CP_Engineer_Jump = spawncamper haven.
- Bloodkraze
- Posts: 1106
- Joined: Sat Mar 15, 2008 1:59 pm
CP_Engineer_Jump = spawncamper haven.
Spawn Camping, a major problem with this map that everyone so loves to RTV it to. I can tell each time the people that nominate this map and want it to go to this map are the ones that have mastered it and can make their way to the enemy side in record time, only to push the enemy all the way back to their spawn and quickly set up sentries and the likes. Now its a joyous occasion once they set up teleporters and the whole team is there spawn camping the few on the other team trying to hold them off. This map is set on a timelimit that doesnt not expire for a very very long time. And with all the people playing on the side that is spawn camping, none of them want to RTV as they watch all their quick kills roll in and get them the most kills they've ever gotten before. I do not blame this on the players, but on the poor creation of the map. So I would like to request that this map is removed from the server rotation until someone can find a way to edit it to make a wall seperating the sides, even at the end. I will include a few screenshots of what this mayhem looks like.
- MrBlip
- It was inevitable.
- Posts: 6918
- Joined: Fri Jan 28, 2005 9:55 pm
- Location: Narshe
Re: CP_Engineer_Jump = spawncamper haven.
How the heck do they get into the other persons spawn?
9:18 PM - mrblip: im allowed to have my own opinions
9:19 PM - Dr. Doctorpus: no youre not
9:19 PM - Dr. Doctorpus: no youre not
- Bloodkraze
- Posts: 1106
- Joined: Sat Mar 15, 2008 1:59 pm
Re: CP_Engineer_Jump = spawncamper haven.
the grey parts teleport you back. Easy to describe as, if you are building and you happen to mess up and hit grey, you go back to the beginning of that jump (not the whole course). but when the other team gets to the enemy side (by way of the end which is open to both sides). they don't have to do the course backwards or anything, they simply have to keep stepping on grey to slowly make their way back to the beginning of the course (on the enemies side) and eventually it leads them to their spawn.
- bl4nk
- Posts: 15254
- Joined: Mon Jun 02, 2003 9:03 pm
Re: CP_Engineer_Jump = spawncamper haven.
I'll see if I can get ahold of rickler to see if he can fix this for us.
- MrBlip
- It was inevitable.
- Posts: 6918
- Joined: Fri Jan 28, 2005 9:55 pm
- Location: Narshe
Re: CP_Engineer_Jump = spawncamper haven.
I see...Hopefully we can get Rickler to fix that. I'll try to jump in every now an then when the map is playing to make sure everything is in order.
9:18 PM - mrblip: im allowed to have my own opinions
9:19 PM - Dr. Doctorpus: no youre not
9:19 PM - Dr. Doctorpus: no youre not
- bl4nk
- Posts: 15254
- Joined: Mon Jun 02, 2003 9:03 pm
Re: CP_Engineer_Jump = spawncamper haven.
Talked to rickler, he's going to make another version with team filters on the teleports.
- joe
- The Big Cheese
- Posts: 32538
- Joined: Sun Mar 03, 2002 2:40 am
- Location: northern california
- Contact:
Re: CP_Engineer_Jump = spawncamper haven.
sweet thanks bl4nk
"To perceive is to suffer" - Aristotle
mbaxter appreciates the beef
mbaxter appreciates the beef
- Amaruve
- Posts: 247
- Joined: Tue Feb 19, 2008 12:48 pm
Re: CP_Engineer_Jump = spawncamper haven.
i havn't looked up the rules for the server myself *slaps self on wrist "ouch"* but i know i've heard admins say it's against the rules to build teleporters in the mazes on cp_skyscraper4 can this rule not apply on ricklers_engineer as well?
- Rat-morningstar
- sexy Belgian god
- Posts: 9264
- Joined: Mon Dec 10, 2007 9:47 am
- Location: belgium
Re: CP_Engineer_Jump = spawncamper haven.
as far as i know, it isn't realy against the rules to build teles IN the maze. i'd kick for building them at the top b.t.w. because it leads to griefing, but i don't do anything about teles in the maze (i almost never notice teles in there anyway)
- Bloodkraze
- Posts: 1106
- Joined: Sat Mar 15, 2008 1:59 pm
Re: CP_Engineer_Jump = spawncamper haven.
Ignore this post. ♠