[CS:GO] func_vehicle progress

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NIPPER
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Re: [CS:GO] func_vehicle progress

Post by NIPPER » Fri Jul 18, 2014 9:51 am

that's because VALVE SOFTWARE DOESN'T CARE ABOUT CAR MAP PEOPLE
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Spherix
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Re: [CS:GO] func_vehicle progress

Post by Spherix » Fri Jul 18, 2014 10:14 am

NIPPER wrote:that's because VALVE SOFTWARE DOESN'T CARE ABOUT fun
:okayasfuck:

Perhaps if I dig into the source code and find a fix for it and hand it to them on a silver platter, they'll actually use it? :disappointed:
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Re: [CS:GO] func_vehicle progress

Post by AMMO » Fri Jul 18, 2014 12:25 pm

Why has Valve forsaken us?
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Waterbear
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Re: [CS:GO] func_vehicle progress

Post by Waterbear » Fri Jul 18, 2014 1:52 pm

too busy with dota2
12:13 PM - jermm: man I haven't taken a poop that needs a plunger in years
12:13 PM - jermm: my body is failing me
g
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Re: [CS:GO] func_vehicle progress

Post by AMMO » Mon Jul 21, 2014 9:26 am

Some guy on Reddit made a GTA Vice City map and claims to have a fix for the game crashing on player disconnect. He'll only tell people what it is after his map is released though.
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Re: [CS:GO] func_vehicle progress

Post by Dr Lecter » Mon Jul 21, 2014 10:54 am

AMMO wrote:Some guy on Reddit made a GTA Vice City map and claims to have a fix for the game crashing on player disconnect. He'll only tell people what it is after his map is released though.
he could be the next messiah
Because, since you don't know me, there is a great possibility that I'm on an higher intellectuel level then you are on.
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NIPPER
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Re: [CS:GO] func_vehicle progress

Post by NIPPER » Mon Jul 21, 2014 1:14 pm

never trust anyone from reddit
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Re: [CS:GO] func_vehicle progress

Post by Spherix » Mon Jul 21, 2014 3:03 pm

Yeah he's basing it off the vscripted vehicle examples that were posted a while ago. Was the next thing I was going to look into. He still mentions it's buggy though.
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AMMO
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Re: [CS:GO] func_vehicle progress

Post by AMMO » Mon Jul 21, 2014 6:29 pm

Video for reference:

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Re: [CS:GO] func_vehicle progress

Post by Django » Tue Jul 22, 2014 1:29 am

AMMO wrote:Video for reference:

Image
Image
"Dream, Django, but dream with your eyes open."
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Re: [CS:GO] func_vehicle progress

Post by Spherix » Tue Jul 22, 2014 3:12 am

People will barely be able to making vehicles with scripts though, since you need to create the model which isn't just static, but also supports rotating wheels, steering, etc. That's the reason I went after 'simple' entities first =/
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Re: [CS:GO] func_vehicle progress

Post by Spherix » Wed Jul 23, 2014 3:06 am

Spoke with the dude, he actually gave me an idea of how I might prevent my crashing bug from occuring. There's hope again.
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Re: [CS:GO] func_vehicle progress

Post by AMMO » Wed Jul 23, 2014 9:22 am

#prayforfunc_vehicle
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Re: [CS:GO] func_vehicle progress

Post by Dr Lecter » Wed Jul 23, 2014 5:15 pm

AMMO wrote:#prayforfunc_vehicle

+1 like
Because, since you don't know me, there is a great possibility that I'm on an higher intellectuel level then you are on.
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Re: [CS:GO] func_vehicle progress

Post by NIPPER » Wed Jul 23, 2014 7:51 pm

AMMO wrote:#prayforfunc_vehicle
Good job. +1.
Please look at my work and Like.
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http://steamcommunity.com/sharedfiles/filedetails/?id=
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