The Tough (Luck, Pyro) Break Update

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Re: The Tough (Luck, Pyro) Break Update

Post by Ian7 » Fri Dec 18, 2015 1:56 pm

KatanaRama wrote:Yeah. I do sometimes. I think Ninja does too as well as like, two other people at least.
Why won't you play freaking ARAM with me.
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Re: The Tough (Luck, Pyro) Break Update

Post by KatanaRama » Fri Dec 18, 2015 3:33 pm

Ian7 wrote:
KatanaRama wrote:Yeah. I do sometimes. I think Ninja does too as well as like, two other people at least.
Why won't you play freaking ARAM with me.
Because I FREAKING HATE ARAM
Bor-ed, bor-ed bored/ bored, bored, bored, bored, bored, bored, bored./ I am really bored.
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Re: The Tough (Luck, Pyro) Break Update

Post by KatanaRama » Fri Dec 18, 2015 3:34 pm

timtoborne wrote:
KatanaRama wrote:That Zatoichi nerf ;_; my baby... WHYYYYYYYYYYYYYYYYYY?! WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY?!
When I saw that on the list, I wanted to be there when you saw it. The Critana is no longer overpowered!
It was never even overpowered to begin with. Random crits were literally the only reason it was "good" take that away and you had one of shittest weapons in the game.
Bor-ed, bor-ed bored/ bored, bored, bored, bored, bored, bored, bored./ I am really bored.
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Re: The Tough (Luck, Pyro) Break Update

Post by Ian7 » Fri Dec 18, 2015 4:36 pm

KatanaRama wrote:
Ian7 wrote:
KatanaRama wrote:Yeah. I do sometimes. I think Ninja does too as well as like, two other people at least.
Why won't you play freaking ARAM with me.
Because I FREAKING HATE ARAM
BUT PORO KING
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Canonuluvx wrote:This article is very well written Geese and ducks can be used very much.
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Re: The Tough (Luck, Pyro) Break Update

Post by Maha » Fri Dec 18, 2015 6:52 pm

KatanaRama wrote:
timtoborne wrote:
KatanaRama wrote:That Zatoichi nerf ;_; my baby... WHYYYYYYYYYYYYYYYYYY?! WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY?!
When I saw that on the list, I wanted to be there when you saw it. The Critana is no longer overpowered!
It was never even overpowered to begin with. Random crits were literally the only reason it was "good" take that away and you had one of shittest weapons in the game.
Nah, was pretty OP.
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Re: The Tough (Luck, Pyro) Break Update

Post by Maha » Sun Dec 20, 2015 12:45 pm

After a little testing with the Degreaser and Shooter/Flare Gun, there isn't much difference between Pre-patch and Post-patch. Can still Flare Punch and Skeet Shoot people with incredible ease and the switch speed makes little difference. Now the Axtinguisher is also back to it's almost old self with 100% crits from any direction but the swing speed will take a little getting used to though. Phlog is now Grade A Bullshit with a self Uber that's immune to airblasting while he taunts, that'll hopefully be fixed soon-ish...I hope.

All in all, Pyro made it out in the positive with all Flamethrowers doing the same base damage now and less fall off. I don't really get what everyone is freaking out about.
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Re: The Tough (Luck, Pyro) Break Update

Post by KatanaRama » Sun Dec 20, 2015 1:40 pm

Ian7 wrote:
KatanaRama wrote:
Ian7 wrote:
KatanaRama wrote:Yeah. I do sometimes. I think Ninja does too as well as like, two other people at least.
Why won't you play freaking ARAM with me.
Because I FREAKING HATE ARAM
BUT PORO KING
BUT HOWLING ABYSS IS 0/10
Bor-ed, bor-ed bored/ bored, bored, bored, bored, bored, bored, bored./ I am really bored.
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Re: The Tough (Luck, Pyro) Break Update

Post by KatanaRama » Sun Dec 20, 2015 1:41 pm

Maha wrote:After a little testing with the Degreaser and Shooter/Flare Gun, there isn't much difference between Pre-patch and Post-patch. Can still Flare Punch and Skeet Shoot people with incredible ease and the switch speed makes little difference. Now the Axtinguisher is also back to it's almost old self with 100% crits from any direction but the swing speed will take a little getting used to though. Phlog is now Grade A Bullshit with a self Uber that's immune to airblasting while he taunts, that'll hopefully be fixed soon-ish...I hope.

All in all, Pyro made it out in the positive with all Flamethrowers doing the same base damage now and less fall off. I don't really get what everyone is freaking out about.
I wasnt freaking out about how he got nerfed, I was freaking out about how he's too fucking strong again.
Bor-ed, bor-ed bored/ bored, bored, bored, bored, bored, bored, bored./ I am really bored.
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Re: The Tough (Luck, Pyro) Break Update

Post by Maha » Sun Dec 20, 2015 1:48 pm

KatanaRama wrote:
Maha wrote:After a little testing with the Degreaser and Shooter/Flare Gun, there isn't much difference between Pre-patch and Post-patch. Can still Flare Punch and Skeet Shoot people with incredible ease and the switch speed makes little difference. Now the Axtinguisher is also back to it's almost old self with 100% crits from any direction but the swing speed will take a little getting used to though. Phlog is now Grade A Bullshit with a self Uber that's immune to airblasting while he taunts, that'll hopefully be fixed soon-ish...I hope.

All in all, Pyro made it out in the positive with all Flamethrowers doing the same base damage now and less fall off. I don't really get what everyone is freaking out about.
I wasnt freaking out about how he got nerfed, I was freaking out about how he's too fucking strong again.
Wasn't speaking about you specifically, just the TF2 community in general who are just whining that the Degreaser was just changed without even testing it first.
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Re: The Tough (Luck, Pyro) Break Update

Post by loafozard » Sun Dec 20, 2015 4:23 pm

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Re: The Tough (Luck, Pyro) Break Update

Post by dmitri ravinoff » Mon Dec 21, 2015 12:39 am

Maha wrote:After a little testing with the Degreaser and Shooter/Flare Gun, there isn't much difference between Pre-patch and Post-patch. Can still Flare Punch and Skeet Shoot people with incredible ease and the switch speed makes little difference. Now the Axtinguisher is also back to it's almost old self with 100% crits from any direction but the swing speed will take a little getting used to though. Phlog is now Grade A Bullshit with a self Uber that's immune to airblasting while he taunts, that'll hopefully be fixed soon-ish...I hope.

All in all, Pyro made it out in the positive with all Flamethrowers doing the same base damage now and less fall off. I don't really get what everyone is freaking out about.
axtinguisher is useless now. it was fun but impractical before the update, now it's just useless. I don't get why they nerfed it when powerjack was already way superior.

phlog being immovable is actually a bit of a nerf imo. previously, if you airblasted a pyro while they were doing the taunt, they'd be able to move asap, while still taunting + regenerating health + with crazy resistances. however, the uber is a dumb buff/

flare punch/skeet shoot are now 0.08 s slower, according to reddit. not a huge nerf, though it does feel really weird and I need to get used to it.
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Re: The Tough (Luck, Pyro) Break Update

Post by Toxius » Mon Dec 21, 2015 6:51 pm

as a perma-backburner with default secondaries, pure neutral feelings
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Re: The Tough (Luck, Pyro) Break Update

Post by Hippie of doom » Tue Dec 22, 2015 9:37 pm

Toxius wrote:as a perma-backburner with default secondaries, pure neutral feelings
pure default weapons except for the scortch shot (cause that shit is fun) ^agreed
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Re: The Tough (Luck, Pyro) Break Update

Post by timtoborne » Wed Dec 23, 2015 9:59 pm

dmitri ravinoff wrote:axtinguisher is useless now
I think they should lower the penalties for the switch to and swing speed. If they lowered them so it was on the same level as one of the demo's swords for switch speed, I think it'd be fine.
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