CS:GO mapping - new* maps

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NIPPER
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CS:GO mapping - new* maps

Post by NIPPER » Sun Sep 01, 2013 6:27 pm

*ports of old source maps

Hey so I've been porting some old maps and just uploaded two that have custom sounds. If someone could be so kind as to check one or both out to see if the sounds work that would be great.

I pakratted the master.cache file and I'm thinking that's all you need to include but I can't test it myself because my game won't even start without that file :/

my workshop: http://steamcommunity.com/id/nipper/myworkshopfiles/

maps with custom sounds:
http://steamcommunity.com/sharedfiles/f ... =174992336

http://steamcommunity.com/sharedfiles/f ... =174606023
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Re: CS:GO mapping - new* maps

Post by rottencheeseCA » Sun Sep 01, 2013 8:55 pm

Nipper is making maps for counter strike again 8O




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Re: CS:GO mapping - new* maps

Post by Wolsk » Sun Sep 01, 2013 11:24 pm

rottencheeseCA wrote:Nipper is making maps for counter strike again 8O
NIPPER wrote:*ports of old source maps
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Re: CS:GO mapping - new* maps

Post by ggg » Mon Sep 02, 2013 11:16 am

sounds in de_radiance_go work, though quiet. i assume it's the same problem we had in source

downloading the other map now

edit: reginald p linux, i heard you needed a cop. doomhouse sounds work
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Re: CS:GO mapping - new* maps

Post by NIPPER » Mon Sep 02, 2013 1:08 pm

I assumed part of the reason they sounded quiet was because of the god damn music cs:go plays at the start and end of every round. But anyway that's cool they at least work, now to try and port zuhhh
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Re: CS:GO mapping - new* maps

Post by ggg » Mon Sep 02, 2013 3:56 pm

the music that plays at the start of every round is tied to the MUSIC sound setting. i raised my master volume to 1 and lowered music to 0, easier to hear the map music now
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Re: CS:GO mapping - new* maps

Post by Lad Stankfoot » Mon Sep 02, 2013 4:24 pm

Give me arghhh or give me death.
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Re: CS:GO mapping - new* maps

Post by KoD » Mon Sep 02, 2013 7:35 pm

love func_vehicle on highhouse
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Re: CS:GO mapping - new* maps

Post by ggg » Mon Sep 02, 2013 8:16 pm

we're further away from func_vehicle than we ever were before because func_physbox now passes right through players without even so much as a nudge
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Re: CS:GO mapping - new* maps

Post by Django » Tue Sep 03, 2013 1:52 am

nice post rotten

ggg is mr blip
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Re: CS:GO mapping - new* maps

Post by Waterbear » Tue Sep 03, 2013 2:09 am

ggg is axred
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Re: CS:GO mapping - new* maps

Post by NIPPER » Wed Sep 11, 2013 8:10 pm

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Re: CS:GO mapping - new* maps

Post by KoD » Sun Feb 09, 2014 7:23 pm

great piece of art right there
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Re: CS:GO mapping - new* maps

Post by DaveSnow » Sun Mar 02, 2014 12:18 pm

Hello, Nipper! This might be too much to ask for, but i'm a huge fan of your maps, and specially "xmas_nipperhouse"
It it possible, to make this map work on CS:GO? I remeber back in the days, me and my friend, playing this map for hours, and we had so much fun!

Is it any way you could bring xmas_nipperhouse to CS:GO? I would love to make a server running the map
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Re: CS:GO mapping - new* maps

Post by ggg » Sun Mar 02, 2014 2:56 pm

its actually illegal in nippers state to make xmas maps when its not xmas time
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