func_vehicle replicated in Sven Co-op
-
- Posts: 24
- Joined: Fri Jul 30, 2004 11:52 am
func_vehicle replicated in Sven Co-op
Hey everyone, just letting you all know that i replicated CS's func_vehicle in Sven Co-op using Angelscript.
The code is exactly the same, aside from some minor sound fixes.
So Sven Co-op 5.0 will allow you to make vehicle maps in it, and even modify the code to your own liking!
The code is exactly the same, aside from some minor sound fixes.
So Sven Co-op 5.0 will allow you to make vehicle maps in it, and even modify the code to your own liking!
Re: func_vehicle replicated in Sven Co-op
If you're the same Solokiller that is the new programmer on the team, I think I already quoted you in my post about 5.0
http://forums.joe.to/viewtopic.php?f=2&t=73080
We're all quite excited, and thanks for adding that in!
http://forums.joe.to/viewtopic.php?f=2&t=73080
We're all quite excited, and thanks for adding that in!
Neelpos wrote:but he's A Ninja, he's one of the best fucking snipers on the server, if your evidence doesn't line up prepare to be ridiculed by your inability to differentiate hackers from really fucking good players.
-
- Posts: 24
- Joined: Fri Jul 30, 2004 11:52 am
Re: func_vehicle replicated in Sven Co-op
Oh, i didn't see that. Thanks for bringing the news over here.
I've always been a fan of NIPPER maps, so i made sure to make func_vehicle be true to its CS version, but you can fix the collision detection if you want. If i can find the time i might also add support for spawn entities other than info_player_deathmatch to make porting CS maps easier. In the long run custom weapons will make it theoretically possible to replicate CS entirely within Sven Co-op, so NIPPER maps should be able run almost unmodified inside Sven Co-op.
I've always been a fan of NIPPER maps, so i made sure to make func_vehicle be true to its CS version, but you can fix the collision detection if you want. If i can find the time i might also add support for spawn entities other than info_player_deathmatch to make porting CS maps easier. In the long run custom weapons will make it theoretically possible to replicate CS entirely within Sven Co-op, so NIPPER maps should be able run almost unmodified inside Sven Co-op.
Re: func_vehicle replicated in Sven Co-op
We'll definitely run a server for this. I can't wait till it's released, we've hosted events with sven-coop for a while now. I'm super excited
Re: func_vehicle replicated in Sven Co-op
This is looking awesome, count me in!
Re: func_vehicle replicated in Sven Co-op
nice dude good work
9:18 PM - mrblip: im allowed to have my own opinions
9:19 PM - Dr. Doctorpus: no youre not
9:19 PM - Dr. Doctorpus: no youre not
- Chaos Wake
- Posts: 2975
- Joined: Thu Sep 25, 2003 11:00 pm
- Location: cloaking on ctf_warforts
Re: func_vehicle replicated in Sven Co-op
NIPPER wrote:HELL YEAH
Re: func_vehicle replicated in Sven Co-op
I just saw this. Very good news!
- Chaos Wake
- Posts: 2975
- Joined: Thu Sep 25, 2003 11:00 pm
- Location: cloaking on ctf_warforts
Re: func_vehicle replicated in Sven Co-op
Bumping this thread just incase anyone wants to see the Sven Coop forum thread about progress on 5.0.
Solokiller is in there preaching the good word of func_vehicle. I think many of the other people in there don't quite get what it is yet though. I've replied a few times, but It'd b rad if we just went in there and showed people what func_vehicle is all about.
Personally using an avatar from our disturbing and ancient stock avatar resevoir.
Solokiller is in there preaching the good word of func_vehicle. I think many of the other people in there don't quite get what it is yet though. I've replied a few times, but It'd b rad if we just went in there and showed people what func_vehicle is all about.
Personally using an avatar from our disturbing and ancient stock avatar resevoir.