Parasyte, I agree with your suggestion. Playing as a medic lately, I have been less effective at keeping my whole team alive.Parasyte wrote:I've been playing a lot of soldier, demo and pyro the past few nights and haven't noticed a difference with average server pop. Didn't even notice the extra overheal was gone until someone mentioned it. When the server is full, things can still be a bit cluster-fuckish (some maps far more than others) and a little extra overheal would be beneficial.
I would still suggest keeping the extra overheal for 25+ players, but only if headshots can kill a fully overhealed heavy. If backstabs can kill regardless of overheal, headshots should as well.
That said, I also suggest alternatively having 2x ubercharge rate (for all mediguns) when there are 25+ players. Wreckless pushing would still be punished, while stalemates would become less common as well.
Scooby, I too would like to try 4x overheal. It would be interesting during silly Sundays.scobywhru wrote:Where is the 4x overheal that everyone wanted clearly admins don't read the thread well.