Gettin' blown and blowed up!

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Re: Gettin' blown and blowed up!

Post by Sidecutter » Mon Sep 19, 2011 12:49 pm

damarziman wrote:I don't airblast a lot, including rooftime, even though I do a bit because:
1. I still love my backburner lol
2.I play as pyro mainly for seeing other people burning to death, and airblasting takes that away from me
3. I find I still get killed a lot while doing it, so I may also just suck, though I have a talent for dodgeball
LOL backburner...
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Re: Gettin' blown and blowed up!

Post by Wolsk » Mon Sep 19, 2011 1:41 pm

damarziman wrote:I have a talent for dodgeball
Just out of curiosity, did you just join my server?
It looked a bit like you've tried Pyro dodgeball before.
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Re: Gettin' blown and blowed up!

Post by Rabidtangerine » Mon Sep 19, 2011 5:46 pm

damarziman wrote:I have a talent for dodgeball
A few months ago.
Me: "Dude, have you ever tried dodgeball? It's so awesome, I think you'd like it!"
Marz: "meh, w/e"

Two days ago
Marz: "WHOA MAN HAVE YOU HEARD OF TF2 DODGEBALL IT'S SO AWESOME!!111ONE!
>.>
Pyro needs new stuff... Napalm Grenade, Molotov Cocktails, Combustible Lemons, etc?
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Re: Gettin' blown and blowed up!

Post by damarziman » Mon Sep 19, 2011 5:47 pm

Wolsk wrote:It looked a bit like you've tried Pyro dodgeball before.
No, I hadn't actually, I just saw you where playing it and I was bored of regular old cp.
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Re: Gettin' blown and blowed up!

Post by Rat-morningstar » Mon Sep 26, 2011 3:00 pm

Luitger wrote:
Luitger wrote: I do think I'm starting to notice that those who rage the hardest prefer to play demo or soldier so maybe there's something there...
you know, i think you're on to something

i mean srsly soldier is so easy to play just leftclick when looking at someone and if you hit anywhere near you just blow the shit out of them
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Re: Gettin' blown and blowed up!

Post by Wolsk » Mon Sep 26, 2011 5:07 pm

Rat-morningstar wrote:
Luitger wrote:
Luitger wrote: I do think I'm starting to notice that those who rage the hardest prefer to play demo or soldier so maybe there's something there...
you know, i think you're on to something

i mean srsly soldier is so easy to play just leftclick when looking at someone and if you hit anywhere near you just blow the shit out of them
Get skill, and it won't seem that way.
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Re: Gettin' blown and blowed up!

Post by isybub » Tue Sep 27, 2011 9:34 am

Quick question. What is W+M1 or W+M2?
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Re: Gettin' blown and blowed up!

Post by King_Fluffy » Tue Sep 27, 2011 11:48 am

W is the key on your keyboard to move forward and M1 stands for Mouse 1 which is for Primary fire. Which for the pyro is of course fire, literally. The term W+M1 is about pyro's running around spamming flames. Secondary fire or Mouse 2 is airblast. So that explains W+M2.
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Re: Gettin' blown and blowed up!

Post by Luitger » Thu Sep 29, 2011 8:59 pm

Rat-morningstar wrote:
Luitger wrote:
Luitger wrote: I do think I'm starting to notice that those who rage the hardest prefer to play demo or soldier so maybe there's something there...
you know, i think you're on to something

i mean srsly soldier is so easy to play just leftclick when looking at someone and if you hit anywhere near you just blow the shit out of them
Yup, if there's one thing I've taken out of all the Rooftime hoohaa lately it's been that it's the soldiers and demos that seem to dislike Rooftime the most.* It's kinda understandable since they usually just roll through pyros on most maps so being on the other end of the stick probably stings a bit. Boofuckinhoo. :smug:

And how is this the only forum on the Internet without a laughing smiley?! lol


*There are a couple of exceptions, to be fair.

King_Fluffy wrote:W is the key on your keyboard to move forward and M1 stands for Mouse 1 which is for Primary fire. Which for the pyro is of course fire, literally. The term W+M1 is about pyro's running around spamming flames. Secondary fire or Mouse 2 is airblast. So that explains W+M2.
Which is weird 'cause it's almost as though all classes use these buttons. I guess it's just naughty when the pyros do it. :roll:
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Re: Gettin' blown and blowed up!

Post by Wolsk » Thu Sep 29, 2011 9:32 pm

Luitger wrote:
Rat-morningstar wrote:
Luitger wrote:
Luitger wrote: I do think I'm starting to notice that those who rage the hardest prefer to play demo or soldier so maybe there's something there...
you know, i think you're on to something

i mean srsly soldier is so easy to play just leftclick when looking at someone and if you hit anywhere near you just blow the shit out of them
Yup, if there's one thing I've taken out of all the Rooftime hoohaa lately it's been that it's the soldiers and demos that seem to dislike Rooftime the most.* It's kinda understandable since they usually just roll through pyros on most maps so being on the other end of the stick probably stings a bit. Boofuckinhoo. :smug:

And how is this the only forum on the Internet without a laughing smiley?! lol


*There are a couple of exceptions, to be fair.
1) It makes perfect sense that it's the Pyros and Demos that get angry because those are the classes that actually run in to fight. The Pyros also seem to Target them the most because they have the most power. If a Pyro could get to where the Sniper stand, they would airblast the fuck out of them.
2) There used to be one, so I guess it was recently removed.
King_Fluffy wrote:W is the key on your keyboard to move forward and M1 stands for Mouse 1 which is for Primary fire. Which for the pyro is of course fire, literally. The term W+M1 is about pyro's running around spamming flames. Secondary fire or Mouse 2 is airblast. So that explains W+M2.
Which is weird 'cause it's almost as though all classes use these buttons. I guess it's just naughty when the pyros do it. :roll:[/quote]The airblast wasn't made for spamming m2, but that's how it's used by a majority of Pyros on joe.to. Demo wasn't made for spamming either, but that's how it is often used. For the players who can't play Demo even by spamming, they go Demoknight, which is one of the cheapest things you can do.
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Re: Gettin' blown and blowed up!

Post by Rabidtangerine » Fri Sep 30, 2011 4:24 pm

Wolsk wrote:
Luitger wrote:
Rat-morningstar wrote:
Luitger wrote:
Luitger wrote: I do think I'm starting to notice that those who rage the hardest prefer to play demo or soldier so maybe there's something there...
you know, i think you're on to something

i mean srsly soldier is so easy to play just leftclick when looking at someone and if you hit anywhere near you just blow the shit out of them
Yup, if there's one thing I've taken out of all the Rooftime hoohaa lately it's been that it's the soldiers and demos that seem to dislike Rooftime the most.* It's kinda understandable since they usually just roll through pyros on most maps so being on the other end of the stick probably stings a bit. Boofuckinhoo. :smug:

And how is this the only forum on the Internet without a laughing smiley?! lol


*There are a couple of exceptions, to be fair.
1) It makes perfect sense that it's the Pyros and Demos that get angry because those are the classes that actually run in to fight. The Pyros also seem to Target them the most because they have the most power. If a Pyro could get to where the Sniper stand, they would airblast the fuck out of them.
2) There used to be one, so I guess it was recently removed.
King_Fluffy wrote:W is the key on your keyboard to move forward and M1 stands for Mouse 1 which is for Primary fire. Which for the pyro is of course fire, literally. The term W+M1 is about pyro's running around spamming flames. Secondary fire or Mouse 2 is airblast. So that explains W+M2.
Which is weird 'cause it's almost as though all classes use these buttons. I guess it's just naughty when the pyros do it. :roll:
The airblast wasn't made for spamming m2, but that's how it's used by a majority of Pyros on joe.to. Demo wasn't made for spamming either, but that's how it is often used. For the players who can't play Demo even by spamming, they go Demoknight, which is one of the cheapest things you can do.[/quote]
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Re: Gettin' blown and blowed up!

Post by damarziman » Fri Sep 30, 2011 7:53 pm

Rabidtangerine wrote: ------
MMMHEM VEGETARIAN COUGH COUGH
Demoknight and Vegetarian are synonymous for me. I'll go "damnit veg" no matter what server I'm on when I'm killed by a demoknight. And Wolsk, solution to cheap demoknight?

Go demoknight as well :D
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Re: Gettin' blown and blowed up!

Post by Rabidtangerine » Mon Oct 03, 2011 8:30 am

damarziman wrote:
Rabidtangerine wrote: ------
MMMHEM VEGETARIAN COUGH COUGH
Demoknight and Vegetarian are synonymous for me. I'll go "damnit veg" no matter what server I'm on when I'm killed by a demoknight. And Wolsk, solution to cheap demoknight?

Go demoknight as well :D
If you're lucky. Better solution: Natascha or Sniper.
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Re: Gettin' blown and blowed up!

Post by Posts » Mon Oct 03, 2011 2:05 pm

idea for a rooftime modification:

instead of a big death trigger at the bottom, lets have teleport triggers.

we can divide the map into 5 or 3 sections, 1 per big platform.
Each section will have 2 teleport areas where the death area would be, one per team.
They will teleport players to previous platform, depending on the team.
1<-2<-3<-4<-5 (Blue Players)
1->2->3->4->5 (Red Players)
Or we could teleport back to spawn regardless of location, equivalent to instant respawn, avoiding the 20 second respawn.

You could also have a small damage trigger above the teleporter that would finish off the near death players.
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Re: Gettin' blown and blowed up!

Post by stickbeast » Mon Oct 03, 2011 2:57 pm

The trigger hurt is just one of the problems of rooftime. The main problem is the monotony of: battle over mid to blue base, or a red base to mid. There's barely any cover from snipers, and what little cover there is a pyro could be coming up the stairs ready to airblast. You really have to be lucky to make it through with an uber...which is why rooftime ends in a stalemate. Not because teams are evenly matched, its just that the map is designed poorly.
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