Custom Map Request Thread
Re: Custom Map Request Thread
It was added on 4/6, played a couple of times, then found not worthy.
Sometimes the appropriate response to reality is to go insane. - Philip K. Dick
The good thing about science is that it’s true whether or not you believe in it. - Neil DeGrasse Tyson
Reality is that which, when you stop believing in it, doesn’t go away. - Philip K. Dick
It is far better to grasp the universe as it really is than to persist in delusion, however satisfying and reassuring. - Carl Sagan
Don't believe everything you read on the Internet - Abraham Lincoln
The good thing about science is that it’s true whether or not you believe in it. - Neil DeGrasse Tyson
Reality is that which, when you stop believing in it, doesn’t go away. - Philip K. Dick
It is far better to grasp the universe as it really is than to persist in delusion, however satisfying and reassuring. - Carl Sagan
Don't believe everything you read on the Internet - Abraham Lincoln
Re: Custom Map Request Thread
2 good maps for challenge server
http://www.fpsbanana.com/maps/50503
http://www.fpsbanana.com/maps/50908
http://www.fpsbanana.com/maps/50503
http://www.fpsbanana.com/maps/50908
Re: Custom Map Request Thread
Added:
wdf_scoutjump_1 to #2
Jump_Hobo to #2
wdf_scoutjump_1 to #2
Jump_Hobo to #2
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- Veni. Legi. Docuit, inportuna.
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Re: Custom Map Request Thread
Rofl, I literally check this thread, downloaded the maps, went to add them via FTP, found the work already done, and came back to the forums to find your new post :P
- Rat-morningstar
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Re: Custom Map Request Thread
hmm, this one looks fun (probabely not if you are an epileptick)
http://www.fpsbanana.com/maps/48299
http://www.fpsbanana.com/maps/48299
Re: Custom Map Request Thread
cp_aqua
-by woodbulb, textures by kelrog.
http://www.fpsbanana.com/maps/51482
2 round attack/defend map set in an underwater sea station. Yarrrr.
Server: Your custom maps one (number 3 I believe)
-by woodbulb, textures by kelrog.
http://www.fpsbanana.com/maps/51482
2 round attack/defend map set in an underwater sea station. Yarrrr.
Server: Your custom maps one (number 3 I believe)
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- Posts: 10183
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- Location: San Jose
Re: Custom Map Request Thread
Aside from being hideous, the map looks terrible.Rat-morningstar wrote:hmm, this one looks fun (probabely not if you are an epileptick)
http://www.fpsbanana.com/maps/48299
Adding cp_aqua to TF3.
Re: Custom Map Request Thread
I'm not even epileptic and that frightens me.Rat-morningstar wrote:hmm, this one looks fun (probabely not if you are an epileptick)
http://www.fpsbanana.com/maps/48299
Re: Custom Map Request Thread
Please replace ctf_skyhigh with ctf_skyhigh_v2 on server #2
http://skyhigh.gotdns.com
I've removed all of the ceilings (or at least moved them out of reach), added fog to promote performance, changed the lighting to suit the fog, made each teams spawn unreachable from the enemy spawn (for the most part) widened platforms so people won't miss the floor with rockets anymore (on jumps 2 and 4), alter the final jump to be more challenging for demomen (but not soldiers), and added a couple secrets.
edit: also please add +M|M+bob's new map jump_bob to #2
http://www.fpsbanana.com/maps/52221
http://skyhigh.gotdns.com
I've removed all of the ceilings (or at least moved them out of reach), added fog to promote performance, changed the lighting to suit the fog, made each teams spawn unreachable from the enemy spawn (for the most part) widened platforms so people won't miss the floor with rockets anymore (on jumps 2 and 4), alter the final jump to be more challenging for demomen (but not soldiers), and added a couple secrets.
edit: also please add +M|M+bob's new map jump_bob to #2
http://www.fpsbanana.com/maps/52221
Re: Custom Map Request Thread
Changed:
ctf_skyhigh to ctf_skyhigh_v2 on #2
Added:
jump_bob to #2
ctf_skyhigh to ctf_skyhigh_v2 on #2
Added:
jump_bob to #2
Re: Custom Map Request Thread
Removed:
ctf_godwhathaveidone from #3
ctf_godwhathaveidone from #3
Re: Custom Map Request Thread
es_cave7
http://www.fpsbanana.com/maps/48225
The Blu team have to escort a cart of explosives into the Red base deep underground. So like the upcoming goldrush map that valve is releasing
http://image.hazardstrip.com/ss/maps/103820.jpg
http://image.hazardstrip.com/ss/maps/thm_103821.jpg
http://image.hazardstrip.com/ss/maps/103822.jpg
http://image.hazardstrip.com/ss/maps/103823.jpg
Server #3
http://www.fpsbanana.com/maps/48225
The Blu team have to escort a cart of explosives into the Red base deep underground. So like the upcoming goldrush map that valve is releasing
http://image.hazardstrip.com/ss/maps/103820.jpg
http://image.hazardstrip.com/ss/maps/thm_103821.jpg
http://image.hazardstrip.com/ss/maps/103822.jpg
http://image.hazardstrip.com/ss/maps/103823.jpg
Server #3
Re: Custom Map Request Thread
Added:
es_cave7 to #3
es_cave7 to #3
Re: Custom Map Request Thread
Removed:
cp_aqua from #3 - It has too many entities and crashes the server.
cp_aqua from #3 - It has too many entities and crashes the server.
Re: Custom Map Request Thread
es_mining_b4
http://www.fpsbanana.com/maps/50886
The setting is a long track through mines and canyons. Red team has to push the car forward and blue has to prevent them from doing that. Red can capture control points that disable the blue team from pushing the cart backward.
http://image.hazardstrip.com/ss/maps/109912.jpg
http://image.hazardstrip.com/ss/maps/thm_109913.jpg
http://image.hazardstrip.com/ss/maps/thm_109914.jpg
http://image.hazardstrip.com/ss/maps/thm_109915.jpg
http://image.hazardstrip.com/ss/maps/thm_109916.jpg
http://image.hazardstrip.com/ss/maps/thm_109917.jpg
es_dynamite3
http://files.filefront.com/es+dynamite3 ... einfo.html
(description was translated)
The blue team, a wagon accompanied by the map, the red aims to prevent and stop this. Special features are that one of two randomly chosen directions and it is a goal that by switch must be opened up. Also must arrival of the car after a switch-operated.
http://www.hlportal.de/images/images/medium/22558.jpg
http://www.hlportal.de/images/images/medium/22559.jpg
http://www.hlportal.de/images/images/medium/22560.jpg
http://www.hlportal.de/images/images/medium/22562.jpg
Server #3
http://www.fpsbanana.com/maps/50886
The setting is a long track through mines and canyons. Red team has to push the car forward and blue has to prevent them from doing that. Red can capture control points that disable the blue team from pushing the cart backward.
http://image.hazardstrip.com/ss/maps/109912.jpg
http://image.hazardstrip.com/ss/maps/thm_109913.jpg
http://image.hazardstrip.com/ss/maps/thm_109914.jpg
http://image.hazardstrip.com/ss/maps/thm_109915.jpg
http://image.hazardstrip.com/ss/maps/thm_109916.jpg
http://image.hazardstrip.com/ss/maps/thm_109917.jpg
es_dynamite3
http://files.filefront.com/es+dynamite3 ... einfo.html
(description was translated)
The blue team, a wagon accompanied by the map, the red aims to prevent and stop this. Special features are that one of two randomly chosen directions and it is a goal that by switch must be opened up. Also must arrival of the car after a switch-operated.
http://www.hlportal.de/images/images/medium/22558.jpg
http://www.hlportal.de/images/images/medium/22559.jpg
http://www.hlportal.de/images/images/medium/22560.jpg
http://www.hlportal.de/images/images/medium/22562.jpg
Server #3