on the Sven Coop forums about an issue I'm having.
I have no idea if anyone from here might be able to help me find a solution but I thought it was worth a shot.
Here's the problem as I described it.
I started making an alpha build of a map just yesterday but ran into a game crashing issue involving the combination of trigger_multiple, trigger_relay, and trigger_changevalue.
Its largely based around the advanced class system described by NIH, so this issue is something I want to get resolved though I personally don't know for sure whats going wrong.
What essentially happens is when I string together trigger_multiple, trigger_relay, and trigger_changevalue in the domino kind of way NIH described the game just crashes once trigger_multiple is reached. I fooled around a bit and it seems like it crashes when multiple trigger_changevalue entities have the same name. I'm really confused by this as this is what NIH described to do. It also crashes without an error message, just straight to the desktop.
I attempted also once I realized that to change trigger_changevalue(rifleman) to trigger the next trigger_changevalue(now named rifleman2) in a chain but that simply just did nothing.
Here's a link to essentially everything that comprises the map including the wads for it. This is a build of it after I attempted to end the crashing. Now the rifleman class system simply does not work .https://www.dropbox.com/s/aktn3w46pv...build.zip?dl=0
Here are images of what specifically I'm talking about, this first one being the simple teleport hole I made for the "rifleman" class. https://www.dropbox.com/s/mgtuq1p4sk...Error.png?dl=0
This second image is of what I changed the second trigger_changevalue to in case that gives you an idea of what might be wrong. https://www.dropbox.com/s/j5clpv43j9...rror2.png?dl=0
EDIT: Looks like the quote fucked up the drop box links. I'll just img the pictures here.