de_diner

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Little Weapon
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Re: de_diner

Post by Little Weapon » Tue Sep 20, 2011 11:56 pm

just voted for this map in rtv
says "missing map de_diner"
doesnt let m e dl
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Dr. Fisch
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Re: de_diner

Post by Dr. Fisch » Wed Sep 21, 2011 4:26 am

Teleporter Exit wrote:just voted for this map in rtv
says "missing map de_diner"
doesnt let m e dl
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Re: de_diner

Post by Jason » Wed Sep 21, 2011 11:58 am

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Re: de_diner

Post by ehlohel » Wed Sep 21, 2011 5:50 pm

Teleporter Exit wrote:just voted for this map in rtv
says "missing map de_diner"
doesnt let m e dl
I have no idea why that would happen, probably something to do with the server. If it has something to do with the map, though, I'll try and fix it.
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Re: de_diner

Post by Grndslmhttr3 » Sat Sep 24, 2011 4:05 am

I really like the map design, though my biggest problem is that the CTs are at a pretty big disadvantage.

The T spawn is a lot darker than the CT spawn, so Ts see CTs much more easily than CTs see Ts. This is especially annoying in the diner, where you can clearly see people inside, but not the other way around. In fact, all of the CT area is completely lit up (diner, tunnel, etc.) whereas the T area is almost completely dark.

Secondly, being as the map is laid out, the CTs are left to defend a pretty small area. Not necessarily bad in itself, but since Ts can attack from multiple angles in addition to the fact that they can't be seen as easily as the CTs, can make for a pretty easy round for the Ts.

Now one tactic for CTs is to camp the tunnel. Not too bad of an idea, except that the lights in the tunnel make it somewhat difficult to see the T spawn area. The Ts are normally able to have the area camped from the spawn area with scouts/auto-snipers before the CTs can get in position. Furthermore, if the CT team does camp the tunnel, the Ts can plant the bomb in the diner, and then the CTs will have to go into a wide-open area to defuse it, whereas the Ts could be anywhere on one half of the map and be able to pick the defuser off.


Would definitely make for a much more fun and enjoyable map once some balancing has been done.
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Re: de_diner

Post by 510 Baud One » Sat Oct 01, 2011 1:28 am

Nice map, definitely appreciated the youtube video preview, a genius way to peak interest from potential players before actually downloading and running it
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Re: de_diner

Post by RideTheWalrus » Sat Oct 01, 2011 11:08 pm

I made the sign.
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Re: de_diner

Post by Neelpos » Sat Oct 01, 2011 11:15 pm

Teleporter Exit wrote:just voted for this map in rtv
says "missing map de_diner"
doesnt let m e dl
Find it in your CS maps folder and delete it, you have a corrupted version I believe.
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Re: de_diner

Post by Wolsk » Sun Oct 02, 2011 2:46 am

RideTheWalrus wrote:I made the sign.
:P
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ehlohel
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Re: de_diner

Post by ehlohel » Sun Oct 02, 2011 8:55 am

Neelpos wrote:
Teleporter Exit wrote:just voted for this map in rtv
says "missing map de_diner"
doesnt let m e dl
Find it in your CS maps folder and delete it, you have a corrupted version I believe.
mbaxter forgot to add it to fastDL so no one could download it. it's been fixed
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Re: de_diner

Post by mbaxter » Sun Oct 02, 2011 3:09 pm

ehlohel wrote:
Neelpos wrote:
Teleporter Exit wrote:just voted for this map in rtv
says "missing map de_diner"
doesnt let m e dl
Find it in your CS maps folder and delete it, you have a corrupted version I believe.
mbaxter forgot to add it to fastDL so no one could download it. it's been fixed
Wasn't me :)
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Re: de_diner

Post by Muffin » Sun Oct 02, 2011 3:58 pm

mbaxter wrote:Wasn't me :)
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ehlohel
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Re: de_diner

Post by ehlohel » Mon Feb 06, 2012 4:23 pm

updated map, check OP
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