CS:GO Custom Maps

Discussion for all Counter-Strike titles - csgo.joe.to
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Re: CS:GO Custom Maps

Post by KoD » Thu Aug 23, 2012 11:58 am

apeff wrote:it's a textured map
untextured map- we call them dev(eloper) textures because they are used for alignment, generally your run of the mill mapper doesn't use them for that purpose.
a dev texture map probably wouldn't ever be found on a j2 server, so once you get it textured let us know! :sunny:

I got about six maps i'm gonna test out today, bzip them and make sure they operate on the server fairly before adding them to the maplist.
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Re: CS:GO Custom Maps

Post by jermm » Thu Aug 23, 2012 12:40 pm

Adding cs_crackhouse_b3
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Re: CS:GO Custom Maps

Post by mbaxter » Thu Aug 23, 2012 12:59 pm

looking forward to that.
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Re: CS:GO Custom Maps

Post by Posts » Thu Aug 23, 2012 1:30 pm

dev textures look nice, and as i recall we've had maps on tf4 that used them. I probably missed a thread where everyone was bashing them.

gg_texture_arena.bsp:
The web page says 30 max players, but i opened it up with Notepad++ and counted 60. It might be worth looking through maps that have low max players on the webpage to see if they support a bigger number.
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Re: CS:GO Custom Maps

Post by Django » Fri Aug 24, 2012 12:07 am

Do not try to change to a custom map in arms race mode.
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Re: CS:GO Custom Maps

Post by Waterbear » Fri Aug 24, 2012 12:55 am

Pure server: file [GAME]\pak01_000.vpk does not match the server's file..
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Re: CS:GO Custom Maps

Post by Axis Denied » Fri Aug 24, 2012 1:03 am

Yeah, it switched from inferno to italy and that error popped up.
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Re: CS:GO Custom Maps

Post by scobywhru » Fri Aug 24, 2012 1:14 am

Why do you think there are 3 servers one for each game mode. . .
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Re: CS:GO Custom Maps

Post by MasterWholigans » Fri Aug 24, 2012 1:37 am

scobywhru wrote:Why do you think there are 3 servers one for each game mode. . .
So we get three times the servers to break? :sunny:
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Re: CS:GO Custom Maps

Post by Django » Fri Aug 24, 2012 1:38 am

scobywhru wrote:Why do you think there are 3 servers one for each game mode. . .
The idea was to play de_westwood on arms race.
The result was chaos.
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Re: CS:GO Custom Maps

Post by KoD » Sun Aug 26, 2012 4:32 pm

added 007_stack_classic_tsm & cs_backalley_go to server & maplist
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Re: CS:GO Custom Maps

Post by Neelpos » Sun Aug 26, 2012 6:23 pm

KoD wrote:added 007_stack_classic_tsm
Christ

Someone mod in proximity mines.
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Re: CS:GO Custom Maps

Post by Django » Tue Sep 04, 2012 12:07 am

I went ,and did some research and found some maps we can use.
Unfortunately all of them are in Gamebanana....

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de_no_mercy

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cs_estate

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ar_cinema

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cs_backalley_go

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mg_piratewars_2010

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ar_crash_bandicoot

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de_dolls_csgo_alpha_1

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de_heist
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Re: CS:GO Custom Maps

Post by Waterbear » Tue Sep 04, 2012 1:59 am

Ones I tested that seemed good:
de_alexandra
cs_estate
cspaintball_sh5
de_mirage_csgo
ar_cinema
ar_jungle
gg_aztec
ar_crash_bandicoot
de_dolls_csgo

On the fence about.
ar_ravenholmsewers --Seems a little boring, idk
cs_camouflage --Kinda ugly, really small weird map
de_foray --Seems pretty big
de_nomercy --Rain is pretty loud
cs_backalley_go --Seems big and confusing
de_vigil --Clusterfucky.

Bad
de_dust_square --Might as well spawn the two teams right next to each other
mg_piratewars_2010csgo --Horrible in every sense of the word. Missing textures too
de_junkyard --Runs slow.
de_degrad --Just a series of tubes.
de_heist --I dont even know what to think about this one? its, really simple, but seems like the spawn points are right next to each other again and the rooms have like no cover or anything
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Re: CS:GO Custom Maps

Post by jermm » Tue Sep 04, 2012 12:46 pm

Okay when I'm bored in class today / have wifi in class today I'll put these up, with the "ar" maps going on the arms race server, unless someone posts something otherwise.
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