CP_Engineer_Jump = spawncamper haven.

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Bloodkraze
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CP_Engineer_Jump = spawncamper haven.

Post by Bloodkraze » Mon Mar 24, 2008 9:19 pm

Spawn Camping, a major problem with this map that everyone so loves to RTV it to. I can tell each time the people that nominate this map and want it to go to this map are the ones that have mastered it and can make their way to the enemy side in record time, only to push the enemy all the way back to their spawn and quickly set up sentries and the likes. Now its a joyous occasion once they set up teleporters and the whole team is there spawn camping the few on the other team trying to hold them off. This map is set on a timelimit that doesnt not expire for a very very long time. And with all the people playing on the side that is spawn camping, none of them want to RTV as they watch all their quick kills roll in and get them the most kills they've ever gotten before. I do not blame this on the players, but on the poor creation of the map. So I would like to request that this map is removed from the server rotation until someone can find a way to edit it to make a wall seperating the sides, even at the end. I will include a few screenshots of what this mayhem looks like.

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MrBlip
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Re: CP_Engineer_Jump = spawncamper haven.

Post by MrBlip » Mon Mar 24, 2008 9:39 pm

How the heck do they get into the other persons spawn?
9:18 PM - mrblip: im allowed to have my own opinions
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Bloodkraze
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Re: CP_Engineer_Jump = spawncamper haven.

Post by Bloodkraze » Mon Mar 24, 2008 9:54 pm

the grey parts teleport you back. Easy to describe as, if you are building and you happen to mess up and hit grey, you go back to the beginning of that jump (not the whole course). but when the other team gets to the enemy side (by way of the end which is open to both sides). they don't have to do the course backwards or anything, they simply have to keep stepping on grey to slowly make their way back to the beginning of the course (on the enemies side) and eventually it leads them to their spawn.
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bl4nk
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Re: CP_Engineer_Jump = spawncamper haven.

Post by bl4nk » Mon Mar 24, 2008 11:51 pm

I'll see if I can get ahold of rickler to see if he can fix this for us.
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MrBlip
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Re: CP_Engineer_Jump = spawncamper haven.

Post by MrBlip » Mon Mar 24, 2008 11:52 pm

I see...Hopefully we can get Rickler to fix that. I'll try to jump in every now an then when the map is playing to make sure everything is in order.
9:18 PM - mrblip: im allowed to have my own opinions
9:19 PM - Dr. Doctorpus: no youre not
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bl4nk
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Re: CP_Engineer_Jump = spawncamper haven.

Post by bl4nk » Tue Mar 25, 2008 12:02 am

Talked to rickler, he's going to make another version with team filters on the teleports.
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joe
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Re: CP_Engineer_Jump = spawncamper haven.

Post by joe » Tue Mar 25, 2008 6:47 am

sweet thanks bl4nk
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Amaruve
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Re: CP_Engineer_Jump = spawncamper haven.

Post by Amaruve » Tue Mar 25, 2008 4:43 pm

i havn't looked up the rules for the server myself *slaps self on wrist "ouch"* but i know i've heard admins say it's against the rules to build teleporters in the mazes on cp_skyscraper4 can this rule not apply on ricklers_engineer as well?
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Rat-morningstar
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Re: CP_Engineer_Jump = spawncamper haven.

Post by Rat-morningstar » Tue Mar 25, 2008 5:05 pm

as far as i know, it isn't realy against the rules to build teles IN the maze. i'd kick for building them at the top b.t.w. because it leads to griefing, but i don't do anything about teles in the maze (i almost never notice teles in there anyway)
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Bloodkraze
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Re: CP_Engineer_Jump = spawncamper haven.

Post by Bloodkraze » Tue Mar 25, 2008 6:47 pm

Ignore this post. ♠
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