func_vehicle replicated in Sven Co-op

Like such as the NIPPER
Post Reply
mr.solokiller
Posts: 24
Joined: Fri Jul 30, 2004 11:52 am

func_vehicle replicated in Sven Co-op

Post by mr.solokiller » Mon Nov 10, 2014 8:59 am

Hey everyone, just letting you all know that i replicated CS's func_vehicle in Sven Co-op using Angelscript.
The code is exactly the same, aside from some minor sound fixes.
So Sven Co-op 5.0 will allow you to make vehicle maps in it, and even modify the code to your own liking!
User avatar
A Ninja
Professional Fun Killer
<i>Professional Fun Killer</i>
Posts: 3847
Joined: Thu Jun 21, 2007 12:36 am
Location: Davis, CA

Re: func_vehicle replicated in Sven Co-op

Post by A Ninja » Mon Nov 10, 2014 10:44 am

If you're the same Solokiller that is the new programmer on the team, I think I already quoted you in my post about 5.0
http://forums.joe.to/viewtopic.php?f=2&t=73080

We're all quite excited, and thanks for adding that in!
Neelpos wrote:but he's A Ninja, he's one of the best fucking snipers on the server, if your evidence doesn't line up prepare to be ridiculed by your inability to differentiate hackers from really fucking good players.
mr.solokiller
Posts: 24
Joined: Fri Jul 30, 2004 11:52 am

Re: func_vehicle replicated in Sven Co-op

Post by mr.solokiller » Mon Nov 10, 2014 11:19 am

Oh, i didn't see that. Thanks for bringing the news over here.
I've always been a fan of NIPPER maps, so i made sure to make func_vehicle be true to its CS version, but you can fix the collision detection if you want. If i can find the time i might also add support for spawn entities other than info_player_deathmatch to make porting CS maps easier. In the long run custom weapons will make it theoretically possible to replicate CS entirely within Sven Co-op, so NIPPER maps should be able run almost unmodified inside Sven Co-op.
prolix
Posts: 2278
Joined: Fri Feb 07, 2003 6:46 pm

Re: func_vehicle replicated in Sven Co-op

Post by prolix » Mon Nov 10, 2014 1:59 pm

We'll definitely run a server for this. I can't wait till it's released, we've hosted events with sven-coop for a while now. I'm super excited
User avatar
AMMO
Posts: 3217
Joined: Fri Apr 06, 2007 11:35 pm
Location: The Belafonte

Re: func_vehicle replicated in Sven Co-op

Post by AMMO » Mon Nov 10, 2014 2:31 pm

This is looking awesome, count me in!
User avatar
MrBlip
It was inevitable.
Posts: 6918
Joined: Fri Jan 28, 2005 9:55 pm
Location: Narshe

Re: func_vehicle replicated in Sven Co-op

Post by MrBlip » Mon Nov 10, 2014 4:26 pm

nice dude good work
9:18 PM - mrblip: im allowed to have my own opinions
9:19 PM - Dr. Doctorpus: no youre not
User avatar
NIPPER
Posts: 10684
Joined: Tue Mar 19, 2002 9:49 pm
Contact:

Re: func_vehicle replicated in Sven Co-op

Post by NIPPER » Mon Nov 10, 2014 5:47 pm

HELL YEAH
User avatar
Chaos Wake

<b></b>
Posts: 2975
Joined: Thu Sep 25, 2003 11:00 pm
Location: cloaking on ctf_warforts

Re: func_vehicle replicated in Sven Co-op

Post by Chaos Wake » Mon Nov 10, 2014 7:11 pm

NIPPER wrote:HELL YEAH
User avatar
Malone
Posts: 144
Joined: Thu Sep 18, 2014 2:58 pm
Location: New England

Re: func_vehicle replicated in Sven Co-op

Post by Malone » Tue Nov 11, 2014 10:24 am

I just saw this. Very good news! :toot:
User avatar
Chaos Wake

<b></b>
Posts: 2975
Joined: Thu Sep 25, 2003 11:00 pm
Location: cloaking on ctf_warforts

Re: func_vehicle replicated in Sven Co-op

Post by Chaos Wake » Mon Nov 17, 2014 10:22 pm

Bumping this thread just incase anyone wants to see the Sven Coop forum thread about progress on 5.0.

Solokiller is in there preaching the good word of func_vehicle. I think many of the other people in there don't quite get what it is yet though. I've replied a few times, but It'd b rad if we just went in there and showed people what func_vehicle is all about.

Personally using an avatar from our disturbing and ancient stock avatar resevoir.
Post Reply