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 Post subject: Re: Abstract Map Pack 2015
PostPosted: Sat May 16, 2015 1:43 pm 
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Joined: Thu Sep 18, 2014 12:58 pm
Posts: 125
Location: New England
SteamID: STEAM_0:1:24895978
NIPPER wrote:
I went ahead and made a movie map instead - http://steamcommunity.com/sharedfiles/f ... 0085&tscn=<a href="tel:1431788297">1431788297</a> :sunny:

I'm kinda hesitant to make another map with music and stuff in it But I'm thinking about what I can do with stock assets only...


Nice job on that map. Dredd's buildings definitely have some pretty cool architecture.

As for copyright and the steam workshop, your CS:GO ports that contain music haven't caused copyright trouble with steam, have they? If not, I would assume that a new map would be just the same.


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 Post subject: Re: Abstract Map Pack 2015
PostPosted: Sat May 16, 2015 7:26 pm 
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Joined: Tue Mar 19, 2002 8:49 pm
Posts: 10674
Well my new maps seem to be getting a lot more attention is all.


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 Post subject: Re: Abstract Map Pack 2015
PostPosted: Sat May 16, 2015 8:20 pm 
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Joined: Fri Apr 06, 2007 9:35 pm
Posts: 3213
Location: The Belafonte
Yeah, well they're really good. You've stepped up your game recently, if that was even possible.


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 Post subject: Re: Abstract Map Pack 2015
PostPosted: Sun May 17, 2015 3:51 am 
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Joined: Thu Sep 18, 2014 12:58 pm
Posts: 125
Location: New England
SteamID: STEAM_0:1:24895978
NIPPER wrote:
Well my new maps seem to be getting a lot more attention is all.


Multiple people I know who have played your maps actually said that part of the reason they liked these new csgo maps is that their release times were sudden and came right after a string of ported maps where they weren't expecting anything new for a while.


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 Post subject: Re: Abstract Map Pack 2015
PostPosted: Fri Jun 05, 2015 4:14 pm 
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Joined: Tue Mar 19, 2002 8:49 pm
Posts: 10674
You guys might wanna check out this: https://www.mapcore.org/articles/specia ... ntest-r61/
I'm planning on making a somewhat-serious entry. I mean it's not like I have any chance at winning but whatever.


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 Post subject: Re: Abstract Map Pack 2015
PostPosted: Sat Jun 06, 2015 10:11 am 
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Joined: Fri Apr 06, 2007 9:35 pm
Posts: 3213
Location: The Belafonte
I'll give it a shot.


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 Post subject: Re: Abstract Map Pack 2015
PostPosted: Sat Jun 06, 2015 3:07 pm 
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Joined: Sat May 10, 2008 4:47 pm
Posts: 11039
Location: Southern California
SteamID: STEAM_0:0:12574389
NIPPER wrote:
I mean it's not like I have any chance at winning but whatever.

Quote:
Collaborations are allowed and encouraged. Any contest winnings arising from a collaboration will be split in accordance with the collaborators' mutual agreement.

Could collaborate if you're not so confident. Your maps are always well designed when it comes to layout, only thing I could think of that would make you less confident is that other mappers just focus on making their maps prettier than you do, which results in "oh good resource hogging my favorite."

Thanks for the heads up though, I'll probably add the top ones to CS:JO when the contest concludes, as well as any J2 entries of course.

_________________
kingscrub wrote:
HEY NEELPOS WHY DONT YOU SHOVE THAT RETARDED SMILEYFACE AVATAR UP YOUR ASS.


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 Post subject: Re: Abstract Map Pack 2015
PostPosted: Wed Jun 10, 2015 2:12 pm 
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Joined: Fri Apr 06, 2007 9:35 pm
Posts: 3213
Location: The Belafonte
Does anyone know if it's possible to get your name on the loading screen like the operation maps do?


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 Post subject: Re: Abstract Map Pack 2015
PostPosted: Thu Jun 11, 2015 10:14 am 
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Joined: Tue Mar 19, 2002 8:49 pm
Posts: 10674
I don't know how to do the highlight but I think it's just a mapname.txt file


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 Post subject: Re: Abstract Map Pack 2015
PostPosted: Thu Jun 11, 2015 12:01 pm 
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Joined: Fri Apr 06, 2007 9:35 pm
Posts: 3213
Location: The Belafonte
Even that doesn't show up for me half the time.


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