Does anyone have the uncompiled map file for rooftime?
- A Ninja
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Re: Does anyone have the uncompiled map file for rooftime?
Looks good so far spongebobby, just make sure to add a lot of the fences that nipper did otherwise that's just too much airblasting.
Also, the only thing missing is a water area to utilize pyroshark.
Also, the only thing missing is a water area to utilize pyroshark.
Neelpos wrote:but he's A Ninja, he's one of the best fucking snipers on the server, if your evidence doesn't line up prepare to be ridiculed by your inability to differentiate hackers from really fucking good players.
- dmitri ravinoff
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Re: Does anyone have the uncompiled map file for rooftime?
cp_rooftime_rainyA Ninja wrote:Also, the only thing missing is a water area to utilize pyroshark.
plz
I asked David Geffen personally if he'd donate to TF4 for me, but he wouldn't do it
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Re: Does anyone have the uncompiled map file for rooftime?
cp_rooftime_biblicalflood
No death triggers, just a shit ton of water to fall into.
No death triggers, just a shit ton of water to fall into.
- A Ninja
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Re: Does anyone have the uncompiled map file for rooftime?
There's a map out called badwater_rainy where about 60% of the map is just underwater. Pyroshark land.
Neelpos wrote:but he's A Ninja, he's one of the best fucking snipers on the server, if your evidence doesn't line up prepare to be ridiculed by your inability to differentiate hackers from really fucking good players.
- dmitri ravinoff
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Re: Does anyone have the uncompiled map file for rooftime?
Mastermind1011 wrote:cp_rooftime_biblicalflood
No death triggers, just a shit ton of water to fall into.
Why? 6:17 "And, behold, I, even I, do bring a flood of waters upon the rooftops, to destroy all flesh, wherein is the breath of mann, from under valve; and every thing that is in the rooftime shall die."
And Ninja, iirc there's also 2fort and Dustbowl rainy.
I asked David Geffen personally if he'd donate to TF4 for me, but he wouldn't do it
- Cheddars
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- Hooplah
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Re: Does anyone have the uncompiled map file for rooftime?
people still use tinypic?
TheSonic.Exe MuertePorSuPaso : hoopla¡ is hacking aimbotThe Coolest Kid on the Planet wrote:[14:56] <+PennoyIsHigh> westsidee
[14:56] <+PennoyIsHigh> thug liefff
TheSonic.Exe MuertePorSuPaso : hoopla! noob aimbot is hacking noob
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Re: Does anyone have the uncompiled map file for rooftime?
I'd love to take a stab at your map once it's functional, looks like it's coming along pretty well and has dome solid ideas.
kingscrub wrote:HEY NEELPOS WHY DONT YOU SHOVE THAT RETARDED SMILEYFACE AVATAR UP YOUR ASS.
- Cheddars
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Re: Does anyone have the uncompiled map file for rooftime?
It might be quite awhile before the map's actually finished; still working on the red spawn/point. I've only just discovered the wonders of Hammer and I'm still working out all the intricacies of the system; so far, it's proven to have a very intuitive and user-friendly interface.
That aside, the map will be centered around 3 control points and I was wondering if there was anything you guys would want to see added in this map.
That aside, the map will be centered around 3 control points and I was wondering if there was anything you guys would want to see added in this map.
- KoD
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Re: Does anyone have the uncompiled map file for rooftime?
tools/toolshintCheddars wrote:I was wondering if there was anything you guys would want to see added in this map.
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Re: Does anyone have the uncompiled map file for rooftime?
So that basically optimizes the map to prevent lag when rendering, right?KoD wrote:tools/toolshintCheddars wrote:I was wondering if there was anything you guys would want to see added in this map.
- KoD
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Re: Does anyone have the uncompiled map file for rooftime?
Yeah I guess that's a very simplified way of putting it. It slices up the visleafs which dictate what portions of the map you're rendering at any given point. The hint brush gives you control to optimize a map by sectioning off regions that may be included in a visleaf when they shouldn't be. In a nutshell, you're making the map run smoother by designating areas in the map that do not need to be rendered because they're not visible from a certain location.
For instance.. using an angled hint brush in the below example, the game can now avoid rendering the barrels in the top hallway when you're by the section of barrels in the bottom left hallway and vise versa. Obviously, it will render both barrel sections when you're at the perpendicular angle.
For instance.. using an angled hint brush in the below example, the game can now avoid rendering the barrels in the top hallway when you're by the section of barrels in the bottom left hallway and vise versa. Obviously, it will render both barrel sections when you're at the perpendicular angle.
- Sanvich Hoovy
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Re: Does anyone have the uncompiled map file for rooftime?
What version of rooftime is this based off of? I can't seem to recognize this at all :U
My therapist told me that I gamble in order to escape from the realities of life and I replied that's why everyone does everything. - Norm MacDonald
- Cheddars
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Re: Does anyone have the uncompiled map file for rooftime?
I stopped basing it off of rooftime a long time ago; now it's just the roof aspect.Sanvich Hoovy wrote:What version of rooftime is this based off of? I can't seem to recognize this at all :U
I'm starting to become heavily concerned that the geometry of this map may just be too complex for casual play.