L4D 2 (sequel) news
Re: L4D 2 (sequel) news
holy shit l4d2 just got confirmed at the microsoft press conference at E3
sooo yeah yearly franchises hooray
sooo yeah yearly franchises hooray
- Chief Cheese
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Re: L4D 2 (sequel) news
wtf. . . just wtf.
i cheese. cheese evry1. u= an every1. thus, by transitive property i u
Chief Cheese the amazing wrote:Neelpos wrote:I eat pig fetuses. Like the kind they dissect in biology classes. Formaldehyde and all. After I have sex with them of course. Also, I loved George Bush and donate all my money to Family Radio.
Re: L4D 2 (sequel) news
ahahahahah what in the fuck is this
edit:
trailer - http://betav2.gamersyde.com/stream_11137_en.html
more info - http://www.rockpapershotgun.com/2009/06 ... s-preview/
edit:
trailer - http://betav2.gamersyde.com/stream_11137_en.html
more info - http://www.rockpapershotgun.com/2009/06 ... s-preview/
- joe
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Re: L4D 2 (sequel) news
i posted this news 2 weeks ago
"To perceive is to suffer" - Aristotle
mbaxter appreciates the beef
mbaxter appreciates the beef
Re: L4D 2 (sequel) news
well now it's official so we can all officially start complaining.
and then buy it the day it comes out
and then buy it the day it comes out
- kevkingofthesea
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Re: L4D 2 (sequel) news
^this.NIPPER wrote:well now it's official so we can all officially start complaining.
and then buy it the day it comes out
Still not dead.
- ChitterChatter
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Re: L4D 2 (sequel) news
"Dangit Bobby, stop jerking off in my tool shed!"
I sell cocaine and cocaine accessories.
All part of a balanced breakfast!
I sell cocaine and cocaine accessories.
All part of a balanced breakfast!
Re: L4D 2 (sequel) news
http://ve3d.ign.com/articles/news/47577 ... r-Released read this shit
# AI Director 2.0: Advanced technology dubbed “The AI Director” drove L4D’s unique gameplay – customizing enemy population, effects, and music, based upon the players’ performance. L4D features “The AI Director 2.0” which expands the Director’s ability to customize level layout, world objects, weather, and lighting to reflect different times of day.
# New melee weapons – axe, chainsaw, frying pan, baseball bat – allow you to get up close with the zombies
# Four different survivors. New Story. New dialogue.
# More game. On day one, L4D 2 features more co-operative campaigns, more campaigns and maps for the Versus game modes than L4D 1, plus support for Survival mode out of the box.
# Stats, rankings, and awards system drives collaborative play
# AI Director 2.0: Advanced technology dubbed “The AI Director” drove L4D’s unique gameplay – customizing enemy population, effects, and music, based upon the players’ performance. L4D features “The AI Director 2.0” which expands the Director’s ability to customize level layout, world objects, weather, and lighting to reflect different times of day.
# New melee weapons – axe, chainsaw, frying pan, baseball bat – allow you to get up close with the zombies
# Four different survivors. New Story. New dialogue.
# More game. On day one, L4D 2 features more co-operative campaigns, more campaigns and maps for the Versus game modes than L4D 1, plus support for Survival mode out of the box.
# Stats, rankings, and awards system drives collaborative play
Re: L4D 2 (sequel) news
Disregard this...
I'm a young and grumpy teenager that is always complaining about the world, but is too lazy to do anything about it.
Re: L4D 2 (sequel) news
Yeah, okay, way too fucking soon for a sequel, but that trailer was awesome sooooooo... fuck.NIPPER wrote:ahahahahah what in the fuck is this
edit:
trailer - http://betav2.gamersyde.com/stream_11137_en.html
more info - http://www.rockpapershotgun.com/2009/06 ... s-preview/
- joe
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Re: L4D 2 (sequel) news
to be honest i wouldn't buy L4D 2 for full price. i barely played L4D 1 for a week. if it's free or $10, sign me up.
"To perceive is to suffer" - Aristotle
mbaxter appreciates the beef
mbaxter appreciates the beef
- Hoodedsniper
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Re: L4D 2 (sequel) news
maybe valve would give you lke 20% off if you already own the game. Since its so soon.
Re: L4D 2 (sequel) news
I can't access the article from work (blocked). Was there an approximate street date, and was there any word about backward compatibility with maps? With the SDK just having been released, it would be infuriating to know that a lot of time is being spent mapping for a game that's going to be obsolete soon.
Troy McClure
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