L4D 2 (sequel) news

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Sizzler
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Re: L4D 2 (sequel) news

Post by Sizzler » Mon Jun 01, 2009 2:10 pm

holy shit l4d2 just got confirmed at the microsoft press conference at E3


sooo yeah yearly franchises hooray
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Re: L4D 2 (sequel) news

Post by Chief Cheese » Mon Jun 01, 2009 2:18 pm

wtf. . . just wtf.
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Re: L4D 2 (sequel) news

Post by NIPPER » Mon Jun 01, 2009 2:25 pm

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Re: L4D 2 (sequel) news

Post by joe » Mon Jun 01, 2009 2:55 pm

i posted this news 2 weeks ago
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Re: L4D 2 (sequel) news

Post by NIPPER » Mon Jun 01, 2009 3:00 pm

well now it's official so we can all officially start complaining.

and then buy it the day it comes out
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Re: L4D 2 (sequel) news

Post by kevkingofthesea » Mon Jun 01, 2009 3:06 pm

NIPPER wrote:well now it's official so we can all officially start complaining.

and then buy it the day it comes out
^this. :/
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Re: L4D 2 (sequel) news

Post by ajunk » Mon Jun 01, 2009 3:13 pm

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Re: L4D 2 (sequel) news

Post by ChitterChatter » Mon Jun 01, 2009 3:22 pm

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Re: L4D 2 (sequel) news

Post by Sizzler » Mon Jun 01, 2009 3:23 pm

http://ve3d.ign.com/articles/news/47577 ... r-Released read this shit

# AI Director 2.0: Advanced technology dubbed “The AI Director” drove L4D’s unique gameplay – customizing enemy population, effects, and music, based upon the players’ performance. L4D features “The AI Director 2.0” which expands the Director’s ability to customize level layout, world objects, weather, and lighting to reflect different times of day.
# New melee weapons – axe, chainsaw, frying pan, baseball bat – allow you to get up close with the zombies
# Four different survivors. New Story. New dialogue.
# More game. On day one, L4D 2 features more co-operative campaigns, more campaigns and maps for the Versus game modes than L4D 1, plus support for Survival mode out of the box.
# Stats, rankings, and awards system drives collaborative play
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Re: L4D 2 (sequel) news

Post by zwsaz1 » Mon Jun 01, 2009 3:30 pm

Disregard this...
I'm a young and grumpy teenager that is always complaining about the world, but is too lazy to do anything about it.
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Re: L4D 2 (sequel) news

Post by Sizzler » Mon Jun 01, 2009 3:53 pm

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Re: L4D 2 (sequel) news

Post by Hellboy » Mon Jun 01, 2009 4:08 pm

NIPPER wrote:ahahahahah what in the fuck is this

edit:

trailer - http://betav2.gamersyde.com/stream_11137_en.html
more info - http://www.rockpapershotgun.com/2009/06 ... s-preview/
Yeah, okay, way too fucking soon for a sequel, but that trailer was awesome sooooooo... fuck.
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Re: L4D 2 (sequel) news

Post by joe » Mon Jun 01, 2009 4:32 pm

to be honest i wouldn't buy L4D 2 for full price. i barely played L4D 1 for a week. if it's free or $10, sign me up.
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Re: L4D 2 (sequel) news

Post by Hoodedsniper » Mon Jun 01, 2009 5:03 pm

maybe valve would give you lke 20% off if you already own the game. Since its so soon.
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Re: L4D 2 (sequel) news

Post by mikeyca » Mon Jun 01, 2009 5:24 pm

I can't access the article from work (blocked). Was there an approximate street date, and was there any word about backward compatibility with maps? With the SDK just having been released, it would be infuriating to know that a lot of time is being spent mapping for a game that's going to be obsolete soon.
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