Made this in a coupla' hours and I am pleased with the results.
Re: Source Filmmaker
Posted: Sat Jul 21, 2012 10:40 pm
by Django
Re: Source Filmmaker
Posted: Sun Jul 22, 2012 6:38 am
by stabbyclaus
Re: Source Filmmaker
Posted: Sun Jul 22, 2012 6:39 am
by Django
Ha repost
Re: Source Filmmaker
Posted: Thu Jul 26, 2012 8:27 am
by stabbyclaus
Fine, how about this:
Re: Source Filmmaker
Posted: Thu Jul 26, 2012 2:09 pm
by RideTheWalrus
That's hilarious lol.
Re: Source Filmmaker
Posted: Fri Jul 27, 2012 7:19 pm
by Axis Denied
A little one that I made (you should watch it at full resolution):
Not the first one I made though...the first one I made I didn't really like. I really wanted to play around with the lighting in this one more, but adjusting the tonemap scale for the camera and adding various lights makes the lighting feel unnatural.
Re: Source Filmmaker
Posted: Fri Jul 27, 2012 7:52 pm
by Avvatar
Axis Denied wrote:you should watch it at full resolution
For what possible reason? What did I miss watching it in the oh so convenient embedded viewer?
Re: Source Filmmaker
Posted: Fri Jul 27, 2012 8:07 pm
by Axis Denied
Nothing. Just looks better.
Re: Source Filmmaker
Posted: Mon Aug 06, 2012 8:31 pm
by stabbyclaus
This is how to import L4D2 models into SFM
Extract the models from the VPK into either your usermod folder or a new mod folder. Then make a batch file in the root directory of the mod with the following:
@echo off
xcopy "models\*.vtx" "models_vt2\*.vt2" /s
for /r %%a in (*.vtx) do ren "%%a" "%%~na.dx90.vtx"
for /r %%b in (*.vt2) do ren "%%b" "%%~nb.dx80.vtx"
xcopy "models_vt2" "models" /s
rmdir "models_vt2" /s /q
(Credit to smashman2004)
This will fix the models. If they still crash edit the .mdl with notepad, changing IDST1 to IDST,
Re: Source Filmmaker
Posted: Mon Aug 20, 2012 10:06 am
by Sportslot
For some reason, whenever I go to open up SFM, it just gives me a blank screen. Any tips?
Also, can anyone teach me how to do animations where multiple things move at a time?