Custom Map Request Thread - PLEASE READ FIRST POST

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Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by A Ninja » Fri Jan 23, 2015 6:15 pm

Ok processed all of the maps up to here.

added
cp_orange2_b3_1
cp_waste_final
ctf_Sunsettown_F1
pl_5curve
pl_alpen_b2a
pl_buzznest_b2
koth_dryway_b3 (updated from b1)
ctf_snowdrift_b4a (updated from b3)
cp_overflow (updated from b4)
pl_vanishingpoint
pl_volcanic_a25 (updated from a20)

I did not add pl_dbheights because I have played it in the past and it just doesn't work very well. I also chose not to add the alternative version of cp_obscure, the one we have is enough I feel.

dmitri your link to rc4 of borneo didn't work, if you could fine me one that does I'll update it.
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Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by mbaxter » Fri Jan 23, 2015 7:06 pm

A Ninja wrote:dmitri your link to rc4 of borneo didn't work, if you could fine me one that does I'll update it.
One google search later http://forums.tf2maps.net/showthread.php?t=17011
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Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by A Ninja » Sun Jan 25, 2015 3:23 pm

Nominate list has been updated with these changes:
cp_stag
koth_flake_a10
koth_backwoods_b13
koth_probed_b6
cp_mudwater_b3d
dom_cliffhanger_b11
cp_marienwerder_beta2 (removed)
pd_watergate_b5 (FF off)
pl_lasti_rc3
cp_ironbowl_b8
pl_buzznest_b2
Neelpos wrote:but he's A Ninja, he's one of the best fucking snipers on the server, if your evidence doesn't line up prepare to be ridiculed by your inability to differentiate hackers from really fucking good players.
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Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by dmitri ravinoff » Mon Jan 26, 2015 7:27 pm

if someone's got a lot of free time to kill/hot pockets to eat, tf2maps just finished up another 72 hour mapping contest, which means plenty of new maps to test.

relevant tf2maps forum post.

direct download for all 43 maps (250 mb zip file)
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Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by A Ninja » Tue Jan 27, 2015 1:46 pm

I'm probably going to wait until they announce the winners and rank every map before going through those, as a good portion are still too early in WIP for my taste.
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Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by Hippie of doom » Thu Jan 29, 2015 11:26 am

A Ninja wrote:I'm probably going to wait until they announce the winners and rank every map before going through those, as a good portion are still too early in WIP for my taste.
Its not worth the waste of time unless the maps are beta. Too much hassle to check out maps that are in the alpha stage in my opinion.
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Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by Why? » Thu Jan 29, 2015 1:55 pm

Hippie of doom wrote:
A Ninja wrote:I'm probably going to wait until they announce the winners and rank every map before going through those, as a good portion are still too early in WIP for my taste.
Its not worth the waste of time unless the maps are beta. Too much hassle to check out maps that are in the alpha stage in my opinion.
This should always be the priority. There are some rare examples where this doesn't apply, but if it's not beta or above then it's a no-no.
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Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by dmitri ravinoff » Fri Jan 30, 2015 9:26 pm

can we get ctf_royal_b3 moved from ctf to silly?
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Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by A Ninja » Sat Jan 31, 2015 2:29 pm

dmitri ravinoff wrote:can we get ctf_royal_b3 moved from ctf to silly?
It's built out of cards on a table, I think that qualifies as silly hehe.

In other news I added these maps to the new recently added category.

cp_corporation_b3
cp_dogblu_b4
cp_fallout
cp_gydan
cp_mudwater_b3d
cp_stag
cp_waste_final
cp_wildmire_b3
ctf_atrophy_b4
ctf_colorblind_beta
ctf_deliverance_b3
ctf_greystone_b2
ctf_moonwalk_v2
ctf_premuda_b1b
ctf_stronghold_b5
ctf_syphon_b3e
ctf_waterworks_v2
ctf_wiretap_b1
koth_persia_b4
koth_sandvich_b1
koth_switcheroo_b2
pl_downpour_pass_b1
pl_moonlit_b6
pl_quagmire
pl_snaketemple_a8
pl_wintertown_finalfix
pl_woodland_final
plr_yuno_rc1
tc_atlantic_v1
tc_spectre_b5
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Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by I_AM_SQUIRREL » Sat Jan 31, 2015 8:10 pm

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Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by dmitri ravinoff » Sun Feb 01, 2015 4:16 am

tf4.joe.to
koth_sandstone_b18
http://forums.tf2maps.net/showthread.php?t=21764 or http://teamfortress.tv/thread/16114/koth-sandstone (this one is updated much more often)
competitvely designed koth map. looks fun! also, will be getting frequent updates according to creator. b19 is coming out very soon
since it's designed for 6's, probably only <20 players
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Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by A Ninja » Sun Feb 01, 2015 3:16 pm

Added:
koth_sandstone_pro_b18 (I didn't like the night version, too dark)
koth_powercore_v1
pl_pharaoh_rc1
pl_rust_b7
Neelpos wrote:but he's A Ninja, he's one of the best fucking snipers on the server, if your evidence doesn't line up prepare to be ridiculed by your inability to differentiate hackers from really fucking good players.
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Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by dmitri ravinoff » Sun Feb 01, 2015 3:22 pm

A Ninja wrote:Added:
koth_sandstone_pro_b18 (I didn't like the night version, too dark)
that's the one I meant to link, haha, thanks!
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Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by A Ninja » Sun Feb 01, 2015 6:24 pm

I'm not going to put this map on due to how god awful it is, but I found an ancient version of rooftime.
http://tf2.gamebanana.com/maps/47010
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Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by I_AM_SQUIRREL » Sun Feb 01, 2015 8:07 pm

Add it ninja so we can try it out later tonight when I get on after the Super Bowl
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