J2 community Portal 2 maps

Portal, Left 4 Dead, Half Life. All those good games.
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mbaxter
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J2 community Portal 2 maps

Post by mbaxter » Tue May 08, 2012 7:30 pm

Post 'em if you got 'em.
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Axis Denied
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Re: J2 community Portal 2 maps

Post by Axis Denied » Tue May 08, 2012 9:13 pm

Played around with it for a bit....then realize it'll be probably be better that I have something planned than trying to wing it.

Plus I love the character you play in it.
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Re: J2 community Portal 2 maps

Post by Joejoe347 » Tue May 08, 2012 9:25 pm

Started as a test but ended up being okay. It's nothing to hard or mind bending
http://steamcommunity.com/sharedfiles/f ... d=68511732
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Re: J2 community Portal 2 maps

Post by Wolsk » Wed May 09, 2012 1:07 am

http://steamcommunity.com/sharedfiles/f ... d=68540813

Also:
Josué Pereira wrote: I'm *so* posting this up on today's update.
*EDIT* And sure enough:
http://www.nerfnow.com/comic/751/


I updated the map to look more accurate.
Last edited by Wolsk on Fri May 11, 2012 9:07 pm, edited 1 time in total.
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Re: J2 community Portal 2 maps

Post by NIPPER » Wed May 09, 2012 5:49 pm

NIPPER wrote:it took many days to make and has a SECRET hidden message about CS:GO hidden in it see if you can find it
http://steamcommunity.com/sharedfiles/f ... d=68629579

please rate it up and share it with everyone you know, especially if you know someone who works at valve

many thanks,
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Re: J2 community Portal 2 maps

Post by Dr. Fisch » Wed May 09, 2012 6:32 pm

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Re: J2 community Portal 2 maps

Post by Wolsk » Fri May 11, 2012 12:25 am

Last edited by Wolsk on Tue May 15, 2012 11:01 pm, edited 1 time in total.
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Axis Denied
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Re: J2 community Portal 2 maps

Post by Axis Denied » Fri May 11, 2012 9:52 am

Quick question -- is it possible to change the connection path so I can manually make it look more clean?
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Re: J2 community Portal 2 maps

Post by Joejoe347 » Sat May 12, 2012 12:18 am

Axis Denied wrote:Quick question -- is it possible to change the connection path so I can manually make it look more clean?
Not that I know of, and if you can I'd love to know because this is so ugly.
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Re: J2 community Portal 2 maps

Post by Yatta! » Sat May 12, 2012 5:20 am

Just open it up in the SDK. If you see the map ingame, the unfinished map will be available in the sdk. It's located in the same folder as the default save folder for the portal 2 SDK, so you won't even have to dig around for it.

Anyways, did some poking around with linked_portal_door or whatever it's called, and, well, let's just say that I'll have a lot of fun after my classes finish :3

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Re: J2 community Portal 2 maps

Post by Dr. Fisch » Sun May 13, 2012 1:06 am

Yatta! wrote:linked_portal_door
you need to make a r'lyeh map
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Re: J2 community Portal 2 maps

Post by TaylorPoly » Sun May 13, 2012 4:37 pm

Here's my map:

http://steamcommunity.com/sharedfiles/f ... d=71700442

It's basically a map tricking PeTI into some mechanics that aren't built into the tool (mainly triggers and timers). Essentially, the map revolves around a "cube dispenser" ... not the tube one, but one made of pushers that only pushes if there are cubes present and dispensers groups of cubes instead one at a time. Just an experiment in stretching the capabilities of the tool.
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Re: J2 community Portal 2 maps

Post by Wolsk » Tue May 15, 2012 2:16 am

A cool idea from one of my friends (I will be expanding on this much more).
http://steamcommunity.com/sharedfiles/f ... d=72207954

And Taylor, you just keep popping up out of no where, man. :V
Last edited by Wolsk on Tue May 15, 2012 11:01 pm, edited 1 time in total.
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Re: J2 community Portal 2 maps

Post by HAJIBADA » Tue May 15, 2012 12:00 pm

mbaxter wrote:You are apparently mentally challenged, and for that I am sorry
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Re: J2 community Portal 2 maps

Post by Axis Denied » Sat May 19, 2012 2:03 pm

I made a little map with this one concept of lasers powering itself:

http://steamcommunity.com/sharedfiles/f ... d=72521994

Here's the description of it on my workshop (since I highly recommend reading it first):

You first need to "power up" the chamber by first using the laser activated button. After that, the chamber is now powering itself. That means that if you break the circuit, the entire chamber will power down. However, the larger the circuit, the longer this will take to propagate. Therefore, you can momentairly break the circuit to "power" other parts of the chamber. You would also need to shut down parts of the chamber to advance. This is done by directing a laser path to another laser reciever. Be careful though, you only have the time it takes for the shutdown to propagate through the entire circuit.

NOTE: It is VERY possible to get stuck on this map (quick save after each section). I was going to add some safe guards to prevent this and methods to jump start the network again, but unfortunately, this chamber is VERY near the item limit allowable in PeTI. Also, there may be various unintended solutions here and there that may break the solutions to the other sections. Also, try not to lose the reflection cube on each section before solving it. The cube dispensers were removed to lower the item count.


Here's the solution since I think some of it may be a bit obscure, but please try to make an attempt to solve it before referring to this:
http://imgur.com/a/QeUuO
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