Custom Map Request Thread

Anything dealing with the game Team Fortress 2 or the servers we host for it.
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Mad_Dugan
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Re: Custom Map Request Thread

Post by Mad_Dugan » Thu Apr 10, 2008 4:04 pm

It was added on 4/6, played a couple of times, then found not worthy.
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Re: Custom Map Request Thread

Post by Christy » Sat Apr 12, 2008 6:53 pm

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Re: Custom Map Request Thread

Post by bl4nk » Tue Apr 15, 2008 10:45 am

Added:
wdf_scoutjump_1 to #2
Jump_Hobo to #2
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Re: Custom Map Request Thread

Post by Avvatar » Tue Apr 15, 2008 10:48 am

Rofl, I literally check this thread, downloaded the maps, went to add them via FTP, found the work already done, and came back to the forums to find your new post :P
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Re: Custom Map Request Thread

Post by Rat-morningstar » Tue Apr 15, 2008 1:41 pm

hmm, this one looks fun (probabely not if you are an epileptick)
http://www.fpsbanana.com/maps/48299
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Re: Custom Map Request Thread

Post by woodbulb » Tue Apr 15, 2008 5:18 pm

cp_aqua
-by woodbulb, textures by kelrog.

http://www.fpsbanana.com/maps/51482

2 round attack/defend map set in an underwater sea station. Yarrrr.

Server: Your custom maps one (number 3 I believe)

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Re: Custom Map Request Thread

Post by Avvatar » Tue Apr 15, 2008 8:55 pm

Rat-morningstar wrote:hmm, this one looks fun (probabely not if you are an epileptick)
http://www.fpsbanana.com/maps/48299
Aside from being hideous, the map looks terrible.

Adding cp_aqua to TF3.
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Re: Custom Map Request Thread

Post by Amaruve » Wed Apr 16, 2008 12:59 am

Rat-morningstar wrote:hmm, this one looks fun (probabely not if you are an epileptick)
http://www.fpsbanana.com/maps/48299
I'm not even epileptic and that frightens me.
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Re: Custom Map Request Thread

Post by Amaruve » Fri Apr 18, 2008 8:12 pm

Please replace ctf_skyhigh with ctf_skyhigh_v2 on server #2

http://skyhigh.gotdns.com

I've removed all of the ceilings (or at least moved them out of reach), added fog to promote performance, changed the lighting to suit the fog, made each teams spawn unreachable from the enemy spawn (for the most part) widened platforms so people won't miss the floor with rockets anymore (on jumps 2 and 4), alter the final jump to be more challenging for demomen (but not soldiers), and added a couple secrets.

edit: also please add +M|M+bob's new map jump_bob to #2
http://www.fpsbanana.com/maps/52221
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Re: Custom Map Request Thread

Post by bl4nk » Mon Apr 21, 2008 2:06 pm

Changed:
ctf_skyhigh to ctf_skyhigh_v2 on #2

Added:
jump_bob to #2
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Re: Custom Map Request Thread

Post by bl4nk » Mon Apr 21, 2008 8:38 pm

Removed:
ctf_godwhathaveidone from #3
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Re: Custom Map Request Thread

Post by Lob » Wed Apr 23, 2008 1:07 am

es_cave7

http://www.fpsbanana.com/maps/48225

The Blu team have to escort a cart of explosives into the Red base deep underground. So like the upcoming goldrush map that valve is releasing

http://image.hazardstrip.com/ss/maps/103820.jpg
http://image.hazardstrip.com/ss/maps/thm_103821.jpg
http://image.hazardstrip.com/ss/maps/103822.jpg
http://image.hazardstrip.com/ss/maps/103823.jpg

Server #3
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Re: Custom Map Request Thread

Post by bl4nk » Wed Apr 23, 2008 11:03 am

Added:
es_cave7 to #3
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Re: Custom Map Request Thread

Post by bl4nk » Wed Apr 23, 2008 8:15 pm

Removed:
cp_aqua from #3 - It has too many entities and crashes the server.
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Re: Custom Map Request Thread

Post by Lob » Tue Apr 29, 2008 5:53 pm

es_mining_b4

http://www.fpsbanana.com/maps/50886

The setting is a long track through mines and canyons. Red team has to push the car forward and blue has to prevent them from doing that. Red can capture control points that disable the blue team from pushing the cart backward.

http://image.hazardstrip.com/ss/maps/109912.jpg
http://image.hazardstrip.com/ss/maps/thm_109913.jpg
http://image.hazardstrip.com/ss/maps/thm_109914.jpg
http://image.hazardstrip.com/ss/maps/thm_109915.jpg
http://image.hazardstrip.com/ss/maps/thm_109916.jpg
http://image.hazardstrip.com/ss/maps/thm_109917.jpg

es_dynamite3

http://files.filefront.com/es+dynamite3 ... einfo.html

(description was translated)
The blue team, a wagon accompanied by the map, the red aims to prevent and stop this. Special features are that one of two randomly chosen directions and it is a goal that by switch must be opened up. Also must arrival of the car after a switch-operated.

http://www.hlportal.de/images/images/medium/22558.jpg
http://www.hlportal.de/images/images/medium/22559.jpg
http://www.hlportal.de/images/images/medium/22560.jpg
http://www.hlportal.de/images/images/medium/22562.jpg

Server #3
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