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CS:GO Custom Maps

Posted: Sat Aug 18, 2012 6:01 pm
by jermm
Post custom maps that you want on the server.

Please make sure they aren't broken.

More formal criteria will be added later. (Probably by someone else)

Maplist:

Code: Select all

cs_italy
cs_office
de_aztec
de_dust
de_dust2
de_inferno
de_nuke
de_train
cs_crackhouse_b3
de_citato_venice
de_westwood
cs_assault_coolion1
007_stack_classic_tsm
cs_backalley_go
de_alexandra
cs_estate
cspaintball_sh5
de_mirage_csgo
de_dols_csgo_alpha_1

Re: CS:GO Custom Maps

Posted: Sat Aug 18, 2012 6:53 pm
by KoD
I was just going to make this thread, thank you!

Re: CS:GO Custom Maps

Posted: Sat Aug 18, 2012 7:53 pm
by Posts
Sites I have been looking at:
http://csgo.gamebanana.com/maps
http://forums.steampowered.com/forums/f ... php?f=1413

Maps we have right now
"cs_downed_b2"
"cs_crackhouse_b1"
"de_citato_venice" (This map might be making the screen blurry, have to pull up buy menu for a second to fix)
"de_westwood"
"cs_assault_coolion1"

maps that did not work:
//"de_sultan2_beta1"
//"de_aurelia_beta1"
//"de_alexandra_beta2"

So far i've been only going with maps that have at least a max player limit of 40, with the gamebanana website i can see the max player number without having to download the map and add a bunch of bots. If you are creating a map i suggest you support at least 64 players, which i believe just involves having enough spawns.

It's unclear what kinds of maps we do and do not want. I was sort of forced to go with the current maps since many of the maps have a low max player number.

Edit: For admins who upload maps: There is a checklist for you to follow. CS:GO has some unusual requirements for adding maps that you will not expect.

Re: CS:GO Custom Maps

Posted: Sat Aug 18, 2012 9:47 pm
by KoD
Another easy and fast way to get new maps is to server jump and DL new content. if it's fun, balanced or otherwise seems like a good map for the server then upload it

Re: CS:GO Custom Maps

Posted: Sun Aug 19, 2012 1:53 pm
by NinjaBirdman
Was just poking around in my old maps folder last night and I have about 4 (pretty cool!) maps anywhere from halfway done to 75%, might try to put some work in on em in the next few days/weeks and see if I can finish them, then maybe we can try to round up some people to test them.

Re: CS:GO Custom Maps

Posted: Wed Aug 22, 2012 7:30 pm
by Trooper
Thanks for putting my cs_crackhouse_b1 on your server but could you please update your server with my new version.

Improved many things in the map. Here is the link.

http://gamebanana.com/csgo/maps/167494

Also since you guys are hosting my map i would appreciate it if you would leave a rating and comment on it for me!
Thanks for hosting my map! :D

Re: CS:GO Custom Maps

Posted: Wed Aug 22, 2012 7:50 pm
by Haymakers9th
I think someone mentioned before that you can use Portal's world portal brush in CS:GO mapmaking?

like this http://www.youtube.com/watch?v=_xFbRecjKQA

I don't have the game so I haven't looked at the tools you get in Hammer, but is this true?

Re: CS:GO Custom Maps

Posted: Wed Aug 22, 2012 9:25 pm
by mbaxter
Trooper wrote:Thanks for putting my cs_crackhouse_b1 on your server but could you please update your server with my new version.

Improved many things in the map. Here is the link.

http://gamebanana.com/csgo/maps/167494

Also since you guys are hosting my map i would appreciate it if you would leave a rating and comment on it for me!
Thanks for hosting my map! :D
Thanks for the link. I've enjoyed playing it.

Re: CS:GO Custom Maps

Posted: Wed Aug 22, 2012 9:53 pm
by Dr Lecter
I seriously wish west_wood would die in a fire.

Re: CS:GO Custom Maps

Posted: Wed Aug 22, 2012 10:28 pm
by mbaxter
What's wrong with westwood?

Re: CS:GO Custom Maps

Posted: Wed Aug 22, 2012 10:30 pm
by Dr Lecter
It's more overplayed than roof time, by a lot.

Re: CS:GO Custom Maps

Posted: Thu Aug 23, 2012 12:41 am
by jermm
Trooper wrote:Thanks for putting my cs_crackhouse_b1 on your server but could you please update your server with my new version.

Improved many things in the map. Here is the link.

http://gamebanana.com/csgo/maps/167494

Also since you guys are hosting my map i would appreciate it if you would leave a rating and comment on it for me!
Thanks for hosting my map! :D
Having issues making the nav file.

Re: CS:GO Custom Maps

Posted: Thu Aug 23, 2012 12:49 am
by apeff
Hey I joined your guys' server earlier today to look for a place to post my map, it's pretty basic, it's a textured map because i'm still learning all the hammer editing and don't feel comfortable going crazy cause i don't want random leaks that cause players to crash or anything extreme like that.

here's the link:
http://csgo.gamebanana.com/maps/168166

let me know what you think through a private message or a reply :)
and i'd love if you added it into rotation.

P.S. it's a AR/GG map idk much about servers and if you guys can change the gametype or how that works

Thanks,
AP

Re: CS:GO Custom Maps

Posted: Thu Aug 23, 2012 2:06 am
by Trooper
jermm wrote:
Trooper wrote:Thanks for putting my cs_crackhouse_b1 on your server but could you please update your server with my new version.

Improved many things in the map. Here is the link.

http://gamebanana.com/csgo/maps/167494

Also since you guys are hosting my map i would appreciate it if you would leave a rating and comment on it for me!
Thanks for hosting my map! :D
Having issues making the nav file.

The nav file is inside the map itself. I packed it into the map with pakrat.

Re: CS:GO Custom Maps

Posted: Thu Aug 23, 2012 2:55 am
by Neelpos
apeff wrote:Hey I joined your guys' server earlier today to look for a place to post my map, it's pretty basic, it's a textured map because i'm still learning all the hammer editing and don't feel comfortable going crazy cause i don't want random leaks that cause players to crash or anything extreme like that.

here's the link:
http://csgo.gamebanana.com/maps/168166

let me know what you think through a private message or a reply :)
and i'd love if you added it into rotation.

P.S. it's a AR/GG map idk much about servers and if you guys can change the gametype or how that works

Thanks,
AP
Ugh, dev textures

Still, looks interesting enough to play a little, would much prefer a textured version though, very basic ones at the least, doesn't have to be glorious eye candy.