Let's get rid of double overheal

Anything dealing with the game Team Fortress 2 or the servers we host for it.

Should we set overheal back to normal?

Yes
14
30%
I would normally vote yes but fuck Mastermind
13
28%
No
20
43%
 
Total votes: 47
Bun
BACON BACON BACON
Posts: 623
Joined: Fri Aug 14, 2009 4:34 pm

Re: Let's get rid of double overheal

Post by Bun » Tue Apr 15, 2014 3:17 pm

You should ignore Helpful. He team stacks just to pocket heavy mains. Also some heavy mains don't know how to tone down their skill level when there's < 8 players on the server, which has the opposite effect on "help populate the server".

Instead of having like 10+ pages of discussions on change and have nothing done in the end, why don't we just try it out for a couple weeks? It's not hard to change a couple settings on the server. If there are a lot of complaints then change it back to what it was before. Won't hurt to try, unless people really want to win all the time.

My 2 cents. Take it or leave it.
User avatar
Helpful
Posts: 17
Joined: Fri Mar 28, 2014 11:49 am

Re: Let's get rid of double overheal

Post by Helpful » Tue Apr 15, 2014 3:30 pm

"In normal, non-modified TF2, medic is the most important class."

That may be true, but when you look at all the people that play medic (lul), clearly they don't care and need an incentive. Like a heavy main, or more overheal.

"Does anyone else remember that time Valve used the TF2 beta to test things? And how they figured they'd test how the game would work out if every class had double health?"

If were going to talk about Valve balance we need to keep in mind that they balanced for 24 player teams and not 32, even though friendly fire cuts down on the spam, there's still more guns than intended, and more people to heal. I'm not aware of these tests in particular, but I would figure that Valve would think there would be more medics on teams, and because teams have 0-1 medics on them and more people to heal, double overheal helps deal with the under population problem by letting medics heal people before a fight and not during one.

"Look, the real problem is heavy with double overheal."

git gud.

but seriously, kill the medic

Image

EDIT: I agree that surviving fully charged head shots is pretty wtf though

EDIT2: the ending seems a bit antagonistic, and I apologize for that, but it really is the best way to deal with heavy medic combos.
Last edited by Helpful on Tue Apr 15, 2014 3:55 pm, edited 1 time in total.
Mastermind1011
Posts: 287
Joined: Tue Jun 28, 2011 9:14 pm

Re: Let's get rid of double overheal

Post by Mastermind1011 » Tue Apr 15, 2014 3:43 pm

Helpful wrote:Bunch of bullshit
No.
User avatar
rottencheeseCA
Tall Man with Feelings
Posts: 1262
Joined: Thu Dec 23, 2010 12:56 am
Location: San Diego,CA

Re: Let's get rid of double overheal

Post by rottencheeseCA » Tue Apr 15, 2014 3:54 pm

Porky wrote:You should ignore Helpful. He team stacks just to pocket heavy mains. Also some heavy mains don't know how to tone down their skill level when there's < 8 players on the server, which has the opposite effect on "help populate the server".

Instead of having like 10+ pages of discussions on change and have nothing done in the end, why don't we just try it out for a couple weeks? It's not hard to change a couple settings on the server. If there are a lot of complaints then change it back to what it was before. Won't hurt to try, unless people really want to win all the time.

My 2 cents. Take it or leave it.
That's a great idea. If there really is an extreme increase in unintentional team kills, we can start looking for a new solution.
Django-Oh lord, take my lunch money. Please, don't hurt me!
Waterbear- You're dumb and stupid btw and i hate you for saying that forever
Adam- You are right. It's time we all stopped hiding. I'm a girl gamer and I know Joe, RottenCheese and Waterbear are too.
Otome Django~♥: keep frineds close, and you haters EVEN closer
User avatar
dmitri ravinoff
ıɹʇıɯp
Posts: 444
Joined: Sat Feb 08, 2014 4:55 am
Location: In the bathrooms and the bad motels

Re: Let's get rid of double overheal

Post by dmitri ravinoff » Tue Apr 15, 2014 4:12 pm

As much as I love playing medic, it would be interesting to change the overheal and see what happens. I think when we really get going 16 v 16 it's a useful balance mechanic to survive spam (which ff does cut down on some but not completely). For 12 v 12 and smaller, a heavy medic pair can fucking wreck everything until a spy or persistent sniper comes along. That's not balanced, and I can see where that should be changed. I think it's a good idea to mess around with overheal. (300% overheal lol?)
I asked David Geffen personally if he'd donate to TF4 for me, but he wouldn't do it
User avatar
Ian7
【=◈︿◈=】
Posts: 4781
Joined: Sat Feb 28, 2009 11:58 pm
Location: ColoradO
Contact:

Re: Let's get rid of double overheal

Post by Ian7 » Tue Apr 15, 2014 4:26 pm

Mastermind is a jackass don't listen to him.
IF IT AINT BROKE DONT FIX IT
mbaxter wrote:Loaf was banned by rottencheeseCA for one minute, for reason "fuck"
Canonuluvx wrote:This article is very well written Geese and ducks can be used very much.
Follow me on the twit:@ian7j2
Mastermind1011
Posts: 287
Joined: Tue Jun 28, 2011 9:14 pm

Re: Let's get rid of double overheal

Post by Mastermind1011 » Tue Apr 15, 2014 4:29 pm

Ian7 wrote:Mastermind is a jackass don't listen to him.
IF IT AINT BROKE DONT FIX IT
Dawg I just explained how it was broken. IT BROKE FIX IT.
User avatar
Ian7
【=◈︿◈=】
Posts: 4781
Joined: Sat Feb 28, 2009 11:58 pm
Location: ColoradO
Contact:

Re: Let's get rid of double overheal

Post by Ian7 » Tue Apr 15, 2014 6:00 pm

But you're wrong. It's not broke.
Come on Dad
mbaxter wrote:Loaf was banned by rottencheeseCA for one minute, for reason "fuck"
Canonuluvx wrote:This article is very well written Geese and ducks can be used very much.
Follow me on the twit:@ian7j2
Bun
BACON BACON BACON
Posts: 623
Joined: Fri Aug 14, 2009 4:34 pm

Re: Let's get rid of double overheal

Post by Bun » Tue Apr 15, 2014 6:45 pm

There should be an option in the poll: "let's try it for a week or two".
Mastermind1011
Posts: 287
Joined: Tue Jun 28, 2011 9:14 pm

Re: Let's get rid of double overheal

Post by Mastermind1011 » Tue Apr 15, 2014 6:53 pm

I feel that should probably be a separate poll, as this one is already splintered into two yes's and a no. We add a 4th "maybe" option and then public opinion starts to get a bit unreadable.
User avatar
loafozard
XxBaker_RebornxX
Posts: 376
Joined: Sat Mar 09, 2013 9:13 pm
Location: Texas

Re: Let's get rid of double overheal

Post by loafozard » Tue Apr 15, 2014 7:28 pm

How about we look at this from the perspective of a Regular over-healed heavies worst nightmare; a fully charged sniper shot.

I was playing on some other servers cause tf4 can be quite meh and i was wrecking these over-healed heavies with full charged shots like i was shooting fish in a barrel. I believe the double overheal should stick and if possible be lowered if there are less than 24 people on the server. With the 32 player count heavies should be more of a challenge that can be easily countered by a little bit of team play whereas with the smaller player count a heavy should have to rely more on his own skill and less on his damn pocket medic.

TL;DR make it to where the overheal is lowered depending on the player count.
Sirc001 wrote:Another player along with myself known as loaf of bread or something
Archer wrote:uWu chat daddy
User avatar
Parasyte
Posts: 1525
Joined: Wed Jun 23, 2010 12:55 pm

Re: Let's get rid of double overheal

Post by Parasyte » Tue Apr 15, 2014 11:00 pm

Some points for consideration...
  1. I've said it before: I would be fine with setting the overheal to default. Either way works for me; I know how to adjust my gameplay to compensate for lower max health, but remember that...
  2. ...everyone else will have lower max health, too, and will be less of a potential threat for heavies.
  3. The overheal isn't double the default level, but people often speak like it is. It's 50% above the default, not twice as much. And that overheal does help to re-balance gameplay a bit because...
  4. ...we are a 32 player server with friendly fire on; there is a lot of shit to potentially hurt players. The extra overheal helps offset that. With a full server, it's fairly common to see multiple spies/snipers on each team, so...
  5. ...while 1 fully charged headshot will not take a fully overhealed heavy down, a second, un-charged headshot from the other sniper will.
  6. Loaf is onto something there; having default overheal when ≤24 players and 200% with 25+ players would be dandy. It would allow more flexibility in class selection when there are fewer players on; full overheal with low pop and it's easy for a medic/heavy combo to steamroll.
  7. Speaking of which, I was just trying to stress this to people the other night...
    Helpful wrote:but seriously, kill the medic

    Image
User avatar
Ian7
【=◈︿◈=】
Posts: 4781
Joined: Sat Feb 28, 2009 11:58 pm
Location: ColoradO
Contact:

Re: Let's get rid of double overheal

Post by Ian7 » Tue Apr 15, 2014 11:55 pm

No cause if we change it for a week or two it will never get changed back because that's the way it works.
mbaxter wrote:Loaf was banned by rottencheeseCA for one minute, for reason "fuck"
Canonuluvx wrote:This article is very well written Geese and ducks can be used very much.
Follow me on the twit:@ian7j2
Bun
BACON BACON BACON
Posts: 623
Joined: Fri Aug 14, 2009 4:34 pm

Re: Let's get rid of double overheal

Post by Bun » Tue Apr 15, 2014 11:58 pm

We have a number of medics on the server who use the vaccinator. Maybe take that into consideration as well. If you have bullet resistance a full charge on a sniper rifle wouldn't do anything to both the healer and the target being healed. IIRC, a headshot only deals 40 - 50 damage...I think...

There are pros/cons and advantages/disadvantages either way.
Mastermind1011
Posts: 287
Joined: Tue Jun 28, 2011 9:14 pm

Re: Let's get rid of double overheal

Post by Mastermind1011 » Wed Apr 16, 2014 12:03 am

I could argue a few points about combat dynamics, Parasyte, but yeah, now that loaf mentions it, honestly just setting overheal to default for <24 players makes a lot of sense. My problem can be summed up that the doubly overhealed heavy unfairly dominates when faced with only one or two players. When a team only has 6 or 12 players, that description defines most of the encounters that happen. When there's 16 players, that happens a lot less.

Also, Pork, I don't get what you mean by bringing up the Vaccinator and snipers? What are you getting at?
Post Reply