Map ideas?

Anything dealing with the game Team Fortress 2 or the servers we host for it.

Aerial combat map?

More man-cannons!
6
21%
More jump pads!
8
28%
No! I have a better suggestion below!
1
3%
Yes! You should look at the suggestion I posted below!
5
17%
I hate maps and innovation!
9
31%
 
Total votes: 29
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Cheddars
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Map ideas?

Post by Cheddars » Fri May 23, 2014 8:04 pm

I need ideas for a map!

Post suggestions that you would like to see in a map such as: certain layouts, architecture, gameplay elements, map design and whatever else you can think of off the top of your head.

I have recently been mulling over a map based around open aerial combat and high player-maneuverability.

Let your imagination spill all over the thread. Post!
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Da_man
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Re: Map ideas?

Post by Da_man » Fri May 23, 2014 9:09 pm

the_stairs_v2

koth_nippletwister_extreme

cp_rooftime_justice_v3

cp_qbert_extreme
....................../´¯/)
....................,/¯../
.................../..../
............./´¯/'...'/´¯¯`·¸
........../'/.../..../......./¨¯\
........('(...´...´.... ¯~/'...')
.........\.................'...../
..........''...\.......... _.·´
............\..............(
..............\.............\...
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marbear
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Re: Map ideas?

Post by marbear » Fri May 23, 2014 9:12 pm

Da_man wrote:the_stairs_v2

:sadasfuck:
"Marbear your too stupid...so I don't know what the fuck your thinking."
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A Ninja
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Re: Map ideas?

Post by A Ninja » Fri May 23, 2014 10:04 pm

I don't have any layout designs off the top of my head, but I could come up with some after a bit of TF2. What I would really like to see is a map that utilizes the new textures and themes from the asian maps like koth_suijin or the new mvm maps
Neelpos wrote:but he's A Ninja, he's one of the best fucking snipers on the server, if your evidence doesn't line up prepare to be ridiculed by your inability to differentiate hackers from really fucking good players.
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Nightwolf
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Re: Map ideas?

Post by Nightwolf » Fri May 23, 2014 10:13 pm

More cowbell.
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Cheddars
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Re: Map ideas?

Post by Cheddars » Fri May 23, 2014 10:21 pm

Da_man wrote:the_stairs_v2

koth_nippletwister_extreme

cp_rooftime_justice_v3

cp_qbert_extreme
I'm almost tempted to create a mash-up map with all of those features listed.

Except for nippletwister, though, that thing is the spawn of satan. 8O
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Mr.Pink
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Re: Map ideas?

Post by Mr.Pink » Sun May 25, 2014 4:22 am

Cheddars wrote:
Da_man wrote:the_stairs_v2

koth_nippletwister_extreme

cp_rooftime_justice_v3

cp_qbert_extreme
I'm almost tempted to create a mash-up map with all of those features listed.

Except for nippletwister, though, that thing is the spawn of satan. 8O
and then make it special delivery :suicide:
Oh bugger
willbob91
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Re: Map ideas?

Post by willbob91 » Sun May 25, 2014 1:02 pm

how about a payload map with different areas based on different time periods?
"deliciousness is power" -Brassica prime
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A Ninja
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Re: Map ideas?

Post by A Ninja » Sun May 25, 2014 1:07 pm

willbob91 wrote:how about a payload map with different areas based on different time periods?
As someone who has zero experience with this kind of thing, it seems like that would increase the file size massively for people.
Neelpos wrote:but he's A Ninja, he's one of the best fucking snipers on the server, if your evidence doesn't line up prepare to be ridiculed by your inability to differentiate hackers from really fucking good players.
Mastermind1011
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Re: Map ideas?

Post by Mastermind1011 » Sun May 25, 2014 1:51 pm

willbob91 wrote:how about a payload map with different areas based on different time periods?
Are you talking about arbitrarily gating areas off based on time, or having a bunch of areas with different "historical" themes? Because one is typically a pretty bad idea, and the other relies on a bunch of custom textures. Which yeah, massively increases file size. Go delete pl_angkor from your maps folder and redownload it from the server to see that concept in action, though that's half custom textures and what not, half just being a huge map.
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Maha
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Re: Map ideas?

Post by Maha » Sun May 25, 2014 2:22 pm

Da_man wrote:the_stairs_v2

koth_nippletwister_extreme

cp_rooftime_justice_v3

cp_qbert_extreme
Pretty sure the point of this is to get maps added TO the server.
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NIPPER
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Re: Map ideas?

Post by NIPPER » Wed May 28, 2014 5:34 pm

make a map with a really big drivable car in it
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Dangit Spongebobby!
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Re: Map ideas?

Post by Dangit Spongebobby! » Wed May 28, 2014 5:55 pm

LOL
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Parasyte
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Re: Map ideas?

Post by Parasyte » Wed May 28, 2014 11:28 pm

Make a circus theme KoTH map with the big-top in the middle. Put giant circus Mann-canons near each spawn that can fire players onto the top of the tent (high map ceiling) and make the interior of the tent large enough to include a high-wire with platforms on either end for soldiers, demos, or anyone who uses the canons and drops through holes in the tent. Maybe some stands/bleachers around the interior of the tent; make it look legit with some good props that we can fight around. This could also work as a 3 point CP map, depending on how large you want to make it; lots of good circus elements you could expand on.
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Cheddars
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Re: Map ideas?

Post by Cheddars » Mon Jun 16, 2014 1:50 pm

Parasyte wrote:Make a circus theme KoTH map with the big-top in the middle. Put giant circus Mann-canons near each spawn that can fire players onto the top of the tent (high map ceiling) and make the interior of the tent large enough to include a high-wire with platforms on either end for soldiers, demos, or anyone who uses the canons and drops through holes in the tent. Maybe some stands/bleachers around the interior of the tent; make it look legit with some good props that we can fight around. This could also work as a 3 point CP map, depending on how large you want to make it; lots of good circus elements you could expand on.
After mulling over several rooftop design elements that lacked inspiration, this is actually a pretty good idea.

It would also probably work best as a koth map. I'll have to look into this concept once I get a better grasp of hammer.
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