Custom Map Request Thread - PLEASE READ FIRST POST

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A Ninja
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Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by A Ninja » Fri Jul 03, 2015 6:45 pm

dmitri ravinoff wrote:are suijin and borneo different from their final custom versions?
I don't notice any differences, but the filenames are different so I figured Id switch them out for the official ones and save new players an unnecessary download.
Neelpos wrote:but he's A Ninja, he's one of the best fucking snipers on the server, if your evidence doesn't line up prepare to be ridiculed by your inability to differentiate hackers from really fucking good players.
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Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by dmitri ravinoff » Fri Jul 03, 2015 9:44 pm

makes sense, good idea

tf4.joe.to
cp_zinkenite_b3a
http://forums.tf2maps.net/showthread.php?t=15978
fun cp map I've seen on a lot of other servers. looks pretty good
I asked David Geffen personally if he'd donate to TF4 for me, but he wouldn't do it
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Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by A Ninja » Fri Jul 03, 2015 11:07 pm

dmitri ravinoff wrote:makes sense, good idea

tf4.joe.to
cp_zinkenite_b3a
http://forums.tf2maps.net/showthread.php?t=15978
fun cp map I've seen on a lot of other servers. looks pretty good
We have it, and I agree its great, but the huge file size tends to empty the server.
Neelpos wrote:but he's A Ninja, he's one of the best fucking snipers on the server, if your evidence doesn't line up prepare to be ridiculed by your inability to differentiate hackers from really fucking good players.
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Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by dmitri ravinoff » Sat Jul 04, 2015 2:46 am

A Ninja wrote:
dmitri ravinoff wrote:makes sense, good idea

tf4.joe.to
cp_zinkenite_b3a
http://forums.tf2maps.net/showthread.php?t=15978
fun cp map I've seen on a lot of other servers. looks pretty good
We have it, and I agree its great, but the huge file size tends to empty the server.
:( is that why it's not on nominate?
I asked David Geffen personally if he'd donate to TF4 for me, but he wouldn't do it
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Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by dmitri ravinoff » Sun Jul 05, 2015 3:55 am

made a list of all nominate-able maps. bound to be some typos b/c I typed all of this shit out by hand

cp:
VIEW CONTENT:
5gorge
antiquity_rc1
badlands
blazewalk_rc5
boulder_v5
canyonfodder_b8
castle4
coldfront
corporation_b3
croissont_final
crossroads_b5
degrootkeep
desertfortress
dogblu_b4
drag_rc1
dusk_rc1
dustbowl
edifice_rc1
egypt_final
evergreen_b4
fallout
fastlane
foundry
forest_shrine_a115
furnace_rc
freight_final1
glassworks_rc4
gorge
granary
gravelpit
gullywash_final1
heatsink_v3beta
indulge
ironbowl_b8
junction_final
keikoku_rc1
labor
mountainlab
metalworks_rc4
mudwater_b4
obscure_final
observatory4
process_final
reelfoot_Rc
sdnaldab
silvertrail_rc2
snakewater_Final1
stag
standin_final
steel
stoneyridge_rc1
struggle
sunshine_rc5
tidal_v3
upland_rc4
vanguard_b9
waste_Final
well
wildmire_b3
yukon_final
ctf:
VIEW CONTENT:
1fort_rc1
atrophy
aerospace_b4
aurora_rc
doublecross
casbah3_b4
chaos
converge_b3
cruise_b4b
deceit_b7b
decker_rc1
deliverance_b3
dirtwork
fusion_b2
greystone_b2
haarp
hotspring_b3a
impact
landfall_rc
mach4
moonwalk_v2
pipedream_rc3
premuda_b1b
quarry_v2
system_rc1
timbertown_b2
trof2
turbine_pro_rc2
undermine_rc2
vector_V1
koth:
VIEW CONTENT:
airfield_b7
arctic_b3
backwoods_b13
badlands
basalt_rc2
brazil_rc1
canopy_b3a
chasm_b1
coalplant_b7
coulee_b3
flake_a10
garbage_bay
harvest_final
highpass_b2
king
lakeside_final
lighthouse_rc5
maple_ridge_b6
moonshine_rc
namicott_rc1
nerve
nucleus
occult_rc3
octothorpe_b10
peaks_b6a
persia_b4
quarry_rc5
rocktop_b1
sandstone_pro_b18
sawmill
sherman_rc1
shirouma_b1
skylab_rc1
skyward_b2
stark_b1
switcheroo_b2
viaduct
watermill_final
pl:
VIEW CONTENT:
badwater
barnblitz_pro4
borax_rc2
boundary_final1
buzznest_b2
cactuscanyon
cashworks_final1
coalbed_b3
cranetop_b8
5curve
deadwood
deplane_b6
downpour_pass_b1
escarpment_rc1
frontier_final
great_heights_b3
halfacre
hoodoo_final
lasti_rc6
manngrove_rc5
metropolis_b5
mill_b5
moonlit_b6
outback_rc4
pharaoh_rc1
promotion_b5
quaqmire
retawdab
repository_rc3
rust_b7
shenmue_release
stovepipe_b3
swiftwater_final_rc
thundermountain
upward
vesper_b4
wintertown_finalfix
woodland_final
zig_z2a
plr:
VIEW CONTENT:
hightower
nightfall_final
panic_b2
pipeline
solitude_b1
yuno_Rc1
fun/silly:
VIEW CONTENT:
avanti_b1
billiards
cp_arches_j2
cp_bedrooms3
cp_clue_b1
cp_clustercuss_b1
cp_desperados_b2
cp_gallery_b1
cp_jailbreak_b3
cp_no_mercy_b1
cp_orange_x3_dc5c
cp_pacman_wtf
cp_quickcap_v3
cp_redfort_b3
cp_roof_runner_b1
cp_wolf2_b1
ctf_colorblind_beta
ctf_convoy_b2
ctf_darktower
ctf_facing_worlds
ctf_hallofdeath
ctf_halloflife_a1
ctf_hoops_beta
ctf_j2_jumpncap
ctf_qbert_b6
ctf_royal_b3
ctf_sf_astrodome_b7
ctf_sf_basin_b5
ctf_sf_overflow_b2
ctf_sf_overfload_b2b
ctf_sf_tactical_b4
ctf_sf_tunnel_v4
ctf_steamroll_v2
ctf_basictraining_b6
ctf_thegym
ctf_trains_b4b
gas_kaboom_beta3
koth_cargo_rc4
koth_crazytank_b1
koth_falling
koth_lolcano_b3
koth_megaman6_b5
koth_probed_b8
koth_sandvich_b1
koth_Traingrid_b2
koth_vesuvius_b2
pl_minepit
plr_dogbread_b3
new:
VIEW CONTENT:
cp_powerhouse
cp_snowplow
koth_suijin
pl_abandoned_upward_finalfix
pl_beerbowl_b7a
pl_borneo
pl_millstone
pl_pier_b20
total: 229

in the next week or so I'll put together a list of updates and some maps to purge.

in the meantime, we're 4 months behind on updating from barnblitz pro4. .bsp download for pro6
I asked David Geffen personally if he'd donate to TF4 for me, but he wouldn't do it
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Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by dmitri ravinoff » Sun Jul 05, 2015 4:28 am

also, a map idea to borrow from hyperion (or maybe top notch): they have the command "lastmaps" that shows the 5 most recent maps that have been played. might be useful to get some more map diversity
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Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by Kivivarvas » Sun Jul 05, 2015 4:42 pm



What about abandoned upward? It looks glorious, though admittedly it might have the problem with download size. (I dunno about those things)
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Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by dmitri ravinoff » Sun Jul 05, 2015 5:50 pm

Kivivarvas wrote:

What about abandoned upward? It looks glorious, though admittedly it might have the problem with download size. (I dunno about those things)
already added by ninja :D
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Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by Kivivarvas » Sun Jul 05, 2015 6:51 pm

dmitri ravinoff wrote:
Kivivarvas wrote:

What about abandoned upward? It looks glorious, though admittedly it might have the problem with download size. (I dunno about those things)
already added by ninja :D
Welp, thats lovely to know. :)

edit: heh, silly me, was too lazy to check even one page earlier.
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Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by dmitri ravinoff » Sat Jul 11, 2015 4:14 pm

I went through all the maps (except for the silly category) and made a list of maps that we should remove because they suck and/or don't work
VIEW CONTENT:
cp

castle4 - huge open spaces. evidently very old. no fun to play on. gets played very rarely and is generally poorly recieved when that happens

fallout - might be broken, need to playtest

forest_shrine_a15 - didn't even know we had this. don't think I've ever even seen it nominated. didn't seem very fun to play, though it could use a playtest.

gullywash_final1 - again, I don't think I've ever seen this nominated. isn't really fun for casual play and quickly gets crowded with 10+ players per team.

junction - this map is overcrowded, compact, and stupidly full of chokes. It's not fun to play on and always turns into a giant spam fest to try and kill the 5 level 3 sentries on last. Not fun to play on and just generally a horrible experience.

skull_island - super open, balanced very heavily in favor of red. also very annoying to fall in the water

waste - awkwardly far from second to mid, need to playtest

ctf
atrophy - might be broken?
system - probably way too big - should playtest it to confirm
greystone - have we ever played this? looks like a crappier version of ctf castle

koth
ashville - basically a beta of coalplant, no need to still have it
sherman - play test : looks super awesome and fun to screw around on, I think it will not work out game play wise :( ... I want to believe

pl
hoodoo - got more choke points than dustbowl, ffs. It's a horrible map and I don't see why we need another shit-tier pl map when we alreayd have goldrush.
lasti - shitty map. very chokey, some very poorly designed map things that just look like crap. we played it once and it sucked
shenmue - weirdly short. looks like it might have some nasty chokes - need sober playtesting to figure out though.
we also have a fuck ton of really outdated maps that are missing the updated versions. that will be the next list
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Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by Da_man » Sat Jul 11, 2015 11:01 pm

broski, junction, hoodoo, and gullywash are stock maps.

also add gas_kaboom_beta3 and koth_nippletwiser_hf to the list, they apparently make the server crash now.
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Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by mbaxter » Sat Jul 11, 2015 11:25 pm

dmitri, I'm busy for the next few days but outside of that you are welcome to ask me any time (via forum PM or preferably IRC) for information about maps in use and other such things. I can just provide you with quickly generated automated information dumps to save time.
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Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by dmitri ravinoff » Sat Jul 11, 2015 11:45 pm

thanks mbaxter, sounds good!
Da_man wrote:broski, junction, hoodoo, and gullywash are stock maps.
they suck regardless

Da_man wrote:also add gas_kaboom_beta3 and koth_nippletwiser_hf to the list, they apparently make the server crash now.
yay!
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Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by Da_man » Sun Jul 12, 2015 12:10 am

I just tried gas kaboom, server crashed, can confirm.
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............./´¯/'...'/´¯¯`·¸
........../'/.../..../......./¨¯\
........('(...´...´.... ¯~/'...')
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Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by dmitri ravinoff » Sun Jul 12, 2015 12:20 am

Da_man wrote:I just tried gas kaboom, server crashed, can confirm.
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