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Re: Custom Map Request Thread - PLEASE READ FIRST POST
Posted: Wed May 06, 2015 11:36 pm
by Egan
mbaxter wrote:mbaxter wrote:
Thanks for the update! We've been rather busy lately, but I'm hoping to have time this week to poke at things and get it going. Seems neat, though the pile of extensions required means I have to document a lot.
edit: didn't work during testing, will be trying again tonight with more players.
Can you try inputting the command: sm_reload_killstreak_reward_maps
If the plugin is successfully installed you should see a message of "killstreak rewards are now inactive" (assuming you are on a map that isn't Watergate).
The command should only need to be entered once. I don't recall if it's mandatory to be inputted in order for the plugin to work, but it might be.
Re: Custom Map Request Thread - PLEASE READ FIRST POST
Posted: Wed May 13, 2015 8:47 pm
by Cc_Hairy
tf4.joe.to
pl_rainbowride_b7e
http://cafeofbrokendreams.com/fastdl/ma ... 7e.bsp.bz2
just played this on 10x Mayhem Reflex Gamers. it is an awesome map
https://www.youtube.com/watch?v=3YEBMwQKizI created by David Butterworth. All default settings should be fine.
Re: Custom Map Request Thread - PLEASE READ FIRST POST
Posted: Wed May 13, 2015 11:23 pm
by KatanaRama
Isn't that map one of those maps we have but no one ever wants to play it because it sucks?
Re: Custom Map Request Thread - PLEASE READ FIRST POST
Posted: Thu May 14, 2015 11:09 am
by Maha
I'm assuming that's an updated version but I'm 100% positive that it's on the server already.
Re: Custom Map Request Thread - PLEASE READ FIRST POST
Posted: Fri May 15, 2015 10:05 pm
by Cc_Hairy
its amazing fun on 10x, try it that way some time
Re: Custom Map Request Thread - PLEASE READ FIRST POST
Posted: Wed Jun 03, 2015 7:30 pm
by Hippie of doom
Re: Custom Map Request Thread - PLEASE READ FIRST POST
Posted: Thu Jun 25, 2015 9:44 pm
by dmitri ravinoff
Re: Custom Map Request Thread - PLEASE READ FIRST POST
Posted: Sat Jun 27, 2015 7:27 pm
by KatanaRama
tf4.joe.to
pl_abandoned_upward_b3 (I think)
https://steamcommunity.com/sharedfiles/ ... =454133929
Just a very nice looking reskin of upward.
EDIT: It's still in testing I think. So there may be a few bugs or map exploits on it. Overall I still think it'd be worth implementing to the server.
Re: Custom Map Request Thread - PLEASE READ FIRST POST
Posted: Mon Jun 29, 2015 1:07 am
by dmitri ravinoff
Can I use this forum to suggest the removal of certain maps?
also, is there a complete map list anywhere?
Re: Custom Map Request Thread - PLEASE READ FIRST POST
Posted: Mon Jun 29, 2015 11:41 pm
by Eviltechie
Yes.
Also, this page lists the maps played in the last 5 days.
https://www.joe.to/servers/maps.php?id=20
Re: Custom Map Request Thread - PLEASE READ FIRST POST
Posted: Wed Jul 01, 2015 12:17 am
by dmitri ravinoff
thanks techie!
also, can we update pl_millstone to the final version? we have _b2, current (and final) version is just pl_millstone
tf2 maps link:
http://forums.tf2maps.net/showthread.php?t=20977
Re: Custom Map Request Thread - PLEASE READ FIRST POST
Posted: Wed Jul 01, 2015 8:04 pm
by A Ninja
Added:
pl_abandoned_upward_finalfix
pl_snowycoast_b3
Updated:
pl_pier_b20
pl_millstone
The nominate list won't change until I can double check these later tonight
Re: Custom Map Request Thread - PLEASE READ FIRST POST
Posted: Wed Jul 01, 2015 9:03 pm
by dmitri ravinoff
thanks ninja!
can we give badwater pro a try? It's being used in leagues and stuff, which means it's mostly bug free. Would be curious to see how it works for pub play
discussion thread and
download for .bz2
current version is pl_badwater_pro_v7
change list:
Re: Custom Map Request Thread - PLEASE READ FIRST POST
Posted: Fri Jul 03, 2015 6:14 pm
by A Ninja
Updated nominate list. I moved all the old "recently added" into their respective map categories and replaced them with:
cp_powerhouse
cp_snowplow
koth_suijin
pl_abandoned_upward_finalfix
pl_beerbowl_b7a
pl_borneo
pl_millstone
pl_pier_b20
Re: Custom Map Request Thread - PLEASE READ FIRST POST
Posted: Fri Jul 03, 2015 6:25 pm
by dmitri ravinoff
are suijin and borneo different from their final custom versions?