Critical Hits

Anything dealing with the game Team Fortress 2 or the servers we host for it.
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dmitri ravinoff
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Re: Critical Hits

Post by dmitri ravinoff » Sat Jul 04, 2015 11:19 pm

KatanaRama wrote:It's because of whiny-ass bitches who get salty because they're aren't lucky enough to be blessed by crits.
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Maha
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Re: Critical Hits

Post by Maha » Sun Jul 05, 2015 12:16 am

KatanaRama wrote:It's because of whiny-ass bitches who get salty because they're aren't lucky enough to be blessed by crits.
Says the man who uses the most OP, crit happy, melee weapon in the game.
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dmitri ravinoff
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Re: Critical Hits

Post by dmitri ravinoff » Sun Jul 05, 2015 12:31 am

Maha wrote:
KatanaRama wrote:It's because of whiny-ass bitches who get salty because they're aren't lucky enough to be blessed by crits.
Says the man who uses the most OP, crit happy, melee weapon in the game.
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Base
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Re: Critical Hits

Post by Base » Sat Jul 18, 2015 1:47 am

The question isn't so much whether random crits disrupt the flow of gameplay or cause imbalance, but rather, whether we as a community want to include the dynamic they bring to the game.

Random crits were implemented primarily to help offset the instances where an opposing team of higher skilled players would, 100% of the time, defeat a weaker skilled team. This causes a bit more unpredictability in a game, and for more casually focused players, it's totally fine because the dynamic of the game doesn't really change that much for them-- they don't generally place as much focus on tight mechanics and clutch plays to achieve victory, instead focusing on performing well on their own terms (whether this means doing the objective, scoring points via kills, healing/supporting allies, or just having fun and dicking around).

The only thing you would see definitively happen from removing random crits is removing the random chance that a player might die from a hit they wouldn't normally die from. If we want our server to be more skill focused, then you may believe this is a perfectly fine reason to remove random crits, but if the majority of our players simply want to have fun with friends and don't care so much about random deaths every now and then, then it might be better to leave it in.

Either way, you could solve this question with simple vote.
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Bash
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Re: Critical Hits

Post by Bash » Sat Jul 18, 2015 1:03 pm

A vote is all I wanted.
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KatanaRama
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Re: Critical Hits

Post by KatanaRama » Sat Jul 18, 2015 4:34 pm

I vote no to disabling them
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Re: Critical Hits

Post by Neelpos » Sat Jul 18, 2015 10:10 pm

I vote for another 8 years of discussing the issue.
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Tokengekko
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Re: Critical Hits

Post by Tokengekko » Sun Jul 19, 2015 12:20 am

Neelpos wrote:I vote for another 8 years of discussing the issue.
I second this vote!
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Roughjericho
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Re: Critical Hits

Post by Roughjericho » Sun Jul 19, 2015 12:27 am

Tokengekko wrote:
Neelpos wrote:I vote for another 8 years of discussing the issue.
I second this vote!
Thirded.
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Re: Critical Hits

Post by timtoborne » Sun Jul 19, 2015 11:40 am

Roughjericho wrote:
Tokengekko wrote:
Neelpos wrote:I vote for another 8 years of discussing the issue.
I second this vote!
Thirded.
Fourth(ed?)
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Re: Critical Hits

Post by I_AM_SQUIRREL » Sun Jul 19, 2015 2:40 pm

timtoborne wrote:
Roughjericho wrote:
Tokengekko wrote:
Neelpos wrote:I vote for another 8 years of discussing the issue.
I second this vote!
Thirded.
Fourth(ed?)
Fifthed
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Re: Critical Hits

Post by dyl1138 » Sun Jul 19, 2015 5:19 pm

I_AM_SQUIRREL wrote:
timtoborne wrote:
Roughjericho wrote:
Tokengekko wrote:
Neelpos wrote:I vote for another 8 years of discussing the issue.
I second this vote!
Thirded.
Fourth(ed?)
Fifthed
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Tokengekko
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Re: Critical Hits

Post by Tokengekko » Sun Jul 19, 2015 9:07 pm

dyl1138 wrote:
I_AM_SQUIRREL wrote:
timtoborne wrote:
Roughjericho wrote:
Tokengekko wrote:
Neelpos wrote:I vote for another 8 years of discussing the issue.
I second this vote!
Thirded.
Fourth(ed?)
Fifthed
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Re: Critical Hits

Post by I_AM_SQUIRREL » Sun Jul 19, 2015 9:13 pm

If we are going to talk about critical hits why not talk about the stupid hit boxes
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Re: Critical Hits

Post by Sanvich Hoovy » Sun Jul 19, 2015 9:40 pm

And when are we going to increase overheal already?

Also bring back gas_kaboom
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