Issues with maps that we can't fix People need to know about

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Issues with maps that we can't fix People need to know about

Post by I_AM_SQUIRREL » Wed Aug 20, 2014 9:28 pm

Borax B2
http://steamcommunity.com/sharedfiles/f ... =303381812
http://steamcommunity.com/sharedfiles/f ... =303381781
http://steamcommunity.com/sharedfiles/f ... =303381801
http://steamcommunity.com/sharedfiles/f ... =303381764

This is just right outside the last spawn room for blue. If you over the roof that is right outside of spawn and fall behind the rock like in the screenshots you will get stuck.
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Re: Issues with maps that we can't fix People need to know a

Post by Sanvich Hoovy » Wed Aug 20, 2014 10:38 pm

So don't do that
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Re: Issues with maps that we can't fix People need to know a

Post by A Ninja » Wed Aug 20, 2014 10:49 pm

Sanvich Hoovy wrote:So don't do that
That is a bit of a bad attitude :( borax is an older map so I don't know if the mapper is still around to fix this, but it seems like something that the majority of players would not be affected by. Thanks for pointing it out though, I'll check it out next time I am on
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Cheddars
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Re: Issues with maps that we can't fix People need to know a

Post by Cheddars » Thu Aug 21, 2014 1:36 am

There are actually multiple rocks you can get stuck behind on this map. Just '~;kill' yourself if you do manage to get stuck or ask an admin to explode you.
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Parasyte
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Re: Issues with maps that we can't fix People need to know a

Post by Parasyte » Thu Aug 21, 2014 2:58 pm

Cheddars wrote:Just '~;kill' yourself if you do manage to get stuck or ask an admin to explode you.
Or change class?
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Re: Issues with maps that we can't fix People need to know a

Post by Cheddars » Thu Aug 21, 2014 4:08 pm

Parasyte wrote:
Cheddars wrote:Just '~;kill' yourself if you do manage to get stuck or ask an admin to explode you.
Or change class?
Some people don't have the 'kill on class change' option enabled.
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Re: Issues with maps that we can't fix People need to know a

Post by pinkle » Thu Aug 21, 2014 6:34 pm

type explode in the console...
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Maha
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Re: Issues with maps that we can't fix People need to know a

Post by Maha » Thu Aug 21, 2014 6:38 pm

Seems like a bit of effort to pull off anyway. It's probably fine. It's not like it's an exploitive untouchable Engie Nest kinda spot right?
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Re: Issues with maps that we can't fix People need to know a

Post by MrBlip » Fri Aug 22, 2014 9:57 am

Sanvich Hoovy wrote:So don't do that
this is the correct answer
9:18 PM - mrblip: im allowed to have my own opinions
9:19 PM - Dr. Doctorpus: no youre not
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Re: Issues with maps that we can't fix People need to know a

Post by Hippie of doom » Fri Aug 22, 2014 11:33 am

MrBlip wrote:
Sanvich Hoovy wrote:So don't do that
this is the correct answer
Holy shit, it's Blip. lol And yea if you have to work at getting to the spot where you can actually fall through and get stuck then it is most likely not worth fixing so dont go there and or dont fall into the hole.
Im not random. i just think faster then you.
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Re: Issues with maps that we can't fix People need to know a

Post by Avvatar » Fri Aug 22, 2014 8:11 pm

"We" certainly can fix this.
(using EntEd written by sys)

We're just not going to.
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Re: Issues with maps that we can't fix People need to know a

Post by timtoborne » Wed Sep 17, 2014 10:25 am

that one map with the intelligence on the moving carts. someone always gets stuck in a spawn door. its nothing major, but noone ever -kills
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Re: Issues with maps that we can't fix People need to know a

Post by MegapiemanPHD » Thu Sep 18, 2014 10:28 pm

It's simple enough to decompile, change, and recompile a map but that is frowned upon by just about everyone unless you have permission from the original map author. Although I think multiple people have changed around Rooftime every now and then.
Last edited by MegapiemanPHD on Sat Sep 20, 2014 7:20 pm, edited 1 time in total.
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Parasyte
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Re: Issues with maps that we can't fix People need to know a

Post by Parasyte » Fri Sep 19, 2014 8:19 am

MegapiemanPHD wrote:Although I think multiple people have changed around Rooftime every now and then.
A couple years back someone tracked down the creator of Rooftime to let him know J2 had adopted his map and evolved it through the years; he seemed pleased. No one on J2 has exclusive ownership of the map.
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Re: Issues with maps that we can't fix People need to know a

Post by MegapiemanPHD » Sun Oct 05, 2014 11:48 pm

Players can get stuck in one way doors on Solitude B1.
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