include but I can't test it myself because my game won't even start without that file :/

my workshop: http://steamcommunity.com/id/nipper/myworkshopfiles/

maps with custom sounds:
http://steamcommunity.com/sharedfiles/f ... =174992336

http://steamcommunity.com/sharedfiles/f ... =174606023

Re: CS:GO mapping - new* maps

Posted: Sun Sep 01, 2013 8:55 pm
by rottencheeseCA
Nipper is making maps for counter strike again 8O




...so majestic, so beautiful

:cry: sorry but i can't hold my tears of joy

Re: CS:GO mapping - new* maps

Posted: Sun Sep 01, 2013 11:24 pm
by Wolsk
rottencheeseCA wrote:Nipper is making maps for counter strike again 8O
NIPPER wrote:*ports of old source maps

Re: CS:GO mapping - new* maps

Posted: Mon Sep 02, 2013 11:16 am
by ggg
sounds in de_radiance_go work, though quiet. i assume it's the same problem we had in source

downloading the other map now

edit: reginald p linux, i heard you needed a cop. doomhouse sounds work

Re: CS:GO mapping - new* maps

Posted: Mon Sep 02, 2013 1:08 pm
by NIPPER
I assumed part of the reason they sounded quiet was because of the god damn music cs:go plays at the start and end of every round. But anyway that's cool they at least work, now to try and port zuhhh

Re: CS:GO mapping - new* maps

Posted: Mon Sep 02, 2013 3:56 pm
by ggg
the music that plays at the start of every round is tied to the MUSIC sound setting. i raised my master volume to 1 and lowered music to 0, easier to hear the map music now

Re: CS:GO mapping - new* maps

Posted: Mon Sep 02, 2013 4:24 pm
by Lad Stankfoot
Give me arghhh or give me death.

Re: CS:GO mapping - new* maps

Posted: Mon Sep 02, 2013 7:35 pm
by KoD
love func_vehicle on highhouse

Re: CS:GO mapping - new* maps

Posted: Mon Sep 02, 2013 8:16 pm
by ggg
we're further away from func_vehicle than we ever were before because func_physbox now passes right through players without even so much as a nudge

Re: CS:GO mapping - new* maps

Posted: Tue Sep 03, 2013 1:52 am
by Django
nice post rotten

ggg is mr blip

Re: CS:GO mapping - new* maps

Posted: Tue Sep 03, 2013 2:09 am
by Waterbear
ggg is axred

Re: CS:GO mapping - new* maps

Posted: Wed Sep 11, 2013 8:10 pm
by NIPPER

Re: CS:GO mapping - new* maps

Posted: Sun Feb 09, 2014 7:23 pm
by KoD
great piece of art right there

Re: CS:GO mapping - new* maps

Posted: Sun Mar 02, 2014 12:18 pm
by DaveSnow
Hello, Nipper! This might be too much to ask for, but i'm a huge fan of your maps, and specially "xmas_nipperhouse"
It it possible, to make this map work on CS:GO? I remeber back in the days, me and my friend, playing this map for hours, and we had so much fun!

Is it any way you could bring xmas_nipperhouse to CS:GO? I would love to make a server running the map

Re: CS:GO mapping - new* maps

Posted: Sun Mar 02, 2014 2:56 pm
by ggg
its actually illegal in nippers state to make xmas maps when its not xmas time