[CS:GO] func_vehicle progress

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Malone
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Re: [CS:GO] func_vehicle progress

Post by Malone » Sat Nov 22, 2014 7:54 am

NIPPER wrote:why not just make an all new map with the same theme?
I would suggest this also.
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Re: [CS:GO] func_vehicle progress

Post by Spherix » Sat Nov 22, 2014 8:05 am

NIPPER wrote:The map was basically a big square, why not just make an all new map with the same theme?
Cause I like to make custom gameplay, not maps. Too perfectionistic and uninspired to come up with anything I'd be satisfied with myself. If you disapprove, then sure, I wont bother; I was just hoping to spark some motivation in mapmaking here.
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Re: [CS:GO] func_vehicle progress

Post by Chaos Wake » Sat Nov 22, 2014 7:01 pm

Maybe the priority should be to make sure content is available in any shape or form.

It would let us playtest it with enthusiasm and build up hype for final releases and original material.
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Re: [CS:GO] func_vehicle progress

Post by Spherix » Sun Nov 23, 2014 3:29 pm

You have the ability to do so already.. I don't see what it would add if I were to make dozens of vehicles and give that to people. I did my part, but it seems nobody really wants vehicle maps.
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Re: [CS:GO] func_vehicle progress

Post by Chaos Wake » Sun Nov 23, 2014 4:02 pm

Oh I wasn't referring to you making more vehicles, it was in response to NIPPER's reply to you about porting maps.
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Re: [CS:GO] func_vehicle progress

Post by Chaos Wake » Tue Nov 25, 2014 5:04 pm

Double posting as im trying to resolve an issue.

How exactly is the movement of the vehicles controlled?

I attempted to copy and paste the speeder to the another area of a map and while on the surface it seemed as if it all its entities were intact I attempted to drive it after compiling and it was completely out of control.

The original speeder worked fine so I think there's a possibility I may have left an important entity.
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Re: [CS:GO] func_vehicle progress

Post by Spherix » Wed Nov 26, 2014 3:57 am

Did you rotate the car? For some stupid reason, the thruster direction is not rotated or relative to the car; if you rotate the car itself in the editor, you'll have to redo all the thruster directions; hence I put in a few vehicles that faced different directions.
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Re: [CS:GO] func_vehicle progress

Post by bh :) » Fri Dec 19, 2014 7:49 am

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Re: [CS:GO] func_vehicle progress

Post by NIPPER » Sun Dec 21, 2014 8:58 pm

So yeah like I said I ran into that snag way back where I could only get one car working at a time and couldn't figure out why. I honestly just wasn't too crazy about the way they (faux_vehicle) works so I got kinda discouraged by that. Plus I wanted to make something really cool, not just an arena with some cars in it. Then A bunch of new games came out and my interest shifted to those. And now I went and got a couple new games from the steam sale sooooooo yeah...

I'll get back to it but I can't say for sure when.
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Re: [CS:GO] func_vehicle progress

Post by Spherix » Mon Dec 22, 2014 3:12 am

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Re: [CS:GO] func_vehicle progress

Post by bl4nk » Mon Dec 29, 2014 12:27 am

"find" doesn't look for entity classnames, it looks through commands, convars, and their descriptions.
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Re: [CS:GO] func_vehicle progress

Post by Spherix » Wed Jan 14, 2015 7:44 am

Tactical intervention looks fun:

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Re: [CS:GO] func_vehicle progress

Post by Malone » Sat Jan 17, 2015 7:00 am

Tactical Intervention does vehicles right, dude. No realism BS, just an incredible firefight derby. CSGO, take notes.


EDIT: I'm totally down to play some tac intervention if many one else is up.
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Re: [CS:GO] func_vehicle progress

Post by bh :) » Sun Mar 01, 2015 2:05 pm

bl4nk wrote:
"find" doesn't look for entity classnames, it looks through commands, convars, and their descriptions.
i understand what find does. it was merely a joke about how you will never "find" func_vehicle in CSGO

it's a wordplay joke
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Re: [CS:GO] func_vehicle progress

Post by Neelpos » Mon May 18, 2015 8:46 pm

*Cough*

This ever reach completion?
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