The Beggar's Bazooka

Anything dealing with the game Team Fortress 2 or the servers we host for it.
User avatar
Wolsk
Im hungry, i need a fur burger
<font color=blue>Im hungry, i need a fur burger</font>
Posts: 9910
Joined: Wed Aug 20, 2008 4:22 pm
Location: under your bed

Re: The Beggar's Bazooka

Post by Wolsk » Fri Jun 29, 2012 9:40 pm

Avvatar wrote:Wolsk logic:
Glitch kills hostiles. -> Disable friendly fire.
Yes, that is my logic, though you don't seem to understand the glitch at all.
The glitch causes you to kill someone anywhere in the map at random.
No one can tell if it was intentional or not because they could have been in a place with no one around.
And I asked that friendly fire be disabled ONLY for this weapon, not the entire server.
Zeno
Posts: 673
Joined: Mon Jul 11, 2011 7:33 pm
Location: Saratoga, NY
Contact:

Re: The Beggar's Bazooka

Post by Zeno » Sat Jun 30, 2012 12:24 am

If this glitch is still happening, then I agree FF should be disabled on the weapon before aboose happens.

Otherwise I would leave it normal, and people would just have to be conservative with it.
-Zeno McDohl (reseph@reddit), http://steamcommunity.com/id/zenoxio
Dark Souls matchmaking: http://www.darksoulsfind.org/ (PS duel me)
User avatar
Django
Bow down to your King!
<font color=black><i>Bow down to your King!</i></font>
Posts: 8537
Joined: Thu Aug 27, 2009 1:13 am

Re: The Beggar's Bazooka

Post by Django » Sat Jun 30, 2012 3:08 am

what do you expect of a weapon literally made out of trash
Image
"Dream, Django, but dream with your eyes open."
Velp
Posts: 2167
Joined: Fri Jan 23, 2009 11:12 pm
Location: Ont. Canada

Re: The Beggar's Bazooka

Post by Velp » Sat Jun 30, 2012 8:35 pm

Wolsk, that sounds like an exploit if you can kill people in their spawn from your own.
mbaxter wrote:David tennant makes everything better
Neelpos wrote:Because maybe if my post count is high enough everyone will love me, golly
Mastermind1011
Posts: 287
Joined: Tue Jun 28, 2011 9:14 pm

Re: The Beggar's Bazooka

Post by Mastermind1011 » Sat Jun 30, 2012 8:47 pm

Worth testing it out, I've got a bazooka, why not check it out when the server dies down and we only got 10 or so people on?
Zeno
Posts: 673
Joined: Mon Jul 11, 2011 7:33 pm
Location: Saratoga, NY
Contact:

Re: The Beggar's Bazooka

Post by Zeno » Sat Jun 30, 2012 10:18 pm

Uhh. Hm. Check admin forum.
-Zeno McDohl (reseph@reddit), http://steamcommunity.com/id/zenoxio
Dark Souls matchmaking: http://www.darksoulsfind.org/ (PS duel me)
User avatar
Django
Bow down to your King!
<font color=black><i>Bow down to your King!</i></font>
Posts: 8537
Joined: Thu Aug 27, 2009 1:13 am

Re: The Beggar's Bazooka

Post by Django » Tue Jul 03, 2012 6:40 pm


Ha!
Image
"Dream, Django, but dream with your eyes open."
User avatar
Why?
I DON'T MAKE MAPS!!!™
Posts: 1443
Joined: Fri Dec 19, 2008 10:09 pm
Contact:

Re: The Beggar's Bazooka

Post by Why? » Thu Jul 05, 2012 9:49 pm

TF2 7/5/12 Update wrote:...Plan allowing medic calls
- Fixed The Beggar's Bazooka exploding on random targets in the world when overloading
- Fixed The Hitman's Heatmaker bodyshot damage penalty...
/thread
"Too awesome to play; too legit to quit." — Team Spectator Motto

Image
Post Reply