Source Filmmaker

Anything dealing with the game Team Fortress 2 or the servers we host for it.
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Django
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Re: Source Filmmaker

Post by Django » Mon Jul 16, 2012 7:47 pm

Image
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Re: Source Filmmaker

Post by marccox08 » Tue Jul 17, 2012 3:38 pm


:|
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Re: Source Filmmaker

Post by marccox08 » Fri Jul 20, 2012 6:42 am


Made this in a coupla' hours and I am pleased with the results. :)
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Re: Source Filmmaker

Post by Django » Sat Jul 21, 2012 10:40 pm

Image
"Dream, Django, but dream with your eyes open."
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stabbyclaus
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Re: Source Filmmaker

Post by stabbyclaus » Sun Jul 22, 2012 6:38 am

Rat-morningstar wrote:dude, this might be shocking, but the night sky isn't a piece of cloth with holes in it
Scraw wrote:This. People think good sex just spontaneously happens like scripted events in a single player CoD mission.
In reality, the best sex results from good communication and planning; like a Rainbow 6 mission.
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Re: Source Filmmaker

Post by Django » Sun Jul 22, 2012 6:39 am

Ha repost
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stabbyclaus
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Re: Source Filmmaker

Post by stabbyclaus » Thu Jul 26, 2012 8:27 am

Fine, how about this:
Rat-morningstar wrote:dude, this might be shocking, but the night sky isn't a piece of cloth with holes in it
Scraw wrote:This. People think good sex just spontaneously happens like scripted events in a single player CoD mission.
In reality, the best sex results from good communication and planning; like a Rainbow 6 mission.
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Re: Source Filmmaker

Post by RideTheWalrus » Thu Jul 26, 2012 2:09 pm

That's hilarious lol.
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Axis Denied
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Re: Source Filmmaker

Post by Axis Denied » Fri Jul 27, 2012 7:19 pm

A little one that I made (you should watch it at full resolution):




Not the first one I made though...the first one I made I didn't really like. I really wanted to play around with the lighting in this one more, but adjusting the tonemap scale for the camera and adding various lights makes the lighting feel unnatural.
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Re: Source Filmmaker

Post by Avvatar » Fri Jul 27, 2012 7:52 pm

Axis Denied wrote:you should watch it at full resolution
For what possible reason? What did I miss watching it in the oh so convenient embedded viewer?
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Re: Source Filmmaker

Post by Axis Denied » Fri Jul 27, 2012 8:07 pm

Nothing. Just looks better.
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stabbyclaus
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Re: Source Filmmaker

Post by stabbyclaus » Mon Aug 06, 2012 8:31 pm

This is how to import L4D2 models into SFM
Extract the models from the VPK into either your usermod folder or a new mod folder. Then make a batch file in the root directory of the mod with the following:
@echo off
xcopy "models\*.vtx" "models_vt2\*.vt2" /s
for /r %%a in (*.vtx) do ren "%%a" "%%~na.dx90.vtx"
for /r %%b in (*.vt2) do ren "%%b" "%%~nb.dx80.vtx"
xcopy "models_vt2" "models" /s
rmdir "models_vt2" /s /q
(Credit to smashman2004)
This will fix the models. If they still crash edit the .mdl with notepad, changing IDST1 to IDST,
Rat-morningstar wrote:dude, this might be shocking, but the night sky isn't a piece of cloth with holes in it
Scraw wrote:This. People think good sex just spontaneously happens like scripted events in a single player CoD mission.
In reality, the best sex results from good communication and planning; like a Rainbow 6 mission.
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Re: Source Filmmaker

Post by Sportslot » Mon Aug 20, 2012 10:06 am

For some reason, whenever I go to open up SFM, it just gives me a blank screen. Any tips?

Also, can anyone teach me how to do animations where multiple things move at a time?
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Re: Source Filmmaker

Post by Neelpos » Sat Sep 01, 2012 6:09 pm

kingscrub wrote:HEY NEELPOS WHY DONT YOU SHOVE THAT RETARDED SMILEYFACE AVATAR UP YOUR ASS.
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Re: Source Filmmaker

Post by Velp » Sat Sep 01, 2012 7:34 pm


10 mins of awesome.
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