Mastermind1011 wrote:A Ninja wrote:We've been brainstorming about this kind of stuff for so long, what about implementing default overheal for a trial period to test the reaction? I never see people defending extra overheal, only criticizing it.
We should also have a trial period for 4x overheal, because why not? Also because I did the math for some Time-To-Kills for a couple of different encounters and it's hilarious.
I agree. As someone who often plays medic, 4x overheal would be amazing.
And of course, we should also definitely do the default overheal trial to see what actually happens.
...That said, I can't resist making another suggestion.
When I play medic, I prioritize my ubercharge above all else. It also happens that I don't die nearly as much in TF4 as in most other pubs.
Maybe this is due to 2x overheal. Maybe I just happen to play with excellent pockets. Maybe TF4 has above-average players.
I don't know why this is. Whatever the reason, I enjoy being able to frequently pull off ubers as a medic.
So here comes my crazy idea.
If medics die much more often during the default overheal trial,
then we should continue the trial with one change:
self-overhealing for medics.
That is, suppose I am a medic with full health. If I were to heal someone now, I would also overheal myself at the same time.
Yes, just
overhealing. With this mechanic medics are still less squishy,
and they don't have to worry about buffing fellow medics. Everyone wins.
Debating is for nerds. Let's do a default overheal trial.
A potential issue is squishy medics. If medics die more often during the trial,
give them the ability to overheal themselves while healing other players.