CS:JO

Discussion for all Counter-Strike titles - csgo.joe.to

CS:JO ?

yes
31
70%
yes
13
30%
 
Total votes: 44
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Re: CS:JO

Post by ggg » Tue Jul 08, 2014 9:24 pm

Yeah now it's working fine don't know what the difference is.
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Spherix
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Re: CS:JO

Post by Spherix » Wed Jul 09, 2014 4:36 am

Looking at that workshop collection.. I'd say too many (and normal/competative) maps are in the pool? If I recall 8-10 years ago, 'funmaps' were all that could be played? Then again, NIPPER slacked a lot less back then ;)
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Re: CS:JO

Post by Maha » Wed Jul 09, 2014 11:00 am

Can dodgeball just go away please? >.>
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AMMO
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Re: CS:JO

Post by AMMO » Wed Jul 09, 2014 12:35 pm

Maha wrote:Can dodgeball just go away please? >.>
No way, that map is fun as hell.
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Re: CS:JO

Post by NIPPER » Thu Jul 10, 2014 12:23 am

de_haunts is on the way.

CS:GO needs some night skyboxes though :/
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Re: CS:JO

Post by AMMO » Thu Jul 10, 2014 7:33 pm

NIPPER wrote:de_haunts is on the way.
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Re: CS:JO

Post by NIPPER » Thu Jul 10, 2014 9:28 pm

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Re: CS:JO

Post by AMMO » Fri Jul 11, 2014 5:59 pm

Can I request that you port cs_gasstation next?





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Re: CS:JO

Post by NIPPER » Fri Jul 11, 2014 6:03 pm

arghhh is next!
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AMMO
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Re: CS:JO

Post by AMMO » Fri Jul 11, 2014 6:05 pm

Okay, well that's even better! :D
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Re: CS:JO

Post by Django » Fri Jul 11, 2014 7:12 pm

AMMO wrote:
Dude, this is great. I love Hellboy so much
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Re: CS:JO

Post by AMMO » Sat Jul 12, 2014 6:07 pm

The map "goodluck" needs to be removed from the server. It's way too big and bots can't navigate it, making it unplayable.
bh :)
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Re: CS:JO

Post by bh :) » Sat Jul 12, 2014 8:20 pm

Hey guys I don't know if it was a choice by admins or if you wanted it like this but it'd make a lot more sense to not allow bots and to make it Competitive style (have to buy armor, 2 flashes instead of 1), and possibly disabling smokes (simply cause once you get into a populated server it's a bit of a pain)

there's a comp cfg that will be in your user configs folder that has all the related commands.

Personally I would just make it 16K no bots FF off disable smokes, etc. idk what the bomb timer is or anything but that might wanna get tweaked if it's 55 seconds and reduce it to 35~45, but that's just my opinion. I'd at least find a SM addon that enforces a Round 1 pistol round because they are pretty fun
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Re: CS:JO

Post by Eviltechie » Sat Jul 12, 2014 10:55 pm

Haunts and ggg's two maps have been added, in case anybody didn't notice.

I'm not sure what the goodluck map you are referring to is.

Server is casual because we pretty much only play casually. I think that buying armor is just too intense for our play style. Bomb timer is 45 seconds, which is the default. What's the deal with the pistol round? First round people shouldn't have enough money to buy anything other than a pistol or a grenade or two.
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AMMO
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Re: CS:JO

Post by AMMO » Sat Jul 12, 2014 11:03 pm

Eviltechie wrote:I'm not sure what the goodluck map you are referring to is.
It was playing at about 6 pm EST.
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